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As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

人机交互 · 计算机科学 2025-12-02 Hisham Abdelqader

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

人机交互 · 计算机科学 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

The rapid development of Artificial Intelligence (AI) has led to the creation of powerful text generation models, such as large language models (LLMs), which are widely used for diverse applications. However, concerns surrounding…

人工智能 · 计算机科学 2024-12-06 Fnu Neha , Deepshikha Bhati , Deepak Kumar Shukla , Angela Guercio , Ben Ward

Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…

机器学习 · 计算机科学 2020-12-08 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

Recent advances in large pre-trained language models have demonstrated strong results in generating natural languages and significantly improved performances for many natural language generation (NLG) applications such as machine…

计算与语言 · 计算机科学 2022-09-27 Nanyun Peng

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

种群与进化 · 定量生物学 2017-12-01 Pedro M. F. Pereira

Access to a fast and easily copied forward model of a game is essential for model-based reinforcement learning and for algorithms such as Monte Carlo tree search, and is also beneficial as a source of unlimited experience data for…

人工智能 · 计算机科学 2020-04-02 Chris Bamford , Simon Lucas

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend…

计算与语言 · 计算机科学 2021-09-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Chengqi Zhang

Despite remarkable progress in Multimodal Large Language Models (MLLMs), these models still struggle with fine-grained understanding tasks. In this work, we propose Procedurally Generated Tasks (PGT), a simple data-driven framework that…

计算机视觉与模式识别 · 计算机科学 2026-05-25 Rim Assouel , Amir Bar , Michal Drozdzal , Adriana Romero-Soriano

Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with…

计算与语言 · 计算机科学 2022-03-30 Mattia Atzeni , Shehzaad Dhuliawala , Keerthiram Murugesan , Mrinmaya Sachan

In Natural Language Processing (NLP), Large Language Models (LLMs) have demonstrated high text generation quality. However, in real-world applications, LLMs must meet increasingly complex requirements. Beyond avoiding misleading or…

计算与语言 · 计算机科学 2024-08-23 Xun Liang , Hanyu Wang , Yezhaohui Wang , Shichao Song , Jiawei Yang , Simin Niu , Jie Hu , Dan Liu , Shunyu Yao , Feiyu Xiong , Zhiyu Li

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap…

人工智能 · 计算机科学 2025-09-01 Yi Liao , Yu Gu , Yuan Sui , Zining Zhu , Yifan Lu , Guohua Tang , Zhongqian Sun , Wei Yang

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

人工智能 · 计算机科学 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban…

计算机视觉与模式识别 · 计算机科学 2024-12-10 Shougao Zhang , Mengqi Zhou , Yuxi Wang , Chuanchen Luo , Rongyu Wang , Yiwei Li , Zhaoxiang Zhang , Junran Peng

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

人工智能 · 计算机科学 2016-02-26 Matthew Guzdial , Mark Riedl

In the era of large models, content generation is gradually shifting to Personalized Generation (PGen), tailoring content to individual preferences and needs. This paper presents the first comprehensive survey on PGen, investigating…

信息检索 · 计算机科学 2025-06-03 Yiyan Xu , Jinghao Zhang , Alireza Salemi , Xinting Hu , Wenjie Wang , Fuli Feng , Hamed Zamani , Xiangnan He , Tat-Seng Chua

The rapid advancement of generative models has empowered modern AI systems to comprehend and produce highly sophisticated content, even achieving human-level performance in specific domains. However, these models are fundamentally…

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

人工智能 · 计算机科学 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

机器学习 · 计算机科学 2024-12-19 Markus Dablander

A key method for creating Artificial Intelligence (AI) agents is Reinforcement Learning (RL). However, constructing a standalone RL policy that maps perception to action directly encounters severe problems, chief among them being its lack…