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Video streaming platforms such as Youtube, Twitch, and DLive allow users to live-stream video content for viewers who can optionally express their appreciation through monetary donations. DLive is one of the smaller and lesser-known…

社会与信息网络 · 计算机科学 2021-05-14 Megan Squire

Livestreaming platforms have become increasingly popular in recent years as a means of sharing and advertising creative content. Popular content streamers who attract large viewership to their live broadcasts can earn a living by means of…

社会与信息网络 · 计算机科学 2016-10-05 Neil Shah

Live streaming platforms host interconnected communities of content creators whose audiences overlap and interact in ways that are poorly understood at fine temporal resolution. We present a descriptive longitudinal study of audience…

社会与信息网络 · 计算机科学 2026-03-26 Maxwell Shepherd

Social media platforms have led to online consumption communities, or fandoms, that involve complex networks of ancillary creators and consumers focused on some core product or intellectual property. For example, video game communities…

综合经济学 · 经济学 2024-11-05 Wooyong Jo , Mike Lewis , Yanwen Wang

Despite gaining traction in North America, live streaming has not reached the popularity it has in China, where livestreaming has a tremendous impact on the social behaviors of users. To better understand this socio-technological…

人机交互 · 计算机科学 2018-03-19 Zhicong Lu , Haijun Xia , Seongkook Heo , Daniel Wigdor

This survey presents the evolution of live media streaming and the technological developments behind today's IP-based low-latency live streaming systems. Live streaming primarily involves capturing, encoding, packaging and delivering…

网络与互联网体系结构 · 计算机科学 2025-04-01 Abdelhak Bentaleb , May Lim , Mehmet N. Akcay , Ali C. Begen , Sarra Hammoudi , Roger Zimmermann

We develop a comprehensive theoretical framework to analyze live streaming platforms as two-sided markets, focusing on the head effect where a small subset of elite streamers disproportionately attracts viewer attention. By constructing…

计算机与社会 · 计算机科学 2025-02-14 Yukun Zhang , Qi Dong

Background: With the popularity of live streaming platforms at an all-time high, and many people turning to alternative venues for educational needs, this full research paper explores the viewership habits of software and game development…

计算机与社会 · 计算机科学 2025-11-05 Ella Kokinda , D. M. Boyer

Live streaming, which allows streamers to broadcast their work to live viewers, is an emerging practice for teaching and learning computer programming. Participation in live streaming is growing rapidly, despite several apparent challenges,…

人机交互 · 计算机科学 2020-10-29 Yan Chen , Walter S. Lasecki , Tao Dong

In this paper, we study the ecosystem of the abused Web Clips in underground economy. Through this study, we find the Web Clips is wildly used by perpetrators to penetrate iOS devices to gain profit. This work starts with 1,800 user…

密码学与安全 · 计算机科学 2022-09-08 Qinyu Hu , Songyang Wu , Wenqi Sun , Zhushou Tang , Chaofan Chen , Zhiguo Ding , Xiaomei Zhang

These days, there are many ways to watch streaming videos on television. When compared to a standalone smart television, streaming devices such as Roku and Amazon Fire Stick have a plethora of app selections. While these devices are…

密码学与安全 · 计算机科学 2024-02-13 Sundar Krishnan , William Bradley Glisson

The online advertising market has recently reached the 500 billion dollar mark. To accommodate the need to match a user with the highest bidder at a fraction of a second, it has moved towards a complex, automated and often opaque model that…

计算机与社会 · 计算机科学 2025-07-10 Emmanouil Papadogiannakis , Nicolas Kourtellis , Panagiotis Papadopoulos , Evangelos P. Markatos

This article provides a quantitative analysis of privacy-compromising mechanisms on 1 million popular websites. Findings indicate that nearly 9 in 10 websites leak user data to parties of which the user is likely unaware; more than 6 in 10…

密码学与安全 · 计算机科学 2015-11-03 Timothy Libert

The era of live-broadcast is back but with two major changes. First, unlike traditional TV broadcasts, content is now streamed over the Internet enabling it to reach a wider audience. Second, due to various user-generated content platforms…

社会与信息网络 · 计算机科学 2018-03-08 Aravindh Raman , Gareth Tyson , Nishanth Sastry

With the advancement in personal smart devices and pervasive network connectivity, users are no longer passive content consumers, but also contributors in producing new contents. This expansion in live services requires a detailed analysis…

多媒体 · 计算机科学 2020-03-25 Emna Baccour , Aiman Erbad , Kashif Bilal , Amr Mohamed , Mohsen Guizani , Mounir Hamdi

Online video-on-demand(VoD) services invariably maintain a view count for each video they serve, and it has become an important currency for various stakeholders, from viewers, to content owners, advertizers, and the online service…

多媒体 · 计算机科学 2013-12-19 Liang Chen , Yipeng Zhou , Dah Ming Chiu

People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…

人机交互 · 计算机科学 2023-02-02 Ella Kokinda , Paige Rodeghero

YouTube has become the second most popular website according to Alexa, and it represents an enticing platform for scammers to attract victims. Because of the computational difficulty of classifying multimedia, identifying scams on YouTube…

密码学与安全 · 计算机科学 2021-04-15 Elijah Bouma-Sims , Brad Reaves

Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…

多媒体 · 计算机科学 2020-12-01 Xiangbo Li , Mahmoud Darwich , Magdy Bayoumi , Mohsen Amini Salehi

Thanks to mobile apps such as Periscope and Facebook Live, live-streaming video is having a moment again. It has not been clear, however, to what extent the current ubiquity of smartphones is impacting this technology's acceptance in…

人机交互 · 计算机科学 2019-02-19 Cori Faklaris , Asa Blevins , Matthew O'Haver , Neha Singhal , Francesco Cafaro
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