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The combination of traditional rendering with neural networks in Deferred Neural Rendering (DNR) provides a compelling balance between computational complexity and realism of the resulting images. Using skinned meshes for rendering…

计算机视觉与模式识别 · 计算机科学 2020-12-24 Amit Raj , Julian Tanke , James Hays , Minh Vo , Carsten Stoll , Christoph Lassner

Active soft bodies can affect their shape through an internal actuation mechanism that induces a deformation. Similar to recent work, this paper utilizes a differentiable, quasi-static, and physics-based simulation layer to optimize for…

计算机视觉与模式识别 · 计算机科学 2024-01-29 Lingchen Yang , Byungsoo Kim , Gaspard Zoss , Baran Gözcü , Markus Gross , Barbara Solenthaler

Parametric 3D models have enabled a wide variety of tasks in computer graphics and vision, such as modeling human bodies, faces, and hands. However, the construction of these parametric models is often tedious, as it requires heavy manual…

计算机视觉与模式识别 · 计算机科学 2021-08-06 Pablo Palafox , Aljaž Božič , Justus Thies , Matthias Nießner , Angela Dai

Neural fields have emerged as a powerful representation for 3D geometry, enabling compact and continuous modeling of complex shapes. Despite their expressive power, manipulating neural fields in a controlled and accurate manner --…

图形学 · 计算机科学 2025-09-30 Daniele Baieri , Filippo Maggioli , Emanuele Rodolà , Simone Melzi , Zorah Lähner

We address the problem of accelerating thin-shell deformable object simulations by dimension reduction. We present a new algorithm to embed a high-dimensional configuration space of deformable objects in a low-dimensional feature space,…

图形学 · 计算机科学 2020-03-02 Qingyang Tan , Zherong Pan , Lin Gao , Dinesh Manocha

We introduce a manifold analysis technique for neural network representations. Normalized Space Alignment (NSA) compares pairwise distances between two point clouds derived from the same source and having the same size, while potentially…

机器学习 · 计算机科学 2024-11-08 Danish Ebadulla , Aditya Gulati , Ambuj Singh

Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient…

图形学 · 计算机科学 2025-09-26 Christian Stippel , Felix Mujkanovic , Thomas Leimkühler , Pedro Hermosilla

Articulated objects (e.g., doors and drawers) exist everywhere in our life. Different from rigid objects, articulated objects have higher degrees of freedom and are rich in geometries, semantics, and part functions. Modeling different kinds…

计算机视觉与模式识别 · 计算机科学 2023-11-22 Yushi Du , Ruihai Wu , Yan Shen , Hao Dong

This paper considers the problem of modeling articulated objects captured in 2D videos to enable novel view synthesis, while also being easily editable, drivable, and re-posable. To tackle this challenging problem, we propose RigGS, a new…

计算机视觉与模式识别 · 计算机科学 2025-03-24 Yuxin Yao , Zhi Deng , Junhui Hou

Parametric models of humans, faces, hands and animals have been widely used for a range of tasks such as image-based reconstruction, shape correspondence estimation, and animation. Their key strength is the ability to factor surface…

计算机视觉与模式识别 · 计算机科学 2020-07-23 Keyang Zhou , Bharat Lal Bhatnagar , Gerard Pons-Moll

Object functionality is often expressed through part articulation -- as when the two rigid parts of a scissor pivot against each other to perform the cutting function. Such articulations are often similar across objects within the same…

计算机视觉与模式识别 · 计算机科学 2018-09-21 Li Yi , Haibin Huang , Difan Liu , Evangelos Kalogerakis , Hao Su , Leonidas Guibas

3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do…

计算机视觉与模式识别 · 计算机科学 2024-01-18 Hao Zhang , Fang Li , Samyak Rawlekar , Narendra Ahuja

Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the choice of representation is the key. Recent work uses neural…

计算机视觉与模式识别 · 计算机科学 2021-04-16 Qianli Ma , Shunsuke Saito , Jinlong Yang , Siyu Tang , Michael J. Black

This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…

计算机视觉与模式识别 · 计算机科学 2025-08-26 Qitong Zhang , Jieqing Feng

We propose Neural 3D Articulation Prior (NAP), the first 3D deep generative model to synthesize 3D articulated object models. Despite the extensive research on generating 3D objects, compositions, or scenes, there remains a lack of focus on…

计算机视觉与模式识别 · 计算机科学 2023-05-26 Jiahui Lei , Congyue Deng , Bokui Shen , Leonidas Guibas , Kostas Daniilidis

This paper proposes a technique for efficiently modeling dynamic humans by explicifying the implicit neural fields via a Neural Explicit Surface (NES). Implicit neural fields have advantages over traditional explicit representations in…

计算机视觉与模式识别 · 计算机科学 2023-08-11 Ruiqi Zhang , Jie Chen , Qiang Wang

Accurate real-time pose estimation of spacecraft or object in space is a key capability necessary for on-orbit spacecraft servicing and assembly tasks. Pose estimation of objects in space is more challenging than for objects on Earth due to…

计算机视觉与模式识别 · 计算机科学 2020-02-20 Shubham Sonawani , Ryan Alimo , Renaud Detry , Daniel Jeong , Andrew Hess , Heni Ben Amor

Automatic estimation of skinning transformations is a popular way to deform a single reference shape into a new pose by providing a small number of control parameters. We generalize this approach by efficiently enabling the use of multiple…

图形学 · 计算机科学 2016-09-27 Alon Shtern , Matan Sela , Ron Kimmel

Articulated objects and their representations pose a difficult problem for robots. These objects require not only representations of geometry and texture, but also of the various connections and joint parameters that make up each…

机器人学 · 计算机科学 2024-09-17 Stanley Lewis , Tom Gao , Odest Chadwicke Jenkins

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape…

图形学 · 计算机科学 2021-05-07 Peizhuo Li , Kfir Aberman , Rana Hanocka , Libin Liu , Olga Sorkine-Hornung , Baoquan Chen