相关论文: Game Semantics of Martin-L\"of Type Theory
We present a new game semantics for Martin-L\"of type theory (MLTT), our aim is to give a mathematical and intensional explanation of MLTT. Specifically, we propose a category with families of a novel variant of games, which induces a…
This article presents a new game semantics for Martin-L\"of type theory (MLTT), in which each game is equipped with selected isomorphism strategies that represent (computational) proofs for (intensional) equality between strategies on the…
This work extends the present author's computational game semantics of Martin-L\"{o}f type theory to the cumulative hierarchy of universes. This extension completes game semantics of all standard types of Martin-L\"{o}f type theory for the…
We present a game semantics for intuitionistic type theory. Specifically, we propose categories with families of a new variant of games and strategies for both extensional and intensional variants of the type theory with dependent function,…
In the present paper, based on the previous work (Part I), we present a game semantics for the intensional variant of intuitionistic type theory that refutes the principle of uniqueness of identity proofs and validates the univalence axiom,…
We prove consistency of intensional Martin-L\"of type theory (MLTT) with formal Church's thesis (CT), which was open for at least fifteen years. The difficulty in proving the consistency is that a standard method of realizability \`{a} la…
We present a model of dependent type theory (DTT) with Pi-, 1-, Sigma- and intensional Id-types, which is based on a slight variation of the category of AJM-games and history-free winning strategies. The model satisfies Streicher's criteria…
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…
We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective…
Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…
We develop game-theoretic semantics (GTS) for the fragment ATL+ of the full Alternating-time Temporal Logic ATL*, essentially extending a recently introduced GTS for ATL. We first show that the new game-theoretic semantics is equivalent to…
Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational…
We present syntactic characterisations for the union closed fragments of existential second-order logic and of logics with team semantics. Since union closure is a semantical and undecidable property, the normal form we introduce enables…
We translate properties of the Sigma-type in Martin-L\"of Type Theory (MLTT) to properties of the Grothendieck construction in category theory. Namely, equivalences in MLTT that involve the Sigma-type motivate isomorphisms between…
Game semantics has proven to be a robust method to give compositional semantics for a variety of higher-order programming languages. However, due to the complexity of most game models, game semantics has remained unapproachable for…
In this paper we revisit the regular-language representation of game semantics of second-order recursion free Idealized Algol with infinite data types. By using symbolic values instead of concrete ones we generalize the standard notion of…
It is well-known that simple type theory is complete with respect to non-standard set-valued models. Completeness for standard models only holds with respect to certain extended classes of models, e.g., the class of cartesian closed…
We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by $n \geq…
The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…
In this paper, we introduce game-theoretic semantics (GTS) for Qualitative Choice Logic (QCL), which, in order to express preferences, extends classical propositional logic with an additional connective called ordered disjunction. Firstly,…