相关论文: Perceptual Quality Assessment of Omnidirectional I…
Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual…
Omnidirectional image and video super-resolution is a crucial research topic in low-level vision, playing an essential role in virtual reality and augmented reality applications. Its goal is to reconstruct high-resolution images or video…
Quality assessment of omnidirectional images has become increasingly urgent due to the rapid growth of virtual reality applications. Different from traditional 2D images and videos, omnidirectional contents can provide consumers with freely…
360{\deg} videos have emerged as a promising medium to represent our dynamic visual world. Compared to the "tunnel vision" of standard cameras, their borderless field of view offers a more complete perspective of our surroundings. While…
Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
In this paper we assess the impact of head movement on user's visual acuity and their quality perception of impaired images. There are physical limitations on the amount of visual information a person can perceive and physical limitations…
In this paper, we propose a novel virtual reality image quality assessment (VR IQA) with adversarial learning for omnidirectional images. To take into account the characteristics of the omnidirectional image, we devise deep networks…
In response to the rising prominence of the Metaverse, omnidirectional videos (ODVs) have garnered notable interest, gradually shifting from professional-generated content (PGC) to user-generated content (UGC). However, the study of…
Omnidirectional Videos (or 360{\deg} videos) are widely used in Virtual Reality (VR) to facilitate immersive and interactive viewing experiences. However, the limited spatial resolution in 360{\deg} videos does not allow for each degree of…
High dynamic range (HDR) rendering has the ability to faithfully reproduce the wide luminance ranges in natural scenes, but how to accurately assess the rendering quality is relatively underexplored. Existing quality models are mostly…
Omnidirectional and 360{\deg} images are becoming widespread in industry and in consumer society, causing omnidirectional computer vision to gain attention. Their wide field of view allows the gathering of a great amount of information…
Stereoscopic video technologies have been introduced to the consumer market in the past few years. A key factor in designing a 3D system is to understand how different visual cues and distortions affect the perceptual quality of…
Although several 2D quality metrics have been proposed for images and videos, in the case of 3D efforts are only at the initial stages. In this paper, we propose a new full-reference quality metric for 3D content. Our method is modeled…
Omnidirectional image, also called 360-degree image, is able to capture the entire 360-degree scene, thereby providing more realistic immersive feelings for users than general 2D image and stereoscopic image. Meanwhile, this feature brings…
High resolution panoramic video content is paramount for immersive experiences in Virtual Reality, but is non-trivial to collect as it requires specialized equipment and intricate camera setups. In this work, we introduce VideoPanda, a…
To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the…
Omnidirectional (360{\deg}) video has got quite popular because it provides a highly immersive viewing experience. For computer vision algorithms, it poses several challenges, like the special (equirectangular) projection commonly employed…
Omnidirectional video enables spherical stimuli with the $360 \times 180^ \circ$ viewing range. Meanwhile, only the viewport region of omnidirectional video can be seen by the observer through head movement (HM), and an even smaller region…
360{\deg} video provides an immersive experience for viewers, allowing them to freely explore the world by turning their head. However, creating high-quality 360{\deg} video content can be challenging, as viewers may miss important events…