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Overcoming the influence of noise and imperfections is a major challenge in quantum computing. Here, we present an approach based on applying a desired unitary computation in superposition between the system of interest and some auxiliary…

Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…

量子物理 · 物理学 2021-03-17 Adina Goldberg

Linearizable datastores are desirable because they provide users with the illusion that the datastore is run on a single machine that performs client operations one at a time. To reduce the performance cost of providing this illusion, many…

分布式、并行与集群计算 · 计算机科学 2024-04-09 Myles Thiessen , Aleksey Panas , Guy Khazma , Eyal de Lara

Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games…

We propose Pushdown Normal Form (PDNF) Bisimulation to verify contextual equivalence in higher-order functional programming languages with local state. Similar to previous work on Normal Form (NF) bisimulation, PDNF Bisimulation is sound…

编程语言 · 计算机科学 2023-11-03 Vasileios Koutavas , Yu-Yang Lin , Nikos Tzevelekos

In real-world continual learning (CL) scenarios, tasks often exhibit intricate and unpredictable semantic shifts, posing challenges for fixed prompt management strategies which are tailored to only handle semantic shifts of uniform degree…

机器学习 · 计算机科学 2024-07-23 Doyoung Kim , Susik Yoon , Dongmin Park , Youngjun Lee , Hwanjun Song , Jihwan Bang , Jae-Gil Lee

A universal audio representation should capture fine-grained speech cues and high-level semantics for environmental sounds and music in a single encoder. Existing encoders often excel in one domain but degrade in others. We propose…

声音 · 计算机科学 2026-03-10 Yuxuan Chen , Peize He , Haoyuan Yu , Junzi Zhang

Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational…

计算机科学中的逻辑 · 计算机科学 2013-12-05 Samson Abramsky , Radha Jagadeesan

This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within…

最优化与控制 · 数学 2025-08-13 Zifan Wang , Xinlei Yi , Michael M. Zavlanos , Karl H. Johansson

An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…

数据结构与算法 · 计算机科学 2025-08-14 Carlo Comin , Romeo Rizzi

We present an algorithm that quickly finds falsifying inputs for hybrid systems, i.e., inputs that steer the system towards violation of a given temporal logic requirement. Our method is based on a probabilistically directed search of an…

系统与控制 · 计算机科学 2018-12-12 Gidon Ernst , Sean Sedwards , Zhenya Zhang , Ichiro Hasuo

We study $n$-agent Bayesian Games with $m$-dimensional vector types and linear payoffs, also called Linear Multidimensional Bayesian Games. This class of games is equivalent with $n$-agent, $m$-game Uniform Multigames. We distinguish…

计算机科学与博弈论 · 计算机科学 2023-10-24 Sébastien Huot , Abbas Edalat

We provide a unifying framework for the design and analysis of multicalibrated predictors. By placing the multicalibration problem in the general setting of multi-objective learning -- where learning guarantees must hold simultaneously over…

机器学习 · 计算机科学 2023-09-21 Nika Haghtalab , Michael I. Jordan , Eric Zhao

This paper shows that guarded systems of recursive equations have unique solutions up to strong bisimilarity for any process algebra with a structural operation semantics in the ready simulation format. A similar result holds for simulation…

计算机科学中的逻辑 · 计算机科学 2025-10-29 Rob van Glabbeek

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

人工智能 · 计算机科学 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

We present an approach for systematically anticipating the actions and policies employed by \emph{oblivious} environments in concurrent stochastic games, while maximizing a reward function. Our main contribution lies in the synthesis of a…

人工智能 · 计算机科学 2024-09-19 Shadi Tasdighi Kalat , Sriram Sankaranarayanan , Ashutosh Trivedi

The sequential equilibrium is a standard solution concept for extensive-form games with imperfect information that includes an explicit representation of the players' beliefs. An assessment consisting of a strategy and a belief is a…

计算机科学与博弈论 · 计算机科学 2024-02-08 Moritz Graf , Thorsten Engesser , Bernhard Nebel

Permutation sorting, one of the fundamental steps in pre-processing data for the efficient application of other algorithms, has a long history in mathematical research literature and has numerous applications. Two special-purpose sorting…

This paper establishes a probabilistic representation for the solution of the parabolic obstacle problem associated with the normalized $p$-Laplacian. We introduce a zero-sum stochastic tug-of-war game with noise in a space-time cylinder,…

概率论 · 数学 2025-10-31 Hamid El Bahja

Neural networks, particularly message-passing neural networks (MPNNs), are increasingly used as heuristics for hard combinatorial optimization problems. Yet many learning-based methods rely on supervision, reinforcement learning, or…

机器学习 · 计算机科学 2026-05-14 Chendi Qian , Christopher Morris , Stefanie Jegelka , Christian Sohler