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We introduce our approach for incremental truth inference over the contributions provided by players of Games with a Purpose: we motivate the need for such a method with the specificity of GWAP vs. traditional crowdsourcing; we explain and…

人机交互 · 计算机科学 2018-10-26 Irene Celino , Gloria Re Calegari

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

计算机科学与博弈论 · 计算机科学 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

External knowledge graphs (KGs) can be used to augment large language models (LLMs), while simultaneously providing an explainable knowledge base of facts that can be inspected by a human. This approach may be particularly valuable in…

人机交互 · 计算机科学 2024-05-01 Steph Buongiorno , Corey Clark

The widespread adoption of the "Games as a Service" model necessitates frequent content updates, placing immense pressure on quality assurance. In response, automated game testing has been viewed as a promising solution to cope with this…

人工智能 · 计算机科学 2025-12-16 Enhong Mu , Minami Yoda , Yan Zhang , Mingyue Zhang , Yutaka Matsuno , Jialong Li

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

With today's public data sets containing billions of data items, more and more companies are looking to integrate external data with their traditional enterprise data to improve business intelligence analysis. These distributed data sources…

数据库 · 计算机科学 2012-05-16 Ahmad Assaf , Eldad Louw , Aline Senart , Corentin Follenfant , Raphaël Troncy , David Trastour

As Machine Learning (ML) systems becomes more ubiquitous, ensuring the fair and equitable application of their underlying algorithms is of paramount importance. We argue that one way to achieve this is to proactively cultivate public…

计算机与社会 · 计算机科学 2020-04-22 Eric Chu , Nabeel Gillani , Sneha Priscilla Makini

Training models to high-end performance requires availability of large labeled datasets, which are expensive to get. The goal of our work is to automatically synthesize labeled datasets that are relevant for a downstream task. We propose…

计算机视觉与模式识别 · 计算机科学 2019-04-29 Amlan Kar , Aayush Prakash , Ming-Yu Liu , Eric Cameracci , Justin Yuan , Matt Rusiniak , David Acuna , Antonio Torralba , Sanja Fidler

With the vast and dynamic user-generated content on Roblox, creating effective game recommendations requires a deep understanding of game content. Traditional recommendation models struggle with the inconsistent and sparse nature of game…

信息检索 · 计算机科学 2025-02-12 Chen Wang , Xiaokai Wei , Yexi Jiang , Frank Ong , Kevin Gao , Xiao Yu , Zheng Hui , Se-eun Yoon , Philip Yu , Michelle Gong

This paper introduces Gamified Adversarial Prompting (GAP), a framework that crowd-sources high-quality data for visual instruction tuning of large multimodal models. GAP transforms the data collection process into an engaging game,…

人工智能 · 计算机科学 2024-10-10 Shashank Yadav , Rohan Tomar , Garvit Jain , Chirag Ahooja , Shubham Chaudhary , Charles Elkan

The strategy improvement algorithm for mean payoff games and parity games is a local improvement algorithm, just like the simplex algorithm for linear programs. Their similarity has turned out very useful: many lower bounds on running time…

计算机科学与博弈论 · 计算机科学 2025-09-22 Matthew Maat

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

人工智能 · 计算机科学 2024-07-01 Davor Hafnar , Jure Demšar

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and…

The recent success of generative AI highlights the crucial role of high-quality human feedback in building trustworthy AI systems. However, the increasing use of large language models (LLMs) by crowdsourcing workers poses a significant…

人工智能 · 计算机科学 2025-11-07 Yichi Zhang , Jinlong Pang , Zhaowei Zhu , Yang Liu

While Large Language Models (LLMs) have achieved remarkable success in formal learning tasks such as mathematics and code generation, they still struggle with the "practical wisdom" and generalizable intelligence, such as strategic…

计算与语言 · 计算机科学 2026-01-12 Nuoyan Lyu , Bingbing Xu , Weihao Meng , Yige Yuan , Yang Zhang , Zhiyong Huang , Tat-Seng Chua , Huawei Shen

Software privacy provides the ability to limit data access to unauthorized parties. Privacy is achieved through different means, such as implementing GDPR into software applications. However, previous research revealed that the lack of poor…

密码学与安全 · 计算机科学 2022-11-08 Abdulrahman Hassan Alhazmi , Mumtaz Abdul Hameed , Nalin Asanka Gamagedara Arachchilage

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

软件工程 · 计算机科学 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

Today's Web of Data is noisy. Linked Data often needs extensive preprocessing to enable efficient use of heterogeneous resources. While consistent and valid data provides the key to efficient data processing and aggregation we are facing…

信息检索 · 计算机科学 2012-04-13 Magnus Knuth , Johannes Hercher , Harald Sack

For a fixed parameter size, the capabilities of large models are primarily determined by the quality and quantity of its training data. Consequently, training datasets now grow faster than the rate at which new data is indexed on the web,…

机器学习 · 计算机科学 2025-09-12 Minqi Jiang , João G. M. Araújo , Will Ellsworth , Sian Gooding , Edward Grefenstette

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

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