相关论文: Machine learning and semantic analysis of in-game …
Online game forums are popular to most of game players. They use it to communicate and discuss the strategy of the game, or even to make friends. However, game forums also contain abusive and harassment speech, disturbing and threatening…
Social media has become an integral part of modern life, but it has also brought with it the pervasive issue of cyberbullying a serious menace in today's digital age. Cyberbullying, a form of harassment that occurs on social networks, has…
Cyberbullying, identified as intended and repeated online bullying behavior, has become increasingly prevalent in the past few decades. Despite the significant progress made thus far, the focus of most existing work on cyberbullying…
With the rise of social media, people can now form relationships and communities easily regardless of location, race, ethnicity, or gender. However, the power of social media simultaneously enables harmful online behavior such as harassment…
Cyberbullying is a growing problem affecting more than half of all American teens. The main goal of this paper is to investigate fundamentally new approaches to understand and automatically detect and predict incidents of cyberbullying in…
Social media platforms enable instant and ubiquitous connectivity and are essential to social interaction and communication in our technological society. Apart from its advantages, these platforms have given rise to negative behaviors in…
Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and…
In recent years, the rising use of social media has propelled automated cyberbullying detection into a prominent research domain. However, challenges persist due to the absence of a standardized definition and universally accepted datasets.…
In-game toxic language becomes the hot potato in the gaming industry and community. There have been several online game toxicity analysis frameworks and models proposed. However, it is still challenging to detect toxicity due to the nature…
In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test…
One of the burning problems lately in Japan has been cyber-bullying, or slandering and bullying people online. The problem has been especially noticed on unofficial Web sites of Japanese schools. Volunteers consisting of school personnel…
This paper describes our system for the EEUCA 2026 Shared Task on Understanding Toxic Behavior in Gaming Communities. The task involves classifying World of Tanks chat messages into six toxicity categories: Non-toxic, Insults/Flaming, Other…
Cyberbullying has become a big issue with the popularity of different social media networks and online communication apps. While plenty of research is going on to develop better models for cyberbullying detection in monolingual language,…
Cyberbullying is a pervasive problem in online communities. To identify cyberbullying cases in large-scale social networks, content moderators depend on machine learning classifiers for automatic cyberbullying detection. However, existing…
This study used text mining to investigate people's insights about cyberbullying. English-language tweets were collected and analyzed by R software. Our analysis demonstrated three major themes: (a) the major actions that needed to be taken…
Today, the internet is an integral part of our daily lives, enabling people to be more connected than ever before. However, this greater connectivity and access to information increase exposure to harmful content such as cyber-bullying and…
While social media offer great communication opportunities, they also increase the vulnerability of young people to threatening situations online. Recent studies report that cyberbullying constitutes a growing problem among youngsters.…
The ability to accurately detect and filter offensive content automatically is important to ensure a rich and diverse digital discourse. Trolling is a type of hurtful or offensive content that is prevalent in social media, but is…
We introduce SynBullying, a synthetic multi-LLM conversational dataset for studying and detecting cyberbullying (CB). SynBullying provides a scalable and ethically safe alternative to human data collection by leveraging large language…
Cyberbullying is a problem in today's ubiquitous online communities. Filtering it out of online conversations has proven a challenge, and efforts have led to the creation of many different datasets, all offered as resources to train…