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The issue of data-driven neural network model construction is one of the core problems in the domain of Artificial Intelligence. A standard approach assumes a fixed architecture with trainable weights. A conceptually more advanced…

机器学习 · 计算机科学 2025-07-03 Szymon Świderski , Agnieszka Jastrzębska

Non-prehensile multi-object rearrangement is a robotic task of planning feasible paths and transferring multiple objects to their predefined target poses without grasping. It needs to consider how each object reaches the target and the…

机器人学 · 计算机科学 2021-09-21 Fan Bai , Fei Meng , Jianbang Liu , Jiankun Wang , Max Q. -H. Meng

Traditionally, learning from human demonstrations via direct behavior cloning can lead to high-performance policies given that the algorithm has access to large amounts of high-quality data covering the most likely scenarios to be…

In recent years, Monte Carlo tree search (MCTS) has achieved widespread adoption within the game community. Its use in conjunction with deep reinforcement learning has produced success stories in many applications. While these approaches…

人工智能 · 计算机科学 2024-04-02 Kimiya Saadat , Richard Zhao

Injecting human knowledge is an effective way to accelerate reinforcement learning (RL). However, these methods are underexplored. This paper presents our discovery that an abstract forward model (thought-game (TG)) combined with transfer…

机器学习 · 计算机科学 2021-11-03 Ruo-Ze Liu , Haifeng Guo , Xiaozhong Ji , Yang Yu , Zhen-Jia Pang , Zitai Xiao , Yuzhou Wu , Tong Lu

Games, including abstract board games, constitute a convenient ground to create, design, and improve new AI methods. In this field, Monte Carlo Tree Search is a popular algorithm family, aiming to build game trees and explore them…

人工智能 · 计算机科学 2024-06-14 Florian Richoux

In the realm of artificial intelligence and card games, this study introduces a two-step reinforcement learning (RL) strategy tailored for "The Lord of the Rings: The Card Game (LOTRCG)," a complex multistage strategy card game. This…

人工智能 · 计算机科学 2023-11-30 Konrad Godlewski , Bartosz Sawicki

We present a general algorithm to order moves so as to speedup exact game solvers. It uses online learning of playout policies and Monte Carlo Tree Search. The learned policy and the information in the Monte Carlo tree are used to order…

人工智能 · 计算机科学 2020-01-16 Tristan Cazenave

A Robotic Mobile Fulfillment System is a robotised parts-to-picker system that is particularly well-suited for e-commerce warehousing. One distinguishing feature of this type of warehouse is its high storage modularity. Numerous robots are…

机器人学 · 计算机科学 2021-06-07 Adrien Rimélé , Philippe Grangier , Michel Gamache , Michel Gendreau , Louis-Martin Rousseau

We present a Monte-Carlo simulation algorithm for real-time policy improvement of an adaptive controller. In the Monte-Carlo simulation, the long-term expected reward of each possible action is statistically measured, using the initial…

机器学习 · 计算机科学 2025-04-07 Gerald Tesauro , Gregory R. Galperin

Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the…

人工智能 · 计算机科学 2025-09-25 Yiyu Qian , Tim Miller , Zheng Qian , Liyuan Zhao

We consider task and motion planning in complex dynamic environments for problems expressed in terms of a set of Linear Temporal Logic (LTL) constraints, and a reward function. We propose a methodology based on reinforcement learning that…

机器人学 · 计算机科学 2017-03-24 Chris Paxton , Vasumathi Raman , Gregory D. Hager , Marin Kobilarov

In this study, we explore the efficiency of the Monte Carlo Tree Search (MCTS), a prominent decision-making algorithm renowned for its effectiveness in complex decision environments, contingent upon the volume of simulations conducted.…

人工智能 · 计算机科学 2024-03-19 Ye Zhang , Mengran Zhu , Kailin Gui , Jiayue Yu , Yong Hao , Haozhan Sun

Computational Intelligence (CI) in computer games plays an important role that could simulate various aspects of real-life problems. CI in real-time decision-making games can provide a platform for the examination of tree search algorithms.…

人机交互 · 计算机科学 2018-04-30 Shabnam Sadeghi Esfahlani , George Wilson

A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of…

机器学习 · 计算机科学 2025-04-04 Gregory R. Galperin

The advent of AlphaGo and its successors marked the beginning of a new paradigm in playing games using artificial intelligence. This was achieved by combining Monte Carlo tree search, a planning procedure, and deep learning. While the…

人工智能 · 计算机科学 2023-12-29 Marco Kemmerling , Daniel Lütticke , Robert H. Schmitt

One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted…

人工智能 · 计算机科学 2022-10-25 Weirui Ye , Pieter Abbeel , Yang Gao

We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action corresponds to switching to the respective strategy. Here, a…

机器学习 · 计算机科学 2018-11-22 Jonas Gehring , Da Ju , Vegard Mella , Daniel Gant , Nicolas Usunier , Gabriel Synnaeve

Sequential decision making problems, such as structured prediction, robotic control, and game playing, require a combination of planning policies and generalisation of those plans. In this paper, we present Expert Iteration (ExIt), a novel…

人工智能 · 计算机科学 2024-10-25 Thomas Anthony , Zheng Tian , David Barber

Planning in stochastic and partially observable environments is a central issue in artificial intelligence. One commonly used technique for solving such a problem is by constructing an accurate model firstly. Although some recent approaches…

人工智能 · 计算机科学 2019-04-08 Yunlong Liu , Jianyang Zheng