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相关论文: Follow the Neurally-Perturbed Leader for Adversari…

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The search problem of computing a \textit{leader-follower equilibrium} has been widely investigated in the scientific literature in, almost exclusively, the single-follower setting. Although the \textit{optimistic} and \ textit{pessimistic}…

计算机科学与博弈论 · 计算机科学 2018-08-07 Stefano Coniglio , Nicola Gatti , Alberto Marchesi

This paper presents new families of algorithms for the repeated play of two-agent (near) zero-sum games and two-agent zero-sum stochastic games. For example, the family includes fictitious play and its variants as members. Commonly, the…

计算机科学与博弈论 · 计算机科学 2023-11-03 Yuksel Arslantas , Ege Yuceel , Yigit Yalin , Muhammed O. Sayin

Fine-tuning large-scale pre-trained language models has been demonstrated effective for various natural language processing (NLP) tasks. Previous studies have established that incorporating adversarial training during the fine-tuning stage…

计算与语言 · 计算机科学 2023-06-29 Zhehua Zhong , Tianyi Chen , Zhen Wang

We propose a novel neural network architecture, called Non-Trainable Modification (NTM), for computing Nash equilibria in stochastic differential games (SDGs) on graphs. These games model a broad class of graph-structured multi-agent…

机器学习 · 计算机科学 2025-09-17 Ruimeng Hu , Jihao Long , Haosheng Zhou

In this paper, we propose a new approach to train deep learning models using game theory concepts including Generative Adversarial Networks (GANs) and Adversarial Training (AT) where we deploy a double-oracle framework using best response…

机器学习 · 计算机科学 2024-10-08 Aye Phyu Phyu Aung , Xinrun Wang , Ruiyu Wang , Hau Chan , Bo An , Xiaoli Li , J. Senthilnath

Contemporary applications of machine learning in two-team e-sports and the superior expressivity of multi-agent generative adversarial networks raise important and overlooked theoretical questions regarding optimization in two-team games.…

计算机科学与博弈论 · 计算机科学 2023-04-18 Fivos Kalogiannis , Ioannis Panageas , Emmanouil-Vasileios Vlatakis-Gkaragkounis

Adversarial training is a standard technique for training adversarially robust models. In this paper, we study adversarial training as an alternating best-response strategy in a 2-player zero-sum game. We prove that even in a simple…

机器学习 · 计算机科学 2023-03-01 Maria-Florina Balcan , Rattana Pukdee , Pradeep Ravikumar , Hongyang Zhang

Imitation learning is a powerful tool for training agents by leveraging expert knowledge, and being able to replicate a given trajectory is an integral part of it. In complex environments, like modern 3D video games, distribution shift and…

Neural text ranking models have witnessed significant advancement and are increasingly being deployed in practice. Unfortunately, they also inherit adversarial vulnerabilities of general neural models, which have been detected but remain…

信息检索 · 计算机科学 2023-04-19 Jiawei Liu , Yangyang Kang , Di Tang , Kaisong Song , Changlong Sun , Xiaofeng Wang , Wei Lu , Xiaozhong Liu

Game-theoretic models are effective tools for modeling multi-agent interactions, especially when robots need to coordinate with humans. However, applying these models requires inferring their specifications from observed behaviors -- a…

机器人学 · 计算机科学 2025-02-06 Max Muchen Sun , Pete Trautman , Todd Murphey

In the same way that generative models today conduct most of their training in a self-supervised fashion, how can agentic models conduct their training in a self-supervised fashion, interactively exploring, learning, and preparing to…

机器学习 · 计算机科学 2025-10-21 Kathryn Wantlin , Chongyi Zheng , Benjamin Eysenbach

Linguistic representation learning in deep neural language models (LMs) has been studied for decades, for both practical and theoretical reasons. However, finding representations in LMs remains an unsolved problem, in part due to a dilemma…

计算与语言 · 计算机科学 2026-03-26 Joshua Rozner , Cory Shain

Generative adversarial networks (GANs) are a family of generative models that do not minimize a single training criterion. Unlike other generative models, the data distribution is learned via a game between a generator (the generative…

This paper investigates the equilibrium convergence properties of a proposed algorithm for potential games with continuous strategy spaces in the presence of feedback delays, a main challenge in multi-agent systems that compromises the…

最优化与控制 · 数学 2023-03-20 Yuanhanqing Huang , Jianghai Hu

We study the problem of computing an approximate Nash equilibrium of a game whose strategy space is continuous without access to gradients of the utility function. Such games arise, for example, when players' strategies are represented by…

计算机科学与博弈论 · 计算机科学 2025-10-28 Carlos Martin , Tuomas Sandholm

We consider the problem of online learning and its application to solving minimax games. For the online learning problem, Follow the Perturbed Leader (FTPL) is a widely studied algorithm which enjoys the optimal $O(T^{1/2})$ worst-case…

机器学习 · 计算机科学 2020-06-16 Arun Sai Suggala , Praneeth Netrapalli

Model-based algorithms -- algorithms that explore the environment through building and utilizing an estimated model -- are widely used in reinforcement learning practice and theoretically shown to achieve optimal sample efficiency for…

机器学习 · 计算机科学 2021-02-09 Qinghua Liu , Tiancheng Yu , Yu Bai , Chi Jin

The behaviour of multi-agent learning in competitive settings is often considered under the restrictive assumption of a zero-sum game. Only under this strict requirement is the behaviour of learning well understood; beyond this, learning…

计算机科学与博弈论 · 计算机科学 2023-07-27 Aamal Hussain , Francesco Belardinelli , Georgios Piliouras

In this paper, we investigate the dynamics-aware adversarial attack problem of adaptive neural networks. Most existing adversarial attack algorithms are designed under a basic assumption -- the network architecture is fixed throughout the…

计算机视觉与模式识别 · 计算机科学 2024-01-12 An Tao , Yueqi Duan , Yingqi Wang , Jiwen Lu , Jie Zhou

In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar\'e recurrence from normal-form games to zero-sum two-player imperfect…