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We study behavioral action sequences of players in a massive multiplayer online game. In their virtual life players use eight basic actions which allow them to interact with each other. These actions are communication, trade, establishing…

物理与社会 · 物理学 2012-06-15 Stefan Thurner , Michel Szell , Roberta Sinatra

Recent advancements in deep reinforcement learning have brought forth an impressive display of highly skilled artificial agents capable of complex intelligent behavior. In video games, these artificial agents are increasingly deployed as…

机器学习 · 统计学 2022-03-14 Ian Colbert , Mehdi Saeedi

We study the exploration-exploitation trade-off for large multiplayer coordination games where players strategise via Q-Learning, a common learning framework in multi-agent reinforcement learning. Q-Learning is known to have two…

计算机科学与博弈论 · 计算机科学 2024-12-23 Desmond Chan , Bart De Keijzer , Tobias Galla , Stefanos Leonardos , Carmine Ventre

Using mobile phone records and information theory measures, our daily lives have been recently shown to follow strict statistical regularities, and our movement patterns are to a large extent predictable. Here, we apply entropy and…

物理与社会 · 物理学 2014-01-17 Roberta Sinatra , Michael Szell

The digital economy implements complex incentive systems to retain users through point redemption. Understanding user behavior in such complex incentive structures presents a fundamental challenge, especially in estimating the value of…

计算机与社会 · 计算机科学 2025-09-19 Akira Matsui , Takashi Teramoto , Eiji Motohashi , Hiroyuki Tsurumi

Randomized experiments can be susceptible to selection bias due to potential non-compliance by the participants. While much of the existing work has studied compliance as a static behavior, we propose a game-theoretic model to study…

机器学习 · 计算机科学 2021-07-29 Daniel Ngo , Logan Stapleton , Vasilis Syrgkanis , Zhiwei Steven Wu

The "Battlefield" online game is well-known for its large-scale multiplayer capabilities and unique gaming features, including various vehicle controls. However, these features make the game a major target for cheating, significantly…

人机交互 · 计算机科学 2024-08-09 Dong Young Kim , Huy Kang Kim

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

物理与社会 · 物理学 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

Most successful search queries do not result in a click if the user can satisfy their information needs directly on the SERP. Modeling query abandonment in the absence of click-through data is challenging because search engines must rely on…

信息检索 · 计算机科学 2021-01-25 Lukas Brückner , Ioannis Arapakis , Luis A. Leiva

MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment. We approached this task with behavioural cloning by…

人工智能 · 计算机科学 2020-05-08 Anssi Kanervisto , Janne Karttunen , Ville Hautamäki

In this paper, we investigate how randomness and uncertainty influence learning in games. Specifically, we examine a perturbed variant of the dynamics of "follow-the-regularized-leader" (FTRL), where the players' payoff observations and…

计算机科学与博弈论 · 计算机科学 2025-06-17 Pierre-Louis Cauvin , Davide Legacci , Panayotis Mertikopoulos

Machine learning (ML) systems have become vital in the mobile gaming industry. Companies like King have been using them in production to optimize various parts of the gaming experience. One important area is in-app purchases: purchases made…

Existing web infrastructures have supported the publication of a tremendous amount of resources, and over the past few years Data Resource Usage is an everyday task for millions of users all over the world. In this work we model Resource…

计算机科学与博弈论 · 计算机科学 2012-04-20 Paraskevas V. Lekeas

With the extensive use of machine learning technologies, data providers encounter increasing privacy risks. Recent legislation, such as GDPR, obligates organizations to remove requested data and its influence from a trained model. Machine…

计算机与社会 · 计算机科学 2024-11-07 Hengzhu Liu , Tianqing Zhu , Lefeng Zhang , Ping Xiong

The expansion of large-scale online education platforms has made vast amounts of student interaction data available for knowledge tracing (KT). KT models estimate students' concept mastery from interaction data, but their performance is…

计算机与社会 · 计算机科学 2026-01-13 Qinyi Liu , Lin Li , Valdemar Švábenský , Conrad Borchers , Mohammad Khalil

This paper investigates the impact of feedback quantization on multi-agent learning. In particular, we analyze the equilibrium convergence properties of the well-known "follow the regularized leader" (FTRL) class of algorithms when players…

计算机科学与博弈论 · 计算机科学 2022-09-13 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos

Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…

计算机科学与博弈论 · 计算机科学 2025-01-20 Boshen Wang , Luis E. Ortiz

Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…

混沌动力学 · 物理学 2011-09-22 Tobias Galla , J. Doyne Farmer

Uncertainty is ubiquitous in games, both in the agents playing games and often in the games themselves. Working with uncertainty is therefore an important component of successful deep reinforcement learning agents. While there has been…

机器学习 · 计算机科学 2022-08-22 Owen Lockwood , Mei Si

We study network games in which players choose both the partners with whom they associate and an action level (e.g., effort) that creates spillovers for those partners. We introduce a framework and two solution concepts, extending standard…

理论经济学 · 经济学 2024-02-07 Evan Sadler , Benjamin Golub
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