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We study strategy improvement algorithms for solving parity games. While these algorithms are known to solve parity games using a very small number of iterations, experimental studies have found that a high step complexity causes them to…

数据结构与算法 · 计算机科学 2017-05-08 John Fearnley

Dries Sels and Allan Gr{\o}nlund have demonstrated numerical algorithms that outperform the players of our Quantum Moves game and they call the conclusions of our article Exploring the Quantum Speed Limit with Computer Games, Nature, 532,…

量子物理 · 物理学 2019-12-18 Klaus Mølmer , Jacob Sherson

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and…

The paper [S{\o}rensen et al., Nature 532] considers how human players compare to algorithms for solving the Quantum Moves game BringHomeWater and design new algorithms based on the intuition extracted from players. The claim by…

其他计算机科学 · 计算机科学 2019-07-03 Allan Grønlund

In a recent work on quantum state preparation, S{\o}rensen and colleagues explore the possibility of using video games to help design quantum control protocols. The authors present a game called "Quantum Moves" in which gamers have to move…

量子物理 · 物理学 2018-04-24 Dries Sels

Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games. {\em Optimization} is one form of analysis. We argue that in many cases it may be better to replace the optimization…

形式语言与自动机理论 · 计算机科学 2021-01-08 Suguman Bansal , Krishnendu Chatterjee , Moshe Y. Vardi

Cheating in chess, by using advice from powerful software, has become a major problem, reaching the highest levels. As opposed to the large majority of previous work, which concerned {\em detection} of cheating, here we try to evaluate the…

人工智能 · 计算机科学 2026-05-28 Daniel Keren

Symmetric strategy improvement is an algorithm introduced by Schewe et al. (ICALP 2015) that can be used to solve two-player games on directed graphs such as parity games and mean payoff games. In contrast to the usual well-known strategy…

计算机科学与博弈论 · 计算机科学 2023-09-06 Tom van Dijk , Georg Loho , Matthew Maat

The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global…

计算机科学与博弈论 · 计算机科学 2010-06-09 Oliver Friedmann , Martin Lange

An experimental comparison of two or more optimization algorithms requires the same computational resources to be assigned to each algorithm. When a maximum runtime is set as the stopping criterion, all algorithms need to be executed in the…

性能 · 计算机科学 2024-02-09 Etor Arza , Josu Ceberio , Ekhiñe Irurozki , Aritz Pérez

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

For decades it is known that Quantum Computers might serve as a tool to solve a very specific kind of problems that have long thought to be incalculable. Some of those problems are of a combinatorial nature, with the quantum advantage…

量子物理 · 物理学 2026-05-19 Ulrich Armbrüster , Stefan Edelkamp , Gabriel Maresch , Erik Schulze

Evolutionarily stable strategy (ESS) is an important solution concept in game theory which has been applied frequently to biological models. Informally an ESS is a strategy that if followed by the population cannot be taken over by a…

计算机科学与博弈论 · 计算机科学 2019-01-18 Sam Ganzfried

Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science exploits this ability by presenting scientific research problems to non-experts.…

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

综合经济学 · 经济学 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

计算机科学与博弈论 · 计算机科学 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

计算机科学与博弈论 · 计算机科学 2022-07-21 Jan Kretinsky , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

计算机科学与博弈论 · 计算机科学 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

A co-evolutionary algorithm (CA) based chess player is presented. Implementation details of the algorithms, namely coding, population, variation operators are described. The alpha-beta or mini-max like behaviour of the player is achieved…

神经与进化计算 · 计算机科学 2016-05-24 Nuno Ramos , Sergio Salgado , Agostinho C Rosa

We develop a new method for stochastic optimization using the Bayesian statistics approach. More precisely, we optimize parameters of chess engines as those data are available to us, but the method should apply to all situations where we…

最优化与控制 · 数学 2022-07-06 Ivan Ivec , Ivana Vojnović
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