相关论文: Novel Approach to Measure Motion-To-Photon and Mou…
The performance of automatic speech recognition (ASR) systems severely degrades when multi-talker speech overlap occurs. In meeting environments, speech separation is typically performed to improve the robustness of ASR systems. Recently,…
While there exist mixnets that can anonymously route large amounts of data packets with end to end latency that can be as low as a second, %making them attractive for a variety of applications, combining this level of performance with…
Video diffusion models have achieved impressive realism and controllability but are limited by high computational demands, restricting their use on mobile devices. This paper introduces the first mobile-optimized video diffusion model.…
To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…
Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand interacting with one object, we address a more generic…
The dispersed fixed-delay Intereferometer (DFDI) method is attractive for its low cost, compact size, and multiobject capability in precision radial-velocity (RV) measurements. The phase shift of fringes of stellar absorption lines is…
Diffusion learning is a framework that endows edge devices with advanced intelligence. By processing and analyzing data locally and allowing each agent to communicate with its immediate neighbors, diffusion effectively protects the privacy…
Augmented Reality/Virtual Reality (AR/VR) glasses are widely foreseen as the next generation computing platform. AR/VR glasses are a complex "system of systems" which must satisfy stringent form factor, computing-, power- and thermal-…
Early visual to auditory substitution devices encode 2D monocular images into sounds while more recent devices use distance information from 3D sensors. This study assesses whether the addition of sound-encoded distance in recent systems…
Wireless sensor networks have been increasingly used for real-time surveillance over large areas. In such applications, it is important to support end-to-end delay constraints for packet deliveries even when the corresponding flows require…
We propose a diarization system, that estimates "who spoke when" based on spatial information, to be used as a front-end of a meeting transcription system running on the signals gathered from an acoustic sensor network (ASN). Although the…
We developed a novel assessment platform with untethered virtual reality, 3-dimensional sounds, and pressure sensing floor mat to help assess the walking balance and negotiation of obstacles given diverse sensory load and/or cognitive load.…
Mobile robots and autonomous vehicles are often required to function in environments where critical position estimates from sensors such as GPS become uncertain or unreliable. Single image visual place recognition (VPR) provides an…
Distributed MIMO and integrated sensing and communication are expected to be key technologies in future wireless systems, enabling reliable, low-latency communication and accurate localization. Dedicated localization solutions must support…
The "metaverse", wherein users can enter virtual worlds to work, study, play, shop, socialize, and entertain, is fast becoming a reality, attracting billions of dollars in investment from companies such as Meta, Microsoft, and Clipo Labs.…
Sound waves cause small vibrations in nearby objects. A few techniques exist in the literature that can extract sound from video. In this paper we study local vibration patterns at different image locations. We show that different locations…
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…
This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides…
Audio-driven portrait animation, which synthesizes realistic videos from reference images using audio signals, faces significant challenges in real-time generation of high-fidelity, temporally coherent animations. While recent…
While speech interaction finds widespread utility within the Extended Reality (XR) domain, conventional vocal speech keyword spotting systems continue to grapple with formidable challenges, including suboptimal performance in noisy…