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Hierarchical reinforcement learning (HRL) proposes to solve difficult tasks by performing decision-making and control at successively higher levels of temporal abstraction. However, off-policy HRL often suffers from the problem of a…

机器学习 · 计算机科学 2023-03-14 Vivienne Huiling Wang , Joni Pajarinen , Tinghuai Wang , Joni-Kristian Kämäräinen

This work leverages adaptive social learning to estimate partially observable global states in multi-agent reinforcement learning (MARL) problems. Unlike existing methods, the proposed approach enables the concurrent operation of social…

多智能体系统 · 计算机科学 2025-08-11 Ainur Zhaikhan , Malek Khammassi , Ali H. Sayed

In typical real-time strategy (RTS) games, enemy units are visible only when they are within sight range of a friendly unit. Knowledge of an opponent's disposition is limited to what can be observed through scouting. Information is costly,…

人工智能 · 计算机科学 2012-10-19 Jesse Hostetler , Ethan W. Dereszynski , Thomas G. Dietterich , Alan Fern

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels…

机器学习 · 计算机科学 2024-06-13 Joakim Bergdahl , Alessandro Sestini , Linus Gisslén

StarCraft II poses a grand challenge for reinforcement learning. The main difficulties of it include huge state and action space and a long-time horizon. In this paper, we investigate a hierarchical reinforcement learning approach for…

机器学习 · 计算机科学 2019-02-05 Zhen-Jia Pang , Ruo-Ze Liu , Zhou-Yu Meng , Yi Zhang , Yang Yu , Tong Lu

Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional…

密码学与安全 · 计算机科学 2024-07-03 Ahaan Dabholkar , James Z. Hare , Mark Mittrick , John Richardson , Nicholas Waytowich , Priya Narayanan , Saurabh Bagchi

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…

人工智能 · 计算机科学 2012-11-20 Gabriel Synnaeve , Pierre Bessiere

Due to recent breakthroughs, reinforcement learning (RL) has demonstrated impressive performance in challenging sequential decision-making problems. However, an open question is how to make RL cope with partial observability which is…

机器学习 · 计算机科学 2021-04-23 Stephan Weigand , Pascal Klink , Jan Peters , Joni Pajarinen

Large Language Models (LLMs) have recently shown strong reasoning and generalization capabilities, motivating their use as decision-making policies in complex environments. StarCraft II (SC2), with its massive state-action space and partial…

人工智能 · 计算机科学 2026-02-17 Yixin Zhang , Ziyi Wang , Yiming Rong , Haoxi Wang , Jinling Jiang , Shuang Xu , Haoran Wu , Shiyu Zhou , Bo Xu

The real-time strategy game of StarCraft II has been posed as a challenge for reinforcement learning by Google's DeepMind. This study examines the use of an agent based on the Monte-Carlo Tree Search algorithm for optimizing the build order…

机器学习 · 计算机科学 2020-06-19 Islam Elnabarawy , Kristijana Arroyo , Donald C. Wunsch

StarCraft: Brood War remains a challenging benchmark for artificial intelligence research, particularly in the domain of macromanagement, where long-term strategic planning is required. Traditional approaches to StarCraft AI rely on…

人工智能 · 计算机科学 2025-06-13 Jim O'Connor , Yeonghun Lee , Gary B Parker

Offline Reinforcement learning (RL) has shown potent in many safe-critical tasks in robotics where exploration is risky and expensive. However, it still struggles to acquire skills in temporally extended tasks. In this paper, we study the…

机器人学 · 计算机科学 2022-05-25 Jinning Li , Chen Tang , Masayoshi Tomizuka , Wei Zhan

The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term) planning. This paper presents a generic and simple Bayesian…

机器学习 · 计算机科学 2011-11-17 Gabriel Synnaeve , Pierre Bessière

A robot's instantaneous sensory observations do not always reveal task-relevant state information. Under such partial observability, optimal behavior typically involves explicitly acting to gain the missing information. Today's standard…

机器人学 · 计算机科学 2025-12-02 Edward S. Hu , Jie Wang , Xingfang Yuan , Fiona Luo , Muyao Li , Gaspard Lambrechts , Oleh Rybkin , Dinesh Jayaraman

In swarm robotics, confrontation scenarios, including strategic confrontations, require efficient decision-making that integrates discrete commands and continuous actions. Traditional task and motion planning methods separate…

机器人学 · 计算机科学 2025-08-28 Qizhen Wu , Lei Chen , Kexin Liu , Jinhu Lu

Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning method to control multiple units in StarCraft…

人工智能 · 计算机科学 2018-04-04 Kun Shao , Yuanheng Zhu , Dongbin Zhao

Reinforcement learning has empowered large language models to act as intelligent agents, yet training them for long-horizon tasks remains challenging due to the scarcity of high-quality trajectories, especially under limited resources.…

机器学习 · 计算机科学 2026-01-29 Jinyang Wu , Shuo Yang , Changpeng Yang , Yuhao Shen , Shuai Zhang , Zhengqi Wen , Jianhua Tao

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

计算机科学与博弈论 · 计算机科学 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

With the recent advances in the field of deep learning, learning-based methods are widely being implemented in various robotic systems that help robots understand their environment and make informed decisions to achieve a wide variety of…

机器人学 · 计算机科学 2022-03-16 Abhishek Paudel

Terrain analysis in Real-Time Strategy games is a necessary step to allow spacial reasoning. The goal of terrain analysis is to gather and process data about the map topology and properties to have a qualitative spatial representation. On…

人工智能 · 计算机科学 2023-03-09 Florian Richoux