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In the evolving landscape of online discourse, misinformation increasingly adopts humorous tones to evade detection and gain traction. This work introduces Deceptive Humor as a novel research direction, emphasizing how false narratives,…

计算与语言 · 计算机科学 2025-06-23 Sai Kartheek Reddy Kasu , Shankar Biradar , Sunil Saumya

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

软件工程 · 计算机科学 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

Creativity is core to being human. Generative artificial intelligence (GenAI) holds promise for humans to be more creative by offering new ideas, or less creative by anchoring on GenAI ideas. We study the causal impact of GenAI on the…

人机交互 · 计算机科学 2025-01-22 Anil R. Doshi , Oliver P. Hauser

Millions of news articles published online daily can overwhelm readers. Headlines and entity (topic) tags are essential for guiding readers to decide if the content is worth their time. While headline generation has been extensively…

计算与语言 · 计算机科学 2024-06-10 Faisal Tareque Shohan , Mir Tafseer Nayeem , Samsul Islam , Abu Ubaida Akash , Shafiq Joty

Posts, as important containers of user-generated-content pieces on social media, are of tremendous social influence and commercial value. As an integral components of a post, the headline has a decisive contribution to the post's…

人工智能 · 计算机科学 2023-09-19 Zhouxiang Fang , Min Yu , Zhendong Fu , Boning Zhang , Xuanwen Huang , Xiaoqi Tang , Yang Yang

Multi-hop Question Generation is the task of generating questions which require the reader to reason over and combine information spread across multiple passages using several reasoning steps. Chain-of-thought rationale generation has been…

计算与语言 · 计算机科学 2022-11-17 Saurabh Kulshreshtha , Anna Rumshisky

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Recently, a variety of neural models have been proposed for lyrics generation. However, most previous work completes the generation process in a single pass with little human intervention. We believe that lyrics creation is a creative…

计算与语言 · 计算机科学 2022-01-19 Rongsheng Zhang , Xiaoxi Mao , Le Li , Lin Jiang , Lin Chen , Zhiwei Hu , Yadong Xi , Changjie Fan , Minlie Huang

Assessing human creativity through visual outputs, such as drawings, plays a critical role in fields including psychology, education, and cognitive science. However, current assessment practices still rely heavily on expert-based subjective…

计算机视觉与模式识别 · 计算机科学 2025-11-21 Zihao Lin , Zhenshan Shi , Sasa Zhao , Hanwei Zhu , Lingyu Zhu , Baoliang Chen , Lei Mo

We release FoolMeTwice (FM2 for short), a large dataset of challenging entailment pairs collected through a fun multi-player game. Gamification encourages adversarial examples, drastically lowering the number of examples that can be solved…

Automated headline generation for online news articles is not a trivial task - machine generated titles need to be grammatically correct, informative, capture attention and generate search traffic without being "click baits" or "fake news".…

机器学习 · 计算机科学 2021-07-26 Cristian Anastasiu , Hanna Behnke , Sarah Lück , Viktor Malesevic , Aamna Najmi , Javier Poveda-Panter

News headlines often evoke sentiment by intentionally portraying entities in particular ways, making targeted sentiment analysis (TSA) of headlines a worthwhile but difficult task. Due to its subjectivity, creating TSA datasets can involve…

计算与语言 · 计算机科学 2024-10-31 Jana Juroš , Laura Majer , Jan Šnajder

How can an end-user provide feedback if a deployed structured prediction model generates inconsistent output, ignoring the structural complexity of human language? This is an emerging topic with recent progress in synthetic or constrained…

人工智能 · 计算机科学 2021-12-17 Niket Tandon , Aman Madaan , Peter Clark , Keisuke Sakaguchi , Yiming Yang

Effective generation of novel hypotheses is instrumental to scientific progress. So far, researchers have been the main powerhouse behind hypothesis generation by painstaking data analysis and thinking (also known as the Eureka moment). In…

人工智能 · 计算机科学 2024-12-20 Yangqiaoyu Zhou , Haokun Liu , Tejes Srivastava , Hongyuan Mei , Chenhao Tan

We explore automatically predicting which Wordle games Reddit users find amusing. We scrape approximately 80k reactions by Reddit users to Wordle games from Reddit, classify the reactions as expressing amusement or not using OpenAI's…

计算与语言 · 计算机科学 2025-06-09 Ronaldo Luo , Gary Liang , Cindy Liu , Adam Kabbara , Minahil Bakhtawar , Kina Kim , Michael Guerzhoy

Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the…

计算机视觉与模式识别 · 计算机科学 2017-10-03 Marco Godi , Paolo Rota , Francesco Setti

Systems for story generation are asked to produce plausible and enjoyable stories given an input context. This task is underspecified, as a vast number of diverse stories can originate from a single input. The large output space makes it…

计算与语言 · 计算机科学 2020-10-06 Nader Akoury , Shufan Wang , Josh Whiting , Stephen Hood , Nanyun Peng , Mohit Iyyer

We introduce TVStoryGen, a story generation dataset that requires generating detailed TV show episode recaps from a brief summary and a set of documents describing the characters involved. Unlike other story generation datasets, TVStoryGen…

计算与语言 · 计算机科学 2022-10-11 Mingda Chen , Kevin Gimpel

Storyline visualizations are an effective means to present the evolution of plots and reveal the scenic interactions among characters. However, the design of storyline visualizations is a difficult task as users need to balance between…

人机交互 · 计算机科学 2020-09-02 Tan Tang , Renzhong Li , Xinke Wu , Shuhan Liu , Johannes Knittel , Steffen Koch , Thomas Ertl , Lingyun Yu , Peiran Ren , Yingcai Wu

Crossword puzzles have traditionally served not only as entertainment but also as an educational tool that can be used to acquire vocabulary and language proficiency. One strategy to enhance the educational purpose is personalization, such…

计算与语言 · 计算机科学 2023-08-10 Kaito Majima , Shotaro Ishihara
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