相关论文: Polygon Queries for Convex Hulls of Points
In this paper we study the statistical properties of convex hulls of $N$ random points in a plane chosen according to a given distribution. The points may be chosen independently or they may be correlated. After a non-exhaustive survey of…
For $d\in\mathbb{N}$, let $S$ be a set of points in $\mathbb{R}^d$ in general position. A set $I$ of $k$ points from $S$ is a $k$-island in $S$ if the convex hull $\mathrm{conv}(I)$ of $I$ satisfies $\mathrm{conv}(I) \cap S = I$. A…
Let $P$ be a set of $n$ points in $d$-dimensions. The simplicial depth, $\sigma_P(q)$ of a point $q$ is the number of $d$-simplices with vertices in $P$ that contain $q$ in their convex hulls. The simplicial depth is a notion of data depth…
An effective strategy for accelerating the calculation of convex hulls for point sets is to filter the input points by discarding interior points. In this paper, we present such a straightforward and efficient preprocessing approach by…
In this paper, we study the problem of computing a minimum-width axis-aligned cubic shell that encloses a given set of $n$ points in a three-dimensional space. A cubic shell is a closed volume between two concentric and face-parallel cubes.…
We consider the following problem: Preprocess a set $\mathcal{S}$ of $n$ axis-parallel boxes in $\mathbb{R}^d$ so that given a query of an axis-parallel box in $\mathbb{R}^d$, the pairs of boxes of $\mathcal{S}$ whose intersection…
We consider the convex hull of the perturbed point process comprised of $n$ i.i.d. points, each distributed as the sum of a uniform point on the unit sphere $\S^{d-1}$ and a uniform point in the $d$-dimensional ball centered at the origin…
We improve upon the running time for finding a point in a convex set given a separation oracle. In particular, given a separation oracle for a convex set $K\subset \mathbb{R}^n$ contained in a box of radius $R$, we show how to either find a…
Divide-and-conquer is a central paradigm for the design of algorithms, through which some fundamental computational problems, such as sorting arrays and computing convex hulls, are solved in optimal time within $\Theta(n\log{n})$ in the…
A fundamental problem in computational geometry is to compute an obstacle-avoiding Euclidean shortest path between two points in the plane. The case of this problem on polygonal obstacles is well studied. In this paper, we consider the…
We consider space-bounded computations on a random-access machine (RAM) where the input is given on a read-only random-access medium, the output is to be produced to a write-only sequential-access medium, and the available workspace allows…
This paper considers the problem of computing the weak visibility polygon (WVP) of any query line segment pq (or WVP(pq)) inside a given simple polygon P. We present an algorithm that preprocesses P and creates a data structure from which…
We devise a polynomial-time approximation scheme for the classical geometric problem of finding an approximate short path amid weighted regions. In this problem, a triangulated region P comprising of n vertices, a positive weight associated…
We present a number of new results about range searching for colored (or "categorical") data: 1. For a set of $n$ colored points in three dimensions, we describe randomized data structures with $O(n\mathop{\rm polylog}n)$ space that can…
This article describes a method to compute successive convex approximations of the convex hull of a set of points in R^n that are the solutions to a system of polynomial equations over the reals. The method relies on sums of squares of…
We consider the following geometric optimization problem: find a convex polygon of maximum area contained in a given simple polygon $P$ with $n$ vertices. We give a randomized near-linear-time $(1-\varepsilon)$-approximation algorithm for…
Given a set $ P $ of $n$ points and a set $ H $ of $n$ half-planes in the plane, we consider the problem of computing a smallest subset of points such that each half-plane contains at least one point of the subset. The previously best…
We consider the planar two-center problem for a convex polygon: given a convex polygon in the plane, find two congruent disks of minimum radius whose union contains the polygon. We present an $O(n\log n)$-time algorithm for the two-center…
Let $\mathcal{O}$ be a set of $k$ orientations in the plane, and let $P$ be a simple polygon in the plane. Given two points $p,q$ inside $P$, we say that $p$ $\mathcal{O}$-\emph{sees} $q$ if there is an $\mathcal{O}$-\emph{staircase}…
Given a convex polyhedron $P$ of $n$ vertices inside a sphere $Q$, we give an $O(n^3)$-time algorithm that cuts $P$ out of $Q$ by using guillotine cuts and has cutting cost $O((\log n)^2)$ times the optimal.