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相关论文: Towards Occlusion-Aware Multifocal Displays

200 篇论文

The quality of robot vision greatly affects the performance of automation systems, where occlusions stand as one of the biggest challenges. If the target is occluded from the sensor, detecting and grasping such objects become very…

机器人学 · 计算机科学 2021-09-01 Kentaro Yoshioka , Hidenori Okuni , Tuan Thanh Ta , Akihide Sai

While Virtual Reality (VR) systems have become increasingly immersive, they still rely predominantly on visual input, which can constrain perceptual performance when visual information is limited. Incorporating additional sensory…

人机交互 · 计算机科学 2025-09-16 Siyeon Bak , Dongyun Han , Inho Jo , Sun-Jeong Kim , Isaac Cho

This paper proposes an online multi-camera multi-object tracker that only requires monocular detector training, independent of the multi-camera configurations, allowing seamless extension/deletion of cameras without retraining effort. The…

计算机视觉与模式识别 · 计算机科学 2020-10-28 Jonah Ong , Ba Tuong Vo , Ba Ngu Vo , Du Yong Kim , Sven Nordholm

Monocular 3D object detection offers a cost-effective solution for autonomous driving but suffers from ill-posed depth and limited field of view. These constraints cause a lack of geometric cues and reduced accuracy in occluded or truncated…

计算机视觉与模式识别 · 计算机科学 2025-11-12 Sunghun Yang , Minhyeok Lee , Jungho Lee , Sangyoun Lee

Relighting of human images has various applications in image synthesis. For relighting, we must infer albedo, shape, and illumination from a human portrait. Previous techniques rely on human faces for this inference, based on spherical…

图形学 · 计算机科学 2019-08-12 Yoshihiro Kanamori , Yuki Endo

Vision benefits from grouping pixels into objects and understanding their spatial relationships, both laterally and in depth. We capture this with a scene representation comprising an occlusion-ordered stack of "object layers," each…

计算机视觉与模式识别 · 计算机科学 2025-08-13 Aneel Damaraju , Dean Hazineh , Todd Zickler

We present a new computational near-eye display method that addresses the vergence-accommodation conflict problem in stereoscopic displays through accommodation-invariance. Our system integrates a refractive lens eyepiece with a novel…

Object counting has achieved remarkable success on visible instances, yet state-of-the-art (SOTA) methods fail under occlusion. This failure stems from a fundamental architectural limitation where backbone networks encode occluding surfaces…

计算机视觉与模式识别 · 计算机科学 2026-03-10 Safaeid Hossain Arib , Rabeya Akter , Abdul Monaf Chowdhury , Md Jubair Ahmed Sourov , Md Mehedi Hasan

We test the hypothesis whether transforming a data matrix into a 3D shaded surface or even a volumetric display can be more appealing to humans than a scatterplot since it makes direct use of the innate 3D scene understanding capabilities…

人机交互 · 计算机科学 2019-11-19 Bing Wang , Klaus Mueller

The lack of occlusion data in common action recognition video datasets limits model robustness and hinders consistent performance gains. We build OccludeNet, a large-scale occluded video dataset including both real and synthetic occlusion…

计算机视觉与模式识别 · 计算机科学 2025-06-10 Guanyu Zhou , Wenxuan Liu , Wenxin Huang , Xuemei Jia , Xian Zhong , Chia-Wen Lin

Emerging holographic display technology offers unique capabilities for next-generation virtual reality systems. Current holographic near-eye displays, however, only support a small \'etendue, which results in a direct tradeoff between…

图形学 · 计算机科学 2024-11-26 Brian Chao , Manu Gopakumar , Suyeon Choi , Jonghyun Kim , Liang Shi , Gordon Wetzstein

Recovering the occlusion relationships between objects is a fundamental human visual ability which yields important information about the 3D world. In this paper we propose a deep network architecture, called DOC, which acts on a single…

计算机视觉与模式识别 · 计算机科学 2016-07-26 Peng Wang , Alan Yuille

Obtaining the human-like perception ability of abstracting visual concepts from concrete pixels has always been a fundamental and important target in machine learning research fields such as disentangled representation learning and scene…

计算机视觉与模式识别 · 计算机科学 2022-10-14 Tao Yang , Yuwang Wang , Yan Lu , Nanning Zheng

Visual stimuli reconstruction from EEG remains challenging due to fidelity loss and representation shift. We propose CognitionCapturerPro, an enhanced framework that integrates EEG with multi-modal priors (images, text, depth, and edges)…

计算机视觉与模式识别 · 计算机科学 2026-03-16 Kaifan Zhang , Lihuo He , Junjie Ke , Yuqi Ji , Lukun Wu , Lizi Wang , Xinbo Gao

Modern virtual reality headsets demand significant computational resources to render high-resolution content in real-time. Therefore, prioritizing power efficiency becomes crucial, particularly for portable versions reliant on batteries. A…

图像与视频处理 · 电气工程与系统科学 2025-01-30 Luca Surace , Jorge Condor , Piotr Didyk

Optical approaches have made great strides towards the goal of high-speed, energy-efficient computing necessary for modern deep learning and AI applications. Read-in and read-out of data, however, limit the overall performance of existing…

Given that approximately half of science, technology, engineering, and mathematics (STEM) undergraduate students in U.S. colleges and universities leave by the end of the first year [15], it is crucial to improve the quality of classroom…

计算机视觉与模式识别 · 计算机科学 2024-03-01 Shrouk Wally , Ahmed Elsayed , Islam Alkabbany , Asem Ali , Aly Farag

Since the history of display technologies began, people have dreamed an ultimate 3D display system. In order to get close to the dream, 3D displays should provide both of psychological and physiological cues for recognition of depth…

图形学 · 计算机科学 2018-04-13 Seungjae Lee , Youngjin Jo , Dongheon Yoo , Jaebum Cho , Dukho Lee , Byoungho Lee

Beyond depth estimation from a single image, the monocular cue is useful in a broader range of depth inference applications and settings---such as when one can leverage other available depth cues for improved accuracy. Currently, different…

计算机视觉与模式识别 · 计算机科学 2019-12-11 Zhihao Xia , Patrick Sullivan , Ayan Chakrabarti

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

人机交互 · 计算机科学 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai