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We present a method for using previously-trained 'teacher' agents to kickstart the training of a new 'student' agent. To this end, we leverage ideas from policy distillation and population based training. Our method places no constraints on…

Expressing attack-defence trees in a multi-agent setting allows for studying a new aspect of security scenarios, namely how the number of agents and their task assignment impact the performance, e.g. attack time, of strategies executed by…

多智能体系统 · 计算机科学 2023-10-20 Jaime Arias , Carlos Olarte , Laure Petrucci , Łukasz Maśko , Wojciech Penczek , Teofil Sidoruk

Reinforcement Learning (RL) in games has gained significant momentum in recent years, enabling the creation of different agent behaviors that can transform a player's gaming experience. However, deploying RL agents in production…

人工智能 · 计算机科学 2025-07-01 António Afonso , Iolanda Leite , Alessandro Sestini , Florian Fuchs , Konrad Tollmar , Linus Gisslén

This paper examines restart strategies for algorithms whose successful termination depends on an unknown parameter $\lambda$. After each restart, $\lambda$ is increased, until the algorithm terminates successfully. It is assumed that there…

最优化与控制 · 数学 2025-01-20 Lisa Schönenberger , Hans-Georg Beyer

LLM-driven multi-agent-based simulations have been gaining traction with applications in game-theoretic and social simulations. While most implementations seek to exploit or evaluate LLM-agentic reasoning, they often do so with a weak…

人工智能 · 计算机科学 2026-02-17 Vince Trencsenyi , Agnieszka Mensfelt , Kostas Stathis

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

In the real world, the strong episode resetting mechanisms that are needed to train agents in simulation are unavailable. The \textit{resetting} assumption limits the potential of reinforcement learning in the real world, as providing…

机器学习 · 计算机科学 2024-05-06 Darshan Patil , Janarthanan Rajendran , Glen Berseth , Sarath Chandar

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework…

人工智能 · 计算机科学 2024-09-05 Bobby Khaleque , Mike Cook , Jeremy Gow

The successes of Artificial Intelligence in recent years in areas such as image analysis, natural language understanding and strategy games have sparked interest from the world of finance. Specifically, there are high expectations, and…

人工智能 · 计算机科学 2021-08-30 Remo Pareschi , Federico Zappone

Advanced reasoning models with agentic capabilities (AI agents) are deployed to interact with humans and to solve sequential decision-making problems under (approximate) utility functions and internal models. When such problems have…

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

系统与控制 · 电气工程与系统科学 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

Communication networks able to withstand hostile environments are critically important for disaster relief operations. In this paper, we consider a challenging scenario where drones have been compromised in the supply chain, during their…

密码学与安全 · 计算机科学 2023-12-11 Chris Hicks , Vasilios Mavroudis , Myles Foley , Thomas Davies , Kate Highnam , Tim Watson

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration…

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…

人工智能 · 计算机科学 2018-10-02 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen , Julian Togelius

Global coordination is required to solve a wide variety of challenging collective action problems from network colorings to the tragedy of the commons. Recent empirical study shows that the presence of a few noisy autonomous agents can…

物理与社会 · 物理学 2024-06-14 Matthew I. Jones , Scott D. Pauls , Feng Fu

Recently noticed ability of restart to reduce the expected completion time of first-passage processes allows appealing opportunities for performance improvement in a variety of settings. However, complex stochastic processes often exhibit…

统计力学 · 物理学 2018-02-27 Sergey Belan

Automated red-teaming methods for large language models typically optimize attack prompts within a fixed, human-designed strategy, leaving the attack strategy itself unchanged. We instead optimize the strategy. We propose AutoRISE, a method…

密码学与安全 · 计算机科学 2026-04-28 Tanmay Gautam , Alireza Bahramali , Sandeep Atluri

Reinforcement learning (RL) systems have countless applications, from energy-grid management to protein design. However, such real-world scenarios are often extremely difficult, combinatorial in nature, and require complex coordination…

Neural nets are powerful function approximators, but the behavior of a given neural net, once trained, cannot be easily modified. We wish, however, for people to be able to influence neural agents' actions despite the agents never training…

机器学习 · 计算机科学 2022-02-01 Mycal Tucker , William Kuhl , Khizer Shahid , Seth Karten , Katia Sycara , Julie Shah

Premature convergence can be detrimental to the performance of search methods, which is why many search algorithms include restart strategies to deal with it. While it is common to perturb the incumbent solution with diversification steps…

神经与进化计算 · 计算机科学 2019-12-06 Aldeida Aleti , Mark Wallace , Markus Wagner