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With the emergence of deep learning techniques, smartphone apps are now embedded on-device AI features for enabling advanced tasks like speech translation, to attract users and increase market competitiveness. A good interaction design is…

人机交互 · 计算机科学 2023-07-04 Jason Ching Yuen Siu , Jieshan Chen , Yujin Huang , Zhenchang Xing , Chunyang Chen

Evaluating the performance of LLMs in multi-turn human-agent interactions presents significant challenges, particularly due to the complexity and variability of user behavior. In this paper, we introduce HammerBench, a novel benchmark…

计算与语言 · 计算机科学 2025-02-18 Jun Wang , Jiamu Zhou , Muning Wen , Xiaoyun Mo , Haoyu Zhang , Qiqiang Lin , Cheng Jin , Xihuai Wang , Weinan Zhang , Qiuying Peng , Jun Wang

This paper presents a potential game-based method for non-myopic planning of mobile sensor networks in the context of target tracking. The planning objective is to select the sequence of sensing points over more than one future time steps…

系统与控制 · 计算机科学 2019-11-15 Su-Jin Lee , Soon-Seo Park , Han-Lim Choi

Many real-world datasets have an underlying dynamic graph structure, where entities and their interactions evolve over time. Machine learning models should consider these dynamics in order to harness their full potential in downstream…

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

人工智能 · 计算机科学 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

The implementation of smart building technology in the form of smart infrastructure applications has great potential to improve sustainability and energy efficiency by leveraging humans-in-the-loop strategy. However, human preference in…

In this paper, we propose a novel user-cell association approach for wireless small cell networks that exploits previously unexplored context information extracted from users' devices, i.e., user equipments (UEs). Beyond characterizing…

计算机科学与博弈论 · 计算机科学 2013-07-11 Francesco Pantisano , Mehdi Bennis , Walid Saad , Stefan Valentin , Mérouane Debbah

Multi-behavior recommendation predicts items a user may purchase by analyzing diverse behaviors like viewing, adding to a cart, and purchasing. Existing methods fall into two categories: representation learning and graph ranking.…

信息检索 · 计算机科学 2025-02-18 Geonwoo Ko , Minseo Jeon , Jinhong Jung

Click-through-rate (CTR) prediction has an essential impact on improving user experience and revenue in e-commerce search. With the development of deep learning, graph-based methods are well exploited to utilize graph structure extracted…

信息检索 · 计算机科学 2024-07-08 Pipi Peng , Yunqing Jia , Ziqiang Zhou , murmurhash , Zichong Xiao

Graphon games have been introduced to study games with many players who interact through a weighted graph of interaction. By passing to the limit, a game with a continuum of players is obtained, in which the interactions are through a…

最优化与控制 · 数学 2024-04-02 Mathieu Laurière , Ludovic Tangpi , Xuchen Zhou

The mobile gaming industry, particularly the free-to-play sector, has been around for more than a decade, yet it still experiences rapid growth. The concept of games-as-service requires game developers to pay much more attention to…

机器学习 · 计算机科学 2024-12-02 Yixiong Wang , Maria Paskevich , Hui Wang

The theoretical analysis of deep neural networks (DNN) is arguably among the most challenging research directions in machine learning (ML) right now, as it requires from scientists to lay novel statistical learning foundations to explain…

机器学习 · 计算机科学 2020-10-22 Nina Vesseron , Ievgen Redko , Charlotte Laclau

Considering the level of competition prevailing in Business-to-Consumer (B2C) E-Commerce domain and the huge investments required to attract new customers, firms are now giving more focus to reduce their customer churn rate. Churn rate is…

信息检索 · 计算机科学 2021-12-20 Shini Renjith

Multiplayer Online Battle Arena (MOBA) is one of the most successful game genres. MOBA games such as League of Legends have competitive environments where players race for their rank. In most MOBA games, a player's rank is determined by the…

机器学习 · 计算机科学 2022-07-22 Junho Jang , Ji Young Woo , Huy Kang Kim

Financial markets and more generally macro-economic models involve a large number of individuals interacting through variables such as prices resulting from the aggregate behavior of all the agents. Mean field games have been introduced to…

最优化与控制 · 数学 2021-07-12 René Carmona , Mathieu Laurière

There is a growing demand to deploy computation-intensive deep learning (DL) models on resource-constrained mobile devices for real-time intelligent applications. Equipped with a variety of processing units such as CPUs, GPUs, and NPUs, the…

机器学习 · 计算机科学 2024-05-06 Sicong Liu , Wentao Zhou , Zimu Zhou , Bin Guo , Minfan Wang , Cheng Fang , Zheng Lin , Zhiwen Yu

Deploying deep learning models on mobile devices draws more and more attention recently. However, designing an efficient inference engine on devices is under the great challenges of model compatibility, device diversity, and resource…

计算机视觉与模式识别 · 计算机科学 2020-03-02 Xiaotang Jiang , Huan Wang , Yiliu Chen , Ziqi Wu , Lichuan Wang , Bin Zou , Yafeng Yang , Zongyang Cui , Yu Cai , Tianhang Yu , Chengfei Lv , Zhihua Wu

Network embedding has been widely used in social recommendation and network analysis, such as recommendation systems and anomaly detection with graphs. However, most of previous approaches cannot handle large graphs efficiently, due to that…

社会与信息网络 · 计算机科学 2025-10-30 Wenqing Lin

In the era of deep learning (DL), convolutional neural networks (CNNs), and large language models (LLMs), machine learning (ML) models are becoming increasingly complex, demanding significant computational resources for both inference and…

机器学习 · 计算机科学 2024-05-27 Madison Threadgill , Andreas Gerstlauer

Conversion Rate (\emph{CVR}) prediction in modern industrial e-commerce platforms is becoming increasingly important, which directly contributes to the final revenue. In order to address the well-known sample selection bias (\emph{SSB}) and…

机器学习 · 计算机科学 2021-04-21 Hong Wen , Jing Zhang , Fuyu Lv , Wentian Bao , Tianyi Wang , Zulong Chen