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Social network analysis and machine learning have found countless applications in recent years. As an example, this short project was carried out in 2017 and was followed by some media attention, with the following goal: to bring network…

社会与信息网络 · 计算机科学 2021-10-20 Milan Janosov

TV dramas constitute an important part of the entertainment industry, with popular shows attracting millions of viewers and resulting in significant revenues. Finding a way to explore formally the social dynamics underpinning these show has…

社会与信息网络 · 计算机科学 2018-12-27 Dianbo Liu , Luca Albergante

This paper analyzes how candidate choice prediction improves by different psychological predictors. To investigate this question, it collected an original survey dataset featuring the popular TV series "Game of Thrones". The respondents…

计算机与社会 · 计算机科学 2020-03-18 Chaehan So

This paper outlines two approaches for mathematical, simulation, modeling, and analysis of hypothetical creatures, in particular, the dragons of HBO's television series Game of Thrones (GOT). Our first approach, the forward model, utilizes…

数值分析 · 数学 2022-09-26 Zheng Cao , Brody Bottrell , Jiayi Gao , Mark Pock , Vinsensius

Predicting edges in networks is a key problem in social network analysis and involves reasoning about the relationships between nodes based on the structural properties of a network. In particular, link prediction can be used to analyse how…

社会与信息网络 · 计算机科学 2020-01-01 Mateusz Tarkowski , Tomasz Michalak , Michael Wooldridge

The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the…

人工智能 · 计算机科学 2022-03-29 Zelong Yang , Yan Wang , Piji Li , Shaobin Lin , Shuming Shi , Shao-Lun Huang , Wei Bi

Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but…

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

机器学习 · 计算机科学 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

In this paper, we analyze the character networks extracted from three popular television series and explore the relationship between a TV show episode's character network metrics and its review from IMDB. Character networks are graphs…

社会与信息网络 · 计算机科学 2024-02-13 Melody Yu

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

机器学习 · 计算机科学 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

We analyze the game of go from the point of view of complex networks. We construct three different directed networks of increasing complexity, defining nodes as local patterns on plaquettes of increasing sizes, and links as actual…

物理与社会 · 物理学 2014-10-27 V. Kandiah , B. Georgeot , O. Giraud

We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the…

社会与信息网络 · 计算机科学 2017-11-16 C. Coquidé , B. Georgeot , O. Giraud

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

We investigate social networks of characters found in cultural works such as novels and films. These character networks exhibit many of the properties of complex networks such as skewed degree distribution and community structure, but may…

社会与信息网络 · 计算机科学 2016-10-03 Anthony Bonato , David Ryan D'Angelo , Ethan R. Elenberg , David F. Gleich , Yangyang Hou

Being able to recommend links between users in online social networks is important for users to connect with like-minded individuals as well as for the platforms themselves and third parties leveraging social media information to grow their…

社会与信息网络 · 计算机科学 2022-06-29 Mustafa Toprak , Chiara Boldrini , Andrea Passarella , Marco Conti

Context: The number of TV series offered nowadays is very high. Due to its large amount, many series are canceled due to a lack of originality that generates a low audience. Problem: Having a decision support system that can show why some…

机器学习 · 计算机科学 2022-08-30 Anna Luiza Gomes , Getúlio Vianna , Tatiana Escovedo , Marcos Kalinowski

Network models are an increasingly popular way to abstract complex psychological phenomena. While the study of the structure of network models has led to many important insights, little attention is paid to how well they predict…

应用统计 · 统计学 2017-05-29 Jonas Haslbeck , Lourens J Waldorp

We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow…

计算机科学与博弈论 · 计算机科学 2026-02-19 Wojciech Misiak , Marcin Dziubiński

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

社会与信息网络 · 计算机科学 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments…

计算机科学与博弈论 · 计算机科学 2012-04-20 Bertrand Georgeot , Olivier Giraud
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