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Verifying highly automated driving functions can be challenging, requiring identifying relevant test scenarios. Scenario-based testing will likely play a significant role in verifying these systems, predominantly occurring within…

机器人学 · 计算机科学 2024-04-29 Maximilian Zipfl , Barbara Schütt , J. Marius Zöllner

Most existing sequence generation models produce outputs in one pass, usually left-to-right. However, this is in contrast with a more natural approach that humans use in generating content; iterative refinement and editing. Recent work has…

计算与语言 · 计算机科学 2022-05-26 Machel Reid , Graham Neubig

This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for…

神经与进化计算 · 计算机科学 2020-07-23 Ahmed Khalifa , Julian Togelius

Generating music with deep neural networks has been an area of active research in recent years. While the quality of generated samples has been steadily increasing, most methods are only able to exert minimal control over the generated…

声音 · 计算机科学 2024-02-23 Dimitri von Rütte , Luca Biggio , Yannic Kilcher , Thomas Hofmann

Variational autoencoders (VAEs) have been used in prior works for generating and blending levels from different games. To add controllability to these models, conditional VAEs (CVAEs) were recently shown capable of generating output that…

机器学习 · 计算机科学 2021-06-25 Anurag Sarkar , Seth Cooper

We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object…

计算机视觉与模式识别 · 计算机科学 2024-03-18 Rio Aguina-Kang , Maxim Gumin , Do Heon Han , Stewart Morris , Seung Jean Yoo , Aditya Ganeshan , R. Kenny Jones , Qiuhong Anna Wei , Kailiang Fu , Daniel Ritchie

Random graphs with prescribed degree sequences have been widely used as a model of complex networks. Comparing an observed network to an ensemble of such graphs allows one to detect deviations from randomness in network properties. Here we…

统计力学 · 物理学 2007-05-23 R. Milo , N. Kashtan , S. Itzkovitz , M. E. J. Newman , U. Alon

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

人工智能 · 计算机科学 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by…

计算机视觉与模式识别 · 计算机科学 2018-12-03 Daniel Ritchie , Kai Wang , Yu-an Lin

Despite the recent progress of generative adversarial networks (GANs) at synthesizing photo-realistic images, producing complex urban scenes remains a challenging problem. Previous works break down scene generation into two consecutive…

计算机视觉与模式识别 · 计算机科学 2021-06-04 Guillaume Le Moing , Tuan-Hung Vu , Himalaya Jain , Patrick Pérez , Matthieu Cord

In computer games, traditional procedural terrain generation relies on a grid of vertices, with each point representing terrain elevation. For each square in the grid, two triangles are created by connecting fixed vertex indices, resulting…

图形学 · 计算机科学 2025-05-15 Richard Tivolt

We introduce VertexRegen, a novel mesh generation framework that enables generation at a continuous level of detail. Existing autoregressive methods generate meshes in a partial-to-complete manner and thus intermediate steps of generation…

图形学 · 计算机科学 2025-08-13 Xiang Zhang , Yawar Siddiqui , Armen Avetisyan , Chris Xie , Jakob Engel , Henry Howard-Jenkins

Chapter generation becomes practical technique for online videos nowadays. The chapter breakpoints enable users to quickly find the parts they want and get the summative annotations. However, there is no public method and dataset for this…

计算机视觉与模式识别 · 计算机科学 2022-09-27 Xiao Cao , Zitan Chen , Canyu Le , Lei Meng

Autonomous driving technology has five levels, from L0 to L5. Currently, only the L2 level (partial automation) can be achieved, and there is a long way to go before reaching the final level of L5 (full automation). The key to crossing…

人工智能 · 计算机科学 2023-07-11 Wenjin Li , Kai Li

Generating high-fidelity, physically interactive 3D simulated tabletop scenes is essential for embodied AI -- especially for robotic manipulation policy learning and data synthesis. However, current text- or image-driven 3D scene generation…

计算机视觉与模式识别 · 计算机科学 2025-12-08 Ziqian Wang , Yonghao He , Licheng Yang , Wei Zou , Hongxuan Ma , Liu Liu , Wei Sui , Yuxin Guo , Hu Su

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

图形学 · 计算机科学 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Scene graph generation (SGG) is a fundamental task aimed at detecting visual relations between objects in an image. The prevailing SGG methods require all object classes to be given in the training set. Such a closed setting limits the…

计算机视觉与模式识别 · 计算机科学 2022-10-17 Tao He , Lianli Gao , Jingkuan Song , Yuan-Fang Li

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically…

人机交互 · 计算机科学 2022-08-12 Inan Evin , Perttu Hämäläinen , Christian Guckelsberger

We present a method for text-driven perpetual view generation -- synthesizing long-term videos of various scenes solely, given an input text prompt describing the scene and camera poses. We introduce a novel framework that generates such…

计算机视觉与模式识别 · 计算机科学 2023-05-31 Rafail Fridman , Amit Abecasis , Yoni Kasten , Tali Dekel
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