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相关论文: Q-Learning in Regularized Mean-field Games

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Specifying a Reinforcement Learning (RL) task involves choosing a suitable planning horizon, which is typically modeled by a discount factor. It is known that applying RL algorithms with a lower discount factor can act as a regularizer,…

机器学习 · 计算机科学 2020-07-07 Ron Amit , Ron Meir , Kamil Ciosek

The policy iteration method is a classical algorithm for solving optimal control problems. In this paper, we introduce a policy iteration method for Mean Field Games systems, and we study the convergence of this procedure to a solution of…

偏微分方程分析 · 数学 2021-07-12 Simone Cacace , Fabio Camilli , Alessandro Goffi

Deep Q-learning is investigated as an end-to-end solution to estimate the optimal strategies for acting on time series input. Experiments are conducted on two idealized trading games. 1) Univariate: the only input is a wave-like price time…

机器学习 · 计算机科学 2018-03-13 Xiang Gao

Machine learning (ML) has become an attractive tool in information processing, however few ML algorithms have been successfully applied in the quantum domain. We show here how classical reinforcement learning (RL) could be used as a tool…

量子物理 · 物理学 2020-06-02 Jelena Mackeprang , Durga Bhaktavatsala Rao Dasari , Jörg Wrachtrup

A reinforcement learning (RL) framework is introduced for the efficient synthesis of quantum circuits that generate specified target quantum states from a fixed initial state, addressing a central challenge in both the Noisy…

量子物理 · 物理学 2026-02-18 Sara Giordano , Kornikar Sen , Miguel A. Martin-Delgado

This paper introduces Meta-Q-Learning (MQL), a new off-policy algorithm for meta-Reinforcement Learning (meta-RL). MQL builds upon three simple ideas. First, we show that Q-learning is competitive with state-of-the-art meta-RL algorithms if…

机器学习 · 计算机科学 2020-04-07 Rasool Fakoor , Pratik Chaudhari , Stefano Soatto , Alexander J. Smola

We explore fixed-horizon temporal difference (TD) methods, reinforcement learning algorithms for a new kind of value function that predicts the sum of rewards over a $\textit{fixed}$ number of future time steps. To learn the value function…

机器学习 · 计算机科学 2020-02-12 Kristopher De Asis , Alan Chan , Silviu Pitis , Richard S. Sutton , Daniel Graves

In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the…

人工智能 · 计算机科学 2017-10-30 Will Dabney , Mark Rowland , Marc G. Bellemare , Rémi Munos

The recent mean field game (MFG) formalism has enabled the application of inverse reinforcement learning (IRL) methods in large-scale multi-agent systems, with the goal of inferring reward signals that can explain demonstrated behaviours of…

机器学习 · 计算机科学 2022-02-15 Yang Chen , Libo Zhang , Jiamou Liu , Shuyue Hu

Recent research has revived and amplified interest in algorithms for undiscounted average reward reinforcement learning in infinite-horizon, non-episodic (continuing) tasks. Semi-Markov decision processes (SMDPs) are of particular interest.…

机器学习 · 计算机科学 2026-05-27 Erel Shtossel , Alicia Vidler , Uri Shaham , Gal A. Kaminka

We introduce the notion of regularized Bayesian best response (RBBR) learning dynamic in heterogeneous population games. We obtain such a dynamic via perturbation by an arbitrary lower semicontinuous, strongly convex regularizer in Bayesian…

最优化与控制 · 数学 2023-03-13 Sayan Mukherjee , Souvik Roy

We methodologically address the problem of Q-value overestimation in deep reinforcement learning to handle high-dimensional state spaces efficiently. By adapting concepts from information theory, we introduce an intrinsic penalty signal…

人工智能 · 计算机科学 2018-11-21 Felix Leibfried , Jordi Grau-Moya , Haitham Bou-Ammar

In this paper, we propose Rogue-Gym, a simple and classic style roguelike game built for evaluating generalization in reinforcement learning (RL). Combined with the recent progress of deep neural networks, RL has successfully trained…

机器学习 · 计算机科学 2019-06-04 Yuji Kanagawa , Tomoyuki Kaneko

In this paper we study a type of games regularized by the relative entropy, where the players' strategies are coupled through a random environment variable. Besides the existence and the uniqueness of equilibria of such games, we prove that…

计算机科学与博弈论 · 计算机科学 2020-04-24 Giovanni Conforti , Anna Kazeykina , Zhenjie Ren

Regularisation allows one to handle ill-posed inverse problems. Here we focus on discrete unfolding problems. The properties of the results are characterised by the consistency between measurements and unfolding result and by the posterior…

数据分析、统计与概率 · 物理学 2023-09-07 Michael Schmelling

Recent Reinforcement Learning (RL) algorithms making use of Kullback-Leibler (KL) regularization as a core component have shown outstanding performance. Yet, only little is understood theoretically about why KL regularization helps, so far.…

机器学习 · 计算机科学 2021-01-07 Nino Vieillard , Tadashi Kozuno , Bruno Scherrer , Olivier Pietquin , Rémi Munos , Matthieu Geist

In this paper we study a class of matrix-valued linear-quadratic mean-field-type games for both the risk-neutral, risk-sensitive and robust cases. Non-cooperation, full cooperation and adversarial between teams are treated. We provide a…

最优化与控制 · 数学 2019-06-06 Julian Barreiro-Gomez , Tyrone E. Duncan , Hamidou Tembine

Despite the growing interest in generative adversarial networks (GANs), training GANs remains a challenging problem, both from a theoretical and a practical standpoint. To address this challenge, in this paper, we propose a novel way to…

机器学习 · 计算机科学 2018-11-27 Qunwei Li , Bhavya Kailkhura , Rushil Anirudh , Yi Zhou , Yingbin Liang , Pramod Varshney

We study policy gradient for mean-field control in continuous time in a reinforcement learning setting. By considering randomised policies with entropy regularisation, we derive a gradient expectation representation of the value function,…

机器学习 · 统计学 2023-03-14 Noufel Frikha , Maximilien Germain , Mathieu Laurière , Huyên Pham , Xuanye Song

In Reinforcement Learning the Q-learning algorithm provably converges to the optimal solution. However, as others have demonstrated, Q-learning can also overestimate the values and thereby spend too long exploring unhelpful states. Double…

机器学习 · 计算机科学 2023-03-16 David Barber