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相关论文: Taking the Scenic Route: Automatic Exploration for…

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Exploration is critical to a reinforcement learning agent's performance in its given environment. Prior exploration methods are often based on using heuristic auxiliary predictions to guide policy behavior, lacking a mathematically-grounded…

机器学习 · 计算机科学 2020-03-02 Lisa Lee , Benjamin Eysenbach , Emilio Parisotto , Eric Xing , Sergey Levine , Ruslan Salakhutdinov

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

人工智能 · 计算机科学 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

In this paper, we consider the problem of path finding for a set of homogeneous and autonomous agents navigating a previously unknown stochastic environment. In our problem setting, each agent attempts to maximize a given utility function…

多智能体系统 · 计算机科学 2022-12-06 Sheryl Paul , Jyotirmoy V. Deshmukh

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

We identify a distinct motive for search, termed catalytic exploration, where agents rationally explore alternatives they expect to reject to resolve uncertainty about the status quo. By decomposing option value into switching and catalytic…

理论经济学 · 经济学 2025-11-25 Zeyu He

The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation hard, in that empirical measurements from some user sample do…

人机交互 · 计算机科学 2022-09-28 Jeppe Theiss Kristensen , Christian Guckelsberger , Paolo Burelli , Perttu Hämäläinen

Do you remember your first video game console? We remember ours. Decades ago, they provided hours of entertainment. Now, we have repurposed them to solve dynamic and stochastic optimization problems. With deep reinforcement learning methods…

机器学习 · 计算机科学 2024-09-25 Nicholas D. Kullman , Nikita Dudorov , Jorge E. Mendoza , Martin Cousineau , Justin C. Goodson

Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…

人机交互 · 计算机科学 2024-03-01 Sebastian Berns , Vanessa Volz , Laurissa Tokarchuk , Sam Snodgrass , Christian Guckelsberger

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

人机交互 · 计算机科学 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

人机交互 · 计算机科学 2025-12-02 Hisham Abdelqader

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical…

人工智能 · 计算机科学 2015-11-23 Bradly C. Stadie , Sergey Levine , Pieter Abbeel

Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to…

机器学习 · 计算机科学 2018-07-06 Fabio Pardo , Vitaly Levdik , Petar Kormushev

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

软件工程 · 计算机科学 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

Modern day computer games have extremely large state and action spaces. To detect bugs in these games' models, human testers play the games repeatedly to explore the game and find errors in the games. Such gameplay is exhaustive and time…

机器学习 · 计算机科学 2022-04-21 Max Zuo , Logan Schick , Matthew Gombolay , Nakul Gopalan

This paper contributes a novel strategy for semantics-aware autonomous exploration and inspection path planning. Attuned to the fact that environments that need to be explored often involve a sparse set of semantic entities of particular…

机器人学 · 计算机科学 2023-03-14 Mihir Dharmadhikari , Kostas Alexis

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

计算机科学与博弈论 · 计算机科学 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

High sample complexity remains a barrier to the application of reinforcement learning (RL), particularly in multi-agent systems. A large body of work has demonstrated that exploration mechanisms based on the principle of optimism under…

机器学习 · 计算机科学 2021-08-02 Robert Loftin , Aadirupa Saha , Sam Devlin , Katja Hofmann

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

计算机科学与博弈论 · 计算机科学 2024-06-11 Christian Giannetti

Because of the large number of online games available nowadays, online game recommender systems are necessary for users and online game platforms. The former can discover more potential online games of their interests, and the latter can…

信息检索 · 计算机科学 2022-02-14 Liangwei Yang , Zhiwei Liu , Yu Wang , Chen Wang , Ziwei Fan , Philip S. Yu