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This paper reviews the field of Game AI, which not only deals with creating agents that can play a certain game, but also with areas as diverse as creating game content automatically, game analytics, or player modelling. While Game AI was…

人工智能 · 计算机科学 2020-02-25 Sebastian Risi , Mike Preuss

How to evaluate Artificial General Intelligence (AGI) is a critical problem that is discussed and unsolved for a long period. In the research of narrow AI, this seems not a severe problem, since researchers in that field focus on some…

人工智能 · 计算机科学 2023-08-25 Bowen Xu , Quansheng Ren

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting…

人工智能 · 计算机科学 2025-05-30 Shaofei Cai , Zhancun Mu , Kaichen He , Bowei Zhang , Xinyue Zheng , Anji Liu , Yitao Liang

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

人工智能 · 计算机科学 2026-05-22 Priyamvada Tripathi , Bill Kapralos

We explore the potential for productive team-based collaboration between humans and Artificial Intelligence (AI) by presenting and conducting initial tests with a general framework that enables multiple human and AI agents to work together…

人机交互 · 计算机科学 2024-12-04 Benjamin Klieger , Charis Charitsis , Miroslav Suzara , Sierra Wang , Nick Haber , John C. Mitchell

We here analyse the question of developing artificial consciousness from an evolutionary perspective, taking the evolution of the human brain and its relation with consciousness as a reference model. This kind of analysis reveals several…

神经元与认知 · 定量生物学 2024-07-30 Michele Farisco , Kathinka Evers , Jean-Pierre Changeux

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human players in classic games such as Go, or commercial computer…

人工智能 · 计算机科学 2020-09-28 James Goodman , Sebastian Risi , Simon Lucas

The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always…

人机交互 · 计算机科学 2023-07-11 Daijin Yang

In scenarios where a single player cannot control other players, cooperative AI is a recent technology that takes advantage of deep learning to assess whether cooperation might occur. One main difficulty of this approach is that it requires…

多智能体系统 · 计算机科学 2023-04-03 Xavier Marjou , Arnaud Braud , Gaël Fromentoux

One of the main research areas in Artificial Intelligence is the coding of agents (programs) which are able to learn by themselves in any situation. This means that agents must be useful for purposes other than those they were created for,…

人工智能 · 计算机科学 2011-02-04 Javier Insa-Cabrera , Jose Hernandez-Orallo

Artificial Intelligence (AI) is starting to transform the research process as we know it by automating the discovery of new solutions. Given a task, the typical AI-driven approach is (i) to generate a set of diverse solutions, and then (ii)…

Competing with top human players in the ancient game of Go has been a long-term goal of artificial intelligence. Go's high branching factor makes traditional search techniques ineffective, even on leading-edge hardware, and Go's evaluation…

机器学习 · 计算机科学 2016-03-01 Yuandong Tian , Yan Zhu

The integration of Artificial Intelligence (AI) into weapon systems is one of the most consequential tactical and strategic decisions in the history of warfare. Current AI development is a remarkable combination of accelerating capability,…

人工智能 · 计算机科学 2019-05-13 Philip Feldman , Aaron Dant , Aaron Massey

AI systems, in particular with deep learning techniques, have demonstrated superior performance for various real-world applications. Given the need for tailored optimization in specific scenarios, as well as the concerns related to the…

人工智能 · 计算机科学 2024-11-12 Zhiyu Zhu , Zhibo Jin , Hongsheng Hu , Minhui Xue , Ruoxi Sun , Seyit Camtepe , Praveen Gauravaram , Huaming Chen

In this paper, a new offline actor-critic learning algorithm is introduced: Sampled Policy Gradient (SPG). SPG samples in the action space to calculate an approximated policy gradient by using the critic to evaluate the samples. This…

人工智能 · 计算机科学 2018-09-18 Anton Orell Wiehe , Nil Stolt Ansó , Madalina M. Drugan , Marco A. Wiering

The compass of Cloud infrastructure services advances steadily leaving users in the agony of choice. To be able to select the best mix of service offering from an abundance of possibilities, users must consider complex dependencies and…

分布式、并行与集群计算 · 计算机科学 2016-11-18 Miranda Zhang , Rajiv Ranjan , Armin Haller , Dimitrios Georgakopoulos , Peter Strazdins

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

人工智能 · 计算机科学 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Traditionally, the way one evaluates the performance of an Artificial Intelligence (AI) system is via a comparison to human performance in specific tasks, treating humans as a reference for high-level cognition. However, these comparisons…

人工智能 · 计算机科学 2019-11-25 Camilo M. Signorelli , Xerxes D. Arsiwalla

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

机器学习 · 计算机科学 2022-05-23 Mohiuddeen Khan , Claus Aranha

Along with the massive growth of the Internet from the 1990s until now, various innovative technologies have been created to bring users breathtaking experiences with more virtual interactions in cyberspace. Many virtual environments with…

计算机与社会 · 计算机科学 2022-02-22 Thien Huynh-The , Quoc-Viet Pham , Xuan-Qui Pham , Thanh Thi Nguyen , Zhu Han , Dong-Seong Kim