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相关论文: Plane-Based Optimization of Geometry and Texture f…

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We propose a novel approach to reconstruct RGB-D indoor scene based on plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed from it, and generates a lightweight, low-polygonal mesh with clear…

计算机视觉与模式识别 · 计算机科学 2019-05-23 Chao Wang , Xiaohu Guo

Fine-detailed reconstructions are in high demand in many applications. However, most of the existing RGB-D reconstruction methods rely on pre-calculated accurate camera poses to recover the detailed surface geometry, where the…

计算机视觉与模式识别 · 计算机科学 2022-10-25 Lu Sang , Bjoern Haefner , Xingxing Zuo , Daniel Cremers

The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by…

计算机视觉与模式识别 · 计算机科学 2024-08-14 Sheng Ye , Yubin Hu , Matthieu Lin , Yu-Hui Wen , Wang Zhao , Yong-Jin Liu , Wenping Wang

Existing works on motion deblurring either ignore the effects of depth-dependent blur or work with the assumption of a multi-layered scene wherein each layer is modeled in the form of fronto-parallel plane. In this work, we consider the…

计算机视觉与模式识别 · 计算机科学 2022-02-08 Kuldeep Purohit , Subeesh Vasu , M. Purnachandra Rao , A. N. Rajagopalan

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

计算机视觉与模式识别 · 计算机科学 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

This paper presents a novel approach for structure-preserving planar simplification of indoor scene point clouds for both simulated and real-world environments. Initially, the scene point cloud undergoes preprocessing steps, including noise…

计算机视觉与模式识别 · 计算机科学 2024-08-22 Bishwash Khanal , Sanjay Rijal , Manish Awale , Vaghawan Ojha

We introduce PixARMesh, a method to autoregressively reconstruct complete 3D indoor scene meshes directly from a single RGB image. Unlike prior methods that rely on implicit signed distance fields and post-hoc layout optimization, PixARMesh…

计算机视觉与模式识别 · 计算机科学 2026-03-09 Xiang Zhang , Sohyun Yoo , Hongrui Wu , Chuan Li , Jianwen Xie , Zhuowen Tu

Planes are fundamental primitives of 3D sences, especially in man-made environments such as indoor spaces and urban streets. Representing these planes in a structured and parameterized format facilitates scene editing and physical…

计算机视觉与模式识别 · 计算机科学 2025-10-21 Ruitong Gan , Junran Peng , Yang Liu , Chuanchen Luo , Qing Li , Zhaoxiang Zhang

The paper exploits weak Manhattan constraints to parse the structure of indoor environments from RGB-D video sequences in an online setting. We extend the previous approach for single view parsing of indoor scenes to video sequences and…

计算机视觉与模式识别 · 计算机科学 2017-08-03 Phi-Hung Le , Jana Kosecka

Due to inevitable noises introduced during scanning and quantization, 3D reconstruction via RGB-D sensors suffers from errors both in geometry and texture, leading to artifacts such as camera drifting, mesh distortion, texture ghosting, and…

计算机视觉与模式识别 · 计算机科学 2022-09-13 Jingbo Zhang , Ziyu Wan , Jing Liao

Single-image room layout reconstruction aims to reconstruct the enclosed 3D structure of a room from a single image. Most previous work relies on the cuboid-shape prior. This paper considers a more general indoor assumption, i.e., the room…

计算机视觉与模式识别 · 计算机科学 2021-10-12 Cheng Yang , Jia Zheng , Xili Dai , Rui Tang , Yi Ma , Xiaojun Yuan

In this paper, we rethink the problem of scene reconstruction from an embodied agent's perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such…

机器人学 · 计算机科学 2021-03-31 Muzhi Han , Zeyu Zhang , Ziyuan Jiao , Xu Xie , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

Man-made environments typically comprise planar structures that exhibit numerous geometric relationships, such as parallelism, coplanarity, and orthogonality. Making full use of these relationships can considerably improve the robustness of…

计算机视觉与模式识别 · 计算机科学 2019-05-21 Yangbin Lin , Jialian Li , Cheng Wang , Zhonggui Chen , Zongyue Wang , Jonathan Li

We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected…

计算机视觉与模式识别 · 计算机科学 2017-08-08 Robert Maier , Kihwan Kim , Daniel Cremers , Jan Kautz , Matthias Nießner

In this paper, we address the problem of 3D object mesh reconstruction from RGB videos. Our approach combines the best of multi-view geometric and data-driven methods for 3D reconstruction by optimizing object meshes for multi-view…

计算机视觉与模式识别 · 计算机科学 2019-03-21 Chen-Hsuan Lin , Oliver Wang , Bryan C. Russell , Eli Shechtman , Vladimir G. Kim , Matthew Fisher , Simon Lucey

We propose a 6D RGB-D odometry approach that finds the relative camera pose between consecutive RGB-D frames by keypoint extraction and feature matching both on the RGB and depth image planes. Furthermore, we feed the estimated pose to the…

计算机视觉与模式识别 · 计算机科学 2023-01-02 Nadia Figueroa , Haiwei Dong , Abdulmotaleb El Saddik

We describe a method to parse a complex, cluttered indoor scene into primitives which offer a parsimonious abstraction of scene structure. Our primitives are simple convexes. Our method uses a learned regression procedure to parse a scene…

计算机视觉与模式识别 · 计算机科学 2023-08-17 Vaibhav Vavilala , David Forsyth

Piece-wise 3D planar reconstruction provides holistic scene understanding of man-made environments, especially for indoor scenarios. Most recent approaches focused on improving the segmentation and reconstruction results by introducing…

计算机视觉与模式识别 · 计算机科学 2022-02-01 Yaxu Xie , Fangwen Shu , Jason Rambach , Alain Pagani , Didier Stricker

We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured…

计算机视觉与模式识别 · 计算机科学 2020-09-22 Tiancheng Zhi , Christoph Lassner , Tony Tung , Carsten Stoll , Srinivasa G. Narasimhan , Minh Vo

This work proposes a RGB-D SLAM system specifically designed for structured environments and aimed at improved tracking and mapping accuracy by relying on geometric features that are extracted from the surrounding. Structured environments…

机器人学 · 计算机科学 2021-03-29 Yanyan Li , Raza Yunus , Nikolas Brasch , Nassir Navab , Federico Tombari
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