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Interactive intelligent systems, i.e., interactive systems that employ AI technologies, are currently present in many parts of our social, public and political life. An issue reoccurring often in the development of these systems is the…

人机交互 · 计算机科学 2019-09-17 Maximilian Mackeprang , Claudia Müller-Birn , Maximilian Timo Stauss

To make informed decisions in natural environments that change over time, humans must update their beliefs as new observations are gathered. Studies exploring human inference as a dynamical process that unfolds in time have focused on…

神经元与认知 · 定量生物学 2022-03-03 Arthur Prat-Carrabin , Robert C. Wilson , Jonathan D. Cohen , Rava Azeredo da Silveira

Optimal feedback control (OFC) is a theory from the motor control literature that explains how humans move their body to achieve a certain goal, e.g., pointing with the finger. OFC is based on the assumption that humans aim to control their…

人机交互 · 计算机科学 2022-04-21 Florian Fischer , Arthur Fleig , Markus Klar , Jörg Müller

In performative prediction, the deployment of a predictive model triggers a shift in the data distribution. As these shifts are typically unknown ahead of time, the learner needs to deploy a model to get feedback about the distribution it…

机器学习 · 计算机科学 2022-07-19 Meena Jagadeesan , Tijana Zrnic , Celestine Mendler-Dünner

Bayesian persuasion studies how an informed sender should influence beliefs of rational receivers who take decisions through Bayesian updating of a common prior. We focus on the online Bayesian persuasion framework, in which the sender…

计算机科学与博弈论 · 计算机科学 2023-03-03 Martino Bernasconi , Matteo Castiglioni , Andrea Celli , Alberto Marchesi , Nicola Gatti , Francesco Trovò

Human preference evaluations are widely used to compare generative models, yet it remains unclear how many judgments are required to reliably detect small improvements. We show that when preference signal is diffuse across prompts (i.e.,…

计算与语言 · 计算机科学 2026-01-16 Wilson Y. Lee

In online exploration systems where users with fixed preferences repeatedly arrive, it has recently been shown that O(1), i.e., bounded regret, can be achieved when the system is modeled as a linear contextual bandit. This result may be of…

机器学习 · 计算机科学 2023-07-03 Enoch Hyunwook Kang , P. R. Kumar

Applications designed for entertainment and other non-instrumental purposes are challenging to optimize because the relationships between system parameters and user experience can be unclear. Ideally, we would crowdsource these design…

人机交互 · 计算机科学 2022-04-26 Alan Medlar , Jing Li , Yang Liu , Dorota Glowacka

Learning the preferences of a human improves the quality of the interaction with the human. The number of queries available to learn preferences maybe limited especially when interacting with a human, and so active learning is a must. One…

机器学习 · 计算机科学 2020-02-18 Sriram Gopalakrishnan , Utkarsh Soni

Often user interfaces of theorem proving systems focus on assisting particularly trained and skilled users, i.e., proof experts. As a result, the systems are difficult to use for non-expert users. This paper describes a paper and pencil HCI…

人工智能 · 计算机科学 2009-03-24 Martin Homik , Andreas Meier

Learning from human preferences is important for language models to match human needs and to align with human and social values. Prior works have achieved remarkable successes by learning from human feedback to understand and follow…

机器学习 · 计算机科学 2023-10-19 Hao Liu , Carmelo Sferrazza , Pieter Abbeel

People commonly utilize visualizations not only to examine a given dataset, but also to draw generalizable conclusions about the underlying models or phenomena. Prior research has compared human visual inference to that of an optimal…

人机交互 · 计算机科学 2024-07-25 Ratanond Koonchanok , Michael E. Papka , Khairi Reda

We propose a new online learning model for learning with preference feedback. The model is especially suited for applications like web search and recommender systems, where preference data is readily available from implicit user feedback…

机器学习 · 计算机科学 2011-11-04 Pannagadatta K. Shivaswamy , Thorsten Joachims

Successful design of human-in-the-loop control systems requires appropriate models for human decision makers. Whilst most paradigms adopted in the control systems literature hide the (limited) decision capability of humans, in behavioral…

最优化与控制 · 数学 2020-08-03 Marius Protte , Rene Fahr , Daniel E. Quevedo

Predicting which action (treatment) will lead to a better outcome is a central task in decision support systems. To build a prediction model in real situations, learning from biased observational data is a critical issue due to the lack of…

机器学习 · 统计学 2020-06-11 Akira Tanimoto , Tomoya Sakai , Takashi Takenouchi , Hisashi Kashima

Group Decision-Making (GDM) plays a crucial role in various real-life scenarios where individuals express their opinions in natural language rather than structured numerical values. Traditional GDM approaches often overlook the subjectivity…

人机交互 · 计算机科学 2025-10-16 Adilet Yerkin , Pakizar Shamoi

We consider control in linear time-varying dynamical systems from the perspective of regret minimization. Unlike most prior work in this area, we focus on the problem of designing an online controller which minimizes regret against the best…

机器学习 · 计算机科学 2021-02-03 Gautam Goel , Babak Hassibi

We propose a model of inference and heuristic decision-making in groups that is rooted in the Bayes rule but avoids the complexities of rational inference in partially observed environments with incomplete information, which are…

多智能体系统 · 计算机科学 2016-11-04 M. Amin Rahimian , Ali Jadbabaie

Aligning language models with human preferences through reinforcement learning from human feedback is crucial for their safe and effective deployment. The human preference is typically represented through comparison where one response is…

机器学习 · 计算机科学 2025-07-15 Hoang Anh Just , Ming Jin , Anit Sahu , Huy Phan , Ruoxi Jia

In this work, we study sequential choice bandits with feedback. We propose bandit algorithms for a platform that personalizes users' experience to maximize its rewards. For each action directed to a given user, the platform is given a…

机器学习 · 统计学 2021-01-06 Anshuka Rangi , Massimo Franceschetti , Long Tran-Thanh