中文
相关论文

相关论文: Clear the Fog: Combat Value Assessment in Incomple…

200 篇论文

We present a mathematical framework for modeling two-player noncooperative games in which one player is uncertain of the other player's costs but can preemptively allocate information-gathering resources to reduce this uncertainty. We refer…

计算机科学与博弈论 · 计算机科学 2024-10-28 Fernando Palafox , Jesse Milzman , Dong Ho Lee , Ryan Park , David Fridovich-Keil

Option discovery and skill acquisition frameworks are integral to the functioning of a Hierarchically organized Reinforcement learning agent. However, such techniques often yield a large number of options or skills, which can potentially be…

机器学习 · 计算机科学 2020-07-06 Arjun Manoharan , Rahul Ramesh , Balaraman Ravindran

In computational reinforcement learning, a growing body of work seeks to construct an agent's perception of the world through predictions of future sensations; predictions about environment observations are used as additional input features…

机器学习 · 计算机科学 2022-06-15 Alexandra Kearney , Anna Koop , Johannes Günther , Patrick M. Pilarski

Counterfactual explanations are a common tool to explain artificial intelligence models. For Reinforcement Learning (RL) agents, they answer "Why not?" or "What if?" questions by illustrating what minimal change to a state is needed such…

机器学习 · 计算机科学 2023-02-27 Tobias Huber , Maximilian Demmler , Silvan Mertes , Matthew L. Olson , Elisabeth André

Learning the evolution of real-time strategy (RTS) game is a challenging problem in artificial intelligent (AI) system. In this paper, we present a novel Hebbian learning method to extract the global feature of point sets in StarCraft II…

神经与进化计算 · 计算机科学 2022-10-04 Beomseok Kang , Harshit Kumar , Saurabh Dash , Saibal Mukhopadhyay

Today's intelligent computing environments, including Internet of Things, cloud computing and fog computing, allow many organizations around the world to optimize their resource allocation regarding time and energy consumption. Due to the…

分布式、并行与集群计算 · 计算机科学 2022-02-09 Fatemeh Rahmani , Javad Hassannataj Joloudari , Shahab Shamshirband , Seyedakbar Mostafavi

Traditional coding theory guarantees valid decoding only if a minority of symbols are adversarially manipulated. In contrast, the game of coding framework ensures reliable decoding, even in the presence of an adversarial majority. This…

信息论 · 计算机科学 2026-04-13 Hanzaleh Akbari Nodehi , Parsa Moradi , Soheil Mohajer , Mohammad Ali Maddah-Ali

Few existing image defogging or dehazing methods consider dense and non-uniform particle distributions, which usually happen in smoke, dust and fog. Dealing with these dense and/or non-uniform distributions can be intractable, since fog's…

计算机视觉与模式识别 · 计算机科学 2022-10-07 Yeying Jin , Wending Yan , Wenhan Yang , Robby T. Tan

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

机器学习 · 计算机科学 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…

形式语言与自动机理论 · 计算机科学 2011-08-31 Vincent Gripon , Olivier Serre

Search in test time is often used to improve the performance of reinforcement learning algorithms. Performing theoretically sound search in fully adversarial two-player games with imperfect information is notoriously difficult and requires…

计算机科学与博弈论 · 计算机科学 2025-01-30 Ondrej Kubicek , Neil Burch , Viliam Lisy

The Transformer, a highly expressive architecture for sequence modeling, has recently been adapted to solve sequential decision-making, most notably through the Decision Transformer (DT), which learns policies by conditioning on desired…

机器学习 · 计算机科学 2025-10-15 Xiaohang Tang , Zhuowen Cheng , Satyabrat Kumar

In many multiagent scenarios, agents distribute resources, such as time or energy, among several tasks. Having completed their tasks and generated profits, task payoffs must be divided among the agents in some reasonable manner. Cooperative…

计算机科学与博弈论 · 计算机科学 2014-07-16 Yair Zick , Georgios Chalkiadakis , Edith Elkind , Evangelos Markakis

The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense…

人工智能 · 计算机科学 2024-02-19 Sujay Nagesh Koujalgi , Jonathan Dodge

We present an approach for systematically anticipating the actions and policies employed by \emph{oblivious} environments in concurrent stochastic games, while maximizing a reward function. Our main contribution lies in the synthesis of a…

人工智能 · 计算机科学 2024-09-19 Shadi Tasdighi Kalat , Sriram Sankaranarayanan , Ashutosh Trivedi

Finding approximate equilibria for large-scale imperfect-information competitive games such as StarCraft, Dota, and CounterStrike remains computationally infeasible due to sparse rewards and challenging exploration over long horizons. In…

机器学习 · 计算机科学 2026-05-15 JB Lanier , Nathan Monette , Pierre Baldi , Roy Fox

In this article, we focus on search algorithms for two-player perfect information games, whose objective is to determine the best possible strategy, and ideally a winning strategy. Unfortunately, some search algorithms for games in the…

人工智能 · 计算机科学 2026-03-26 Quentin Cohen-Solal

Inspired by the recent success of transformers in natural language processing and computer vision applications, we introduce a transformer-based neural architecture for two key StarCraft II (SC2) macromanagement tasks: global state and…

机器学习 · 计算机科学 2021-10-12 Muhammad Junaid Khan , Shah Hassan , Gita Sukthankar

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players…

多智能体系统 · 计算机科学 2012-07-05 Ritchie Lee , David H. Wolpert , James Bono , Scott Backhaus , Russell Bent , Brendan Tracey

Counterfactual regret minimization (CFR) is a family of iterative algorithms that are the most popular and, in practice, fastest approach to approximately solving large imperfect-information games. In this paper we introduce novel CFR…

计算机科学与博弈论 · 计算机科学 2019-02-22 Noam Brown , Tuomas Sandholm