(当然)算法在求解量子控制问题上击败了游戏玩家
量子物理
2019-12-18 v2
摘要
Dries Sels 和 Allan Grønlund 已经展示了在性能上超越我们 Quantum Moves 游戏玩家的数值算法,并且他们称我们文章 [Exploring the Quantum Speed Limit with Computer Games, Nature, 532, 210 (2016)] 的结论“站不住脚”。Sels 和 Grønlund 忽略了我们的文章已经强调:玩家并未以任意所需精度求解量子优化难题。我们的关键发现是,玩家的解既可用作数值优化算法的种子,也可用作通向解的低位表示之引导。
引用
@article{arxiv.1910.14364,
title = {(Of course) algorithms beat gamers at solving quantum control problems},
author = {Klaus Mølmer and Jacob Sherson},
journal= {arXiv preprint arXiv:1910.14364},
year = {2019}
}
备注
A recent review of old numerical code revealed an error of implementation. An updated note will soon describe this and the implications for our work. We will also put up a description of recent much more thorough comparison of different algorithms and player solutions across a range of challenges with varying complexity to highlight strengths and weaknesses of player and algorithmic seeding