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We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated,…

We study the long-term behavior of the fictitious play process in repeated extensive-form games of imperfect information with perfect recall. Each player maintains incorrect beliefs that the moves at all information sets, except the one at…

计算机科学与博弈论 · 计算机科学 2025-04-28 Jason Castiglione , Gürdal Arslan

Tree-form sequential decision making (TFSDM) extends classical one-shot decision making by modeling tree-form interactions between an agent and a potentially adversarial environment. It captures the online decision-making problems that each…

计算机科学与博弈论 · 计算机科学 2021-03-09 Gabriele Farina , Robin Schmucker , Tuomas Sandholm

Sparse iterative methods, in particular first-order methods, are known to be among the most effective in solving large-scale two-player zero-sum extensive-form games. The convergence rates of these methods depend heavily on the properties…

计算机科学与博弈论 · 计算机科学 2017-05-10 Christian Kroer , Kevin Waugh , Fatma Kilinc-Karzan , Tuomas Sandholm

We present a new accelerated gradient-based method for solving smooth unconstrained optimization problems. The goal is to embed a heavy-ball type of momentum into the Fast Gradient Method (FGM). For this purpose, we devise a generalization…

最优化与控制 · 数学 2021-11-02 Endrit Dosti , Sergiy A. Vorobyov , Themistoklis Charalambous

Recent techniques for approximating Nash equilibria in very large games leverage neural networks to learn approximately optimal policies (strategies). One promising line of research uses neural networks to approximate counterfactual regret…

计算机科学与博弈论 · 计算机科学 2022-10-12 Stephen McAleer , Gabriele Farina , Marc Lanctot , Tuomas Sandholm

The paper is concerned with distributed learning and optimization in large-scale settings. The well-known Fictitious Play (FP) algorithm has been shown to achieve Nash equilibrium learning in certain classes of multi-agent games. However,…

最优化与控制 · 数学 2015-06-16 B. Swenson , S. Kar , J. Xavier

In this book, we present a curated collection of existing results on inverse problems for Mean Field Games (MFGs), a cutting-edge and rapidly evolving field of research. Our aim is to provide fresh insights, novel perspectives, and a…

偏微分方程分析 · 数学 2025-03-20 Hongyu Liu , Catharine W. K. Lo , Shen Zhang

This paper investigates the application of game-theoretic principles combined with advanced Kalman filtering techniques to enhance maritime target tracking systems. Specifically, the paper presents a two-player, imperfect information,…

计算机科学与博弈论 · 计算机科学 2024-10-18 Daniel Leal , Ngoc Hung Nguyen , Alex Skvortsov , Sanjeev Arulampalam , Mahendra Piraveenan

Latent Gaussian models have a rich history in statistics and machine learning, with applications ranging from factor analysis to compressed sensing to time series analysis. The classical method for maximizing the likelihood of these models…

机器学习 · 计算机科学 2023-06-07 Alexander Lin , Bahareh Tolooshams , Yves Atchadé , Demba Ba

Probabilistic graphical models offer a powerful framework to account for the dependence structure between variables, which is represented as a graph. However, the dependence between variables may render inference tasks intractable. In this…

We extend the classic regret minimization framework for approximating equilibria in normal-form games by greedily weighing iterates based on regrets observed at runtime. Theoretically, our method retains all previous convergence rate…

计算机科学与博弈论 · 计算机科学 2022-04-12 Hugh Zhang , Adam Lerer , Noam Brown

Counterfactual Regret Minimization (CFR) is an efficient no-regret learning algorithm for decision problems modeled as extensive games. CFR's regret bounds depend on the requirement of perfect recall: players always remember information…

计算机科学与博弈论 · 计算机科学 2012-05-04 Marc Lanctot , Richard Gibson , Neil Burch , Martin Zinkevich , Michael Bowling

Exponential random graph models (ERGMs) are a widely used framework for network data, enabling hypothesis testing on the structural mechanisms underlying observed networks. Bayesian ERGMs provide principled uncertainty quantification and…

统计方法学 · 统计学 2026-05-26 Alberto Caimo , Isabella Gollini

We introduce a framework for translating game descriptions in natural language into extensive-form representations in game theory, leveraging Large Language Models (LLMs) and in-context learning. Given the varying levels of strategic…

人工智能 · 计算机科学 2025-02-03 Shilong Deng , Yongzhao Wang , Rahul Savani

Most of the literature on learning in games has focused on the restrictive setting where the underlying repeated game does not change over time. Much less is known about the convergence of no-regret learning algorithms in dynamic multiagent…

机器学习 · 计算机科学 2023-10-19 Ioannis Anagnostides , Ioannis Panageas , Gabriele Farina , Tuomas Sandholm

We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. This equilibrium concept refines the Nash equilibrium requiring resilience w.r.t. a specific vanishing perturbation (representing mistakes of…

计算机科学与博弈论 · 计算机科学 2016-11-16 Gabriele Farina , Nicola Gatti

Correlated Equilibrium is a solution concept that is more general than Nash Equilibrium (NE) and can lead to outcomes with better social welfare. However, its natural extension to the sequential setting, the \textit{Extensive Form…

计算机科学与博弈论 · 计算机科学 2023-01-02 Chun Kai Ling , Fei Fang

The study of learning in games has thus far focused primarily on normal form games. In contrast, our understanding of learning in extensive form games (EFGs) and particularly in EFGs with many agents lags far behind, despite them being…

计算机科学与博弈论 · 计算机科学 2022-07-19 Georgios Piliouras , Lillian Ratliff , Ryann Sim , Stratis Skoulakis

Factorization machines (FMs) are a powerful tool for regression and classification in the context of sparse observations, that has been successfully applied to collaborative filtering, especially when side information over users or items is…

机器学习 · 计算机科学 2022-12-21 Jill-Jênn Vie , Tomas Rigaux , Hisashi Kashima