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A major challenge in the field of education is providing review schedules that present learned items at appropriate intervals to each student so that memory is retained over time. In recent years, attempts have been made to formulate item…

人工智能 · 计算机科学 2021-08-03 Yoshiki Kubotani , Yoshihiro Fukuhara , Shigeo Morishima

Virtual and augmented reality communication platforms are seen as promising modalities for next-generation remote face-to-face interactions. Our study attempts to explore non-verbal communication features in relation to their conversation…

人机交互 · 计算机科学 2019-04-10 Mohammad Keshavarzi , Michael Wu , Michael N. Chin , Robert N. Chin , Allen Y. Yang

The high cost of robotic platforms limits students' ability to gain practical skills directly applicable in real-world scenarios. To address this challenge, this paper presents TARA, a low-cost, 3D-printed robotic arm designed for…

机器人学 · 计算机科学 2025-09-03 Thays Leach Mitre

Traditional medical basic sciences educational approaches follow a one-size-fits-all model, neglecting the diverse learning styles of individual students. I propose an intelligent AI companion which will fill this gap by providing…

计算机与社会 · 计算机科学 2024-09-18 Ritwik Raj Saxena

Virtual learning environments are a useful modality for engaging students in the classroom by affording them a sense of presence and immersion. The motivation of this project was to create an open-source augmented reality electrical circuit…

人机交互 · 计算机科学 2019-08-07 Dana Conard , Blake Vollmer , Corbin Shatto , Hannah Bowman , Sara Kassis

Mixed Reality (MR) and Artificial Intelligence (AI) are increasingly becoming integral parts of our daily lives. Their applications range in fields from healthcare to education to entertainment. MR has opened a new frontier for such fields…

人机交互 · 计算机科学 2024-02-14 Ramez Yousri , Zeyad Essam , Yehia Kareem , Youstina Sherief , Sherry Gamil , Soha Safwat

Virtual Reality enables the exploration of large information spaces. In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual Reality can be challenging. Instead, the input space…

人机交互 · 计算机科学 2020-11-02 Tim Menzner , Travis Gesslein , Alexander Otte , Jens Grubert

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

物理教育 · 物理学 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

Miscommunication and communication challenges between instructors and students represents one of the primary barriers to post-secondary learning. Students often avoid or miss opportunities to ask questions during office hours due to…

计算机与社会 · 计算机科学 2024-02-02 Ramteja Sajja , Yusuf Sermet , David Cwiertny , Ibrahim Demir

Static visualizations have analytic and expressive value. However, many interactive tasks cannot be completed using static visualizations. As datasets grow in size and complexity, static visualizations start losing their analytic and…

人机交互 · 计算机科学 2017-08-07 Taeheon Kim , Bahador Saket , Alex Endert , Blair MacIntyre

Engaging in smooth conversations with others is a crucial social skill. However, differences in knowledge between conversation participants can sometimes hinder effective communication. To tackle this issue, this study proposes a real-time…

人机交互 · 计算机科学 2025-06-23 Yuichiro Fujimoto

The generation of artificial data based on existing observations, known as data augmentation, is a technique used in machine learning to improve model accuracy, generalisation, and to control overfitting. Augmentor is a software package,…

计算机视觉与模式识别 · 计算机科学 2017-08-18 Marcus D. Bloice , Christof Stocker , Andreas Holzinger

The purpose of the study is to justify the expediency of using the Blippar augmented reality browser for professional and practical training of future mechanical engineers. Tasks of the research: to analyze the expediency of using augmented…

计算机与社会 · 计算机科学 2018-07-03 Andrii Striuk , Maryna Rassovytska , Svitlana Shokaliuk

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

人机交互 · 计算机科学 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

Augmented Reality (AR) is increasingly positioned as a tool for knowledge work, providing beneficial affordances such as a virtually limitless display space that integrates digital information with the user's physical surroundings. However,…

人机交互 · 计算机科学 2026-01-30 Yi Fei Cheng , Ari Carden , Hyunsung Cho , Catarina G. Fidalgo , Jonathan Wieland , David Lindlbauer

Computation capabilities of recent mobile devices enable natural feature processing for Augmented Reality (AR). However, mobile AR applications are still faced with scalability and performance challenges. In this paper, we propose CloudAR,…

多媒体 · 计算机科学 2018-05-09 Wenxiao Zhang , Sikun Lin , Farshid Hassani Bijarbooneh , Hao Fei Cheng , And Pan Hui

This paper aims to share the use of Tracker a free open source video analysis and modeling tool that is increasingly used as a pedagogical tool for the effective learning and teaching of Physics for Grade 9 Secondary 3 students in Singapore…

物理教育 · 物理学 2015-03-05 Loo Kang Wee , Tze Kwang Leong

The Arcade Learning Environment (ALE) is a popular platform for evaluating reinforcement learning agents. Much of the appeal comes from the fact that Atari games demonstrate aspects of competency we expect from an intelligent agent and are…

机器学习 · 计算机科学 2019-06-10 Kenny Young , Tian Tian

Neurosurgery requires exceptional precision and comprehensive preoperative planning to ensure optimal patient outcomes. Despite technological advancements, there remains a need for intuitive, accessible tools to enhance surgical preparation…

机器人学 · 计算机科学 2024-11-06 Hon Lung Ho , Yupeng Wang , An Wang , Long Bai , Hongliang Ren

Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for planning, comparison, and assembly tasks that depend on…