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Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a model-based reinforcement learning (RL) technique that iteratively applies MCTS on batches of…

人工智能 · 计算机科学 2018-05-16 Daniel R. Jiang , Emmanuel Ekwedike , Han Liu

Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those…

Monte Carlo Tree Search (MCTS) is a branch of stochastic modeling that utilizes decision trees for optimization, mostly applied to artificial intelligence (AI) game players. This project imagines a game in which an AI player searches for a…

机器学习 · 计算机科学 2020-12-01 Elana Kozak , Scott Hottovy

To this day, a variety of approaches for providing local interpretability of black-box machine learning models have been introduced. Unfortunately, all of these methods suffer from one or more of the following deficiencies: They are either…

机器学习 · 计算机科学 2022-03-08 Yiran Huang , Nicole Schaal , Michael Hefenbrock , Yexu Zhou , Till Riedel , Likun Fang , Michael Beigl

Standard planners for sequential decision making (including Monte Carlo planning, tree search, dynamic programming, etc.) are constrained by an implicit sequential planning assumption: The order in which a plan is constructed is the same in…

We propose a reinforcement-learning algorithm to tackle the challenge of reconstructing phylogenetic trees. The search for the tree that best describes the data is algorithmically challenging, thus all current algorithms for phylogeny…

种群与进化 · 定量生物学 2023-03-14 Dana Azouri , Oz Granit , Michael Alburquerque , Yishay Mansour , Tal Pupko , Itay Mayrose

In this article we propose a heuristic algorithm to explore search space trees associated with instances of combinatorial optimization problems. The algorithm is based on Monte Carlo tree search, a popular algorithm in game playing that is…

人工智能 · 计算机科学 2022-11-17 Jorik Jooken , Pieter Leyman , Tony Wauters , Patrick De Causmaecker

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

人工智能 · 计算机科学 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

Search missions require motion planning and navigation methods for information gathering that continuously replan based on new observations of the robot's surroundings. Current methods for information gathering, such as Monte Carlo Tree…

机器人学 · 计算机科学 2026-04-01 Max Lodel , Bruno Brito , Álvaro Serra-Gómez , Laura Ferranti , Robert Babuška , Javier Alonso-Mora

Particle physics experiments often require the reconstruction of decay patterns through a hierarchical clustering of the observed final-state particles. We show that this task can be phrased as a Markov Decision Process and adapt…

人工智能 · 计算机科学 2020-12-21 Johann Brehmer , Sebastian Macaluso , Duccio Pappadopulo , Kyle Cranmer

Real-Time Strategy (RTS) games have recently become a popular testbed for artificial intelligence research. They represent a complex adversarial domain providing a number of interesting AI challenges. There exists a wide variety of…

人工智能 · 计算机科学 2019-01-01 Mykyta Viazovskyi , Michal Certicky

Graph neural networks are useful for learning problems, as well as for combinatorial and graph problems such as the Subgraph Isomorphism Problem and the Traveling Salesman Problem. We describe an approach for computing Steiner Trees by…

机器学习 · 计算机科学 2023-05-02 Reyan Ahmed , Mithun Ghosh , Kwang-Sung Jun , Stephen Kobourov

Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems. The method relies on intelligent tree search that balances exploration and exploitation. MCTS performs random…

人工智能 · 计算机科学 2023-04-04 Maciej Świechowski , Konrad Godlewski , Bartosz Sawicki , Jacek Mańdziuk

We consider the popular tree-based search strategy within the framework of reinforcement learning, the Monte Carlo Tree Search (MCTS), in the context of finite-horizon Markov decision process. We propose a dynamic sampling tree policy that…

人工智能 · 计算机科学 2023-05-09 Gongbo Zhang , Yijie Peng , Yilong Xu

Decentralized online planning can be an attractive paradigm for cooperative multi-agent systems, due to improved scalability and robustness. A key difficulty of such approach lies in making accurate predictions about the decisions of other…

人工智能 · 计算机科学 2020-11-11 Aleksander Czechowski , Frans A. Oliehoek

Making changes to a program to optimize its performance is an unscalable task that relies entirely upon human intuition and experience. In addition, companies operating at large scale are at a stage where no single individual understands…

机器学习 · 计算机科学 2020-05-08 Don M. Dini

Traditional reinforcement learning and planning typically requires vast amounts of data and training to develop effective policies. In contrast, large language models (LLMs) exhibit strong generalization and zero-shot capabilities, but…

人工智能 · 计算机科学 2025-07-30 Jonathan Light , Min Cai , Weiqin Chen , Guanzhi Wang , Xiusi Chen , Wei Cheng , Yisong Yue , Ziniu Hu

With the aim of improving performance in Markov Decision Problem in an Off-Policy setting, we suggest taking inspiration from what is done in Offline Reinforcement Learning (RL). In Offline RL, it is a common practice during policy learning…

人工智能 · 计算机科学 2024-10-29 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

Monte Carlo tree search (MCTS) has achieved state-of-the-art results in many domains such as Go and Atari games when combining with deep neural networks (DNNs). When more simulations are executed, MCTS can achieve higher performance but…

人工智能 · 计算机科学 2020-12-16 Li-Cheng Lan , Meng-Yu Tsai , Ti-Rong Wu , I-Chen Wu , Cho-Jui Hsieh

This paper presents a Deep Reinforcement Learning (DRL) system for Xiangqi (Chinese Chess) that integrates neural networks with Monte Carlo Tree Search (MCTS) to enable strategic self-play and self-improvement. Addressing the underexplored…

人工智能 · 计算机科学 2025-06-23 Berk Yilmaz , Junyu Hu , Jinsong Liu