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We formulate a general framework for competitive gradient-based learning that encompasses a wide breadth of multi-agent learning algorithms, and analyze the limiting behavior of competitive gradient-based learning algorithms using dynamical…

机器学习 · 计算机科学 2020-02-21 Eric Mazumdar , Lillian J. Ratliff , S. Shankar Sastry

We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, the convergence of the…

机器学习 · 计算机科学 2026-04-20 Côme Fiegel , Pierre Ménard , Tadashi Kozuno , Michal Valko , Vianney Perchet

This paper investigates the convergence of learning dynamics in Stackelberg games. In the class of games we consider, there is a hierarchical game being played between a leader and a follower with continuous action spaces. We establish a…

计算机科学与博弈论 · 计算机科学 2024-12-07 Tanner Fiez , Benjamin Chasnov , Lillian J. Ratliff

In game-theoretic learning, several agents are simultaneously following their individual interests, so the environment is non-stationary from each player's perspective. In this context, the performance of a learning algorithm is often…

计算机科学与博弈论 · 计算机科学 2021-10-19 Yu-Guan Hsieh , Kimon Antonakopoulos , Panayotis Mertikopoulos

We consider the problem of training generative models with a Generative Adversarial Network (GAN). Although GANs can accurately model complex distributions, they are known to be difficult to train due to instabilities caused by a difficult…

机器学习 · 计算机科学 2017-06-13 Paulina Grnarova , Kfir Y. Levy , Aurelien Lucchi , Thomas Hofmann , Andreas Krause

Reinforcement learning from self-play has recently reported many successes. Self-play, where the agents compete with themselves, is often used to generate training data for iterative policy improvement. In previous work, heuristic rules are…

机器学习 · 计算机科学 2020-09-15 Yuanyi Zhong , Yuan Zhou , Jian Peng

We study online optimization methods for zero-sum games, a fundamental problem in adversarial learning in machine learning, economics, and many other domains. Traditional methods approximate Nash equilibria (NE) using either regret-based…

计算机科学与博弈论 · 计算机科学 2025-07-16 Taemin Kim , James P. Bailey

This paper considers the problem of inverse reinforcement learning in zero-sum stochastic games when expert demonstrations are known to be not optimal. Compared to previous works that decouple agents in the game by assuming optimality in…

机器学习 · 统计学 2018-06-07 Xingyu Wang , Diego Klabjan

Most work on sequential learning assumes a fixed set of actions that are available all the time. However, in practice, actions can consist of picking subsets of readings from sensors that may break from time to time, road segments that can…

机器学习 · 计算机科学 2026-04-29 Gergely Neu , Michal Valko

In this paper, a hierarchical one-leader-multi-followers game for a class of continuous-time nonlinear systems with disturbance is investigated by a novel policy iteration reinforcement learning technique in which, the game model consists…

系统与控制 · 电气工程与系统科学 2019-07-29 Mohammad reza Satouri , Hamed Kebriaei , Abolhassan Razminia , Mohammad javad Yazdanpanah

This paper proposes a payoff perturbation technique for the Mirror Descent (MD) algorithm in games where the gradient of the payoff functions is monotone in the strategy profile space, potentially containing additive noise. The optimistic…

计算机科学与博弈论 · 计算机科学 2024-06-25 Kenshi Abe , Kaito Ariu , Mitsuki Sakamoto , Atsushi Iwasaki

The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some…

计算机科学与博弈论 · 计算机科学 2026-01-05 Sam Ganzfried

Despite the tremendous success of deep neural networks in various learning problems, it has been observed that adding an intentionally designed adversarial perturbation to inputs of these architectures leads to erroneous classification with…

机器学习 · 计算机科学 2018-12-19 Emilio Rafael Balda , Arash Behboodi , Rudolf Mathar

One prominent approach toward resolving the adversarial vulnerability of deep neural networks is the two-player zero-sum paradigm of adversarial training, in which predictors are trained against adversarially chosen perturbations of data.…

机器学习 · 计算机科学 2024-03-20 Alexander Robey , Fabian Latorre , George J. Pappas , Hamed Hassani , Volkan Cevher

In modern transportation networks, adversaries can manipulate routing algorithms using false data injection attacks, such as simulating heavy traffic with multiple devices running crowdsourced navigation applications, to mislead vehicles…

人工智能 · 计算机科学 2026-03-13 Taha Eghtesad , Yevgeniy Vorobeychik , Aron Laszka

The concept of leader--follower (or Stackelberg) equilibrium plays a central role in a number of real--world applications of game theory. While the case with a single follower has been thoroughly investigated, results with multiple…

计算机科学与博弈论 · 计算机科学 2017-07-10 Nicola Basilico , Stefano Coniglio , Nicola Gatti

Repeated games consider a situation where multiple agents are motivated by their independent rewards throughout learning. In general, the dynamics of their learning become complex. Especially when their rewards compete with each other like…

计算机科学与博弈论 · 计算机科学 2023-05-23 Yuma Fujimoto , Kaito Ariu , Kenshi Abe

Generative adversarial networks (GANs) are a class of generative models, known for producing accurate samples. The key feature of GANs is that there are two antagonistic neural networks: the generator and the discriminator. The main…

机器学习 · 计算机科学 2025-08-05 Barbara Franci , Sergio Grammatico

Learning in zero-sum games studies a situation where multiple agents competitively learn their strategy. In such multi-agent learning, we often see that the strategies cycle around their optimum, i.e., Nash equilibrium. When a game…

计算机科学与博弈论 · 计算机科学 2025-03-06 Yuma Fujimoto , Kaito Ariu , Kenshi Abe

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…

神经与进化计算 · 计算机科学 2023-04-26 Maximilien Le Clei , Pierre Bellec
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