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相关论文: Sensors and Game Synchronization for Data Analysis…

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We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

人机交互 · 计算机科学 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

The integration of event and tracking data has become essential for advanced analysis in soccer. However, synchronizing these two modalities remains a significant challenge due to temporal and spatial inaccuracies in manually recorded event…

数据库 · 计算机科学 2025-08-14 Hyunsung Kim , Hoyoung Choi , Sangwoo Seo , Tom Boomstra , Jinsung Yoon , Chanyoung Park

Music is a form of expression that often requires interaction between players. If one wishes to interact in such a musical way with a computer, it is necessary for the machine to be able to interpret the input given by the human to find its…

声音 · 计算机科学 2022-09-01 Filippo Carnovalini , Antonio Rodà

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…

人工智能 · 计算机科学 2023-10-18 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Sports tracking data are the high-resolution spatiotemporal observations of a competitive event. The growing collection of these data in professional sport allows us to address a fundamental problem of modern sport: how to attribute value…

应用统计 · 统计学 2020-05-27 Stephanie Kovalchik , Martin Ingram , Kokum Weeratunga , Cagatay Goncu

It is challenging to get access to datasets related to the physical performance of soccer players. The teams consider such information highly confidential, especially if it covers in-game performance.Hence, most of the analysis and…

其他计算机科学 · 计算机科学 2016-03-18 Laszlo Gyarmati , Mohamed Hefeeda

We analyze how an observer synchronizes to the internal state of a finite-state information source, using the epsilon-machine causal representation. Here, we treat the case of exact synchronization, when it is possible for the observer to…

混沌动力学 · 物理学 2015-05-19 Nicholas F. Travers , James P. Crutchfield

This paper presents a framework to enable a team of heterogeneous mobile robots to model and sense a multiscale system. We propose a coupled strategy, where robots of one type collect high-fidelity measurements at a slow time scale and…

机器人学 · 计算机科学 2022-03-01 Tahiya Salam , M. Ani Hsieh

Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but…

MOBA (Multiplayer Online Battle Arena) games require a delicate interplay of strategic planning and real-time decision-making, particularly in professional esports, where players exhibit varying levels of skill and strategic insight. While…

人机交互 · 计算机科学 2025-03-13 Ruofei Ma , Yu Zhao , Yuheng Shao , Yunjie Yao , Quan Li

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

机器学习 · 计算机科学 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

The training and running of an online Go system require the support of effective data management systems to deal with vast data, such as the initial Go game records, the feature data set obtained by representation learning, the experience…

机器学习 · 计算机科学 2023-03-27 H. Lu , C. Li , Y. Yang , C. Li , A. Islam

Tracking and identifying athletes on the pitch holds a central role in collecting essential insights from the game, such as estimating the total distance covered by players or understanding team tactics. This tracking and identification…

Low delay video transmission is becoming increasingly important. Delay critical, video enabled applications range from teleoperation scenarios such as controlling drones or telesurgery to autonomous control through computer vision…

多媒体 · 计算机科学 2016-08-23 Christoph Bachhuber , Eckehard Steinbach

We study a pursuit-evasion game between two players with car-like dynamics and sensing limitations by formalizing it as a partially observable stochastic zero-sum game. The partial observability caused by the sensing constraints is…

机器人学 · 计算机科学 2025-06-17 Burak M. Gonultas , Volkan Isler

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

软件工程 · 计算机科学 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Recognizing the surrounding environment at low latency is critical in autonomous driving. In real-time environment, surrounding environment changes when processing is over. Current detection models are incapable of dealing with changes in…

计算机视觉与模式识别 · 计算机科学 2022-12-26 Wonwoo Jo , Kyungshin Lee , Jaewon Baik , Sangsun Lee , Dongho Choi , Hyunkyoo Park

We consider the problem of multi-robot sensor coverage, which deals with deploying a multi-robot team in an environment and optimizing the sensing quality of the overall environment. As real-world environments involve a variety of sensory…

机器人学 · 计算机科学 2021-06-01 Brian Reily , Terran Mott , Hao Zhang

We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by…

计算机与社会 · 计算机科学 2017-03-16 Tushar Agarwal , Keith A. Burghardt , Kristina Lerman

Sports video analysis is a widespread research topic. Its applications are very diverse, like events detection during a match, video summary, or fine-grained movement analysis of athletes. As part of the MediaEval 2022 benchmarking…