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Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

机器学习 · 计算机科学 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

计算机科学中的逻辑 · 计算机科学 2021-01-05 Paul Riggins , David McPherson

We revisit the crucial issue of natural game equivalences, and semantics of game logics based on these. We present reasons for investigating finer concepts of game equivalence than equality of standard powers, though staying short of modal…

计算机科学与博弈论 · 计算机科学 2017-07-28 Johan van Benthem , Nick Bezhanishvili , Sebastian Enqvist

We introduce a refinement of the usual Ehrenfeucht-Fra\"{\i}ss\'e game. The new game will help us make finer distinctions than the traditional one. In particular, it can be used to measure the size formulas needed for expressing a given…

逻辑 · 数学 2012-08-24 Lauri Hella , Jouko Väänänen

Feature-based SPL analysis and family-based model checking have seen rapid development. Many model checking problems can be reduced to two-player games on finite graphs. A prominent example is mu-calculus model checking, which is generally…

计算机科学中的逻辑 · 计算机科学 2020-05-15 Uli Fahrenberg , Axel Legay

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

计算机科学中的逻辑 · 计算机科学 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

Axioms are presented which encapsulate the properties satisfied by categories of games which form the basis of results on full abstraction for PCF and other programming languages, and on full completeness for various logics and type…

计算机科学中的逻辑 · 计算机科学 2014-01-22 Samson Abramsky

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

计算机科学与博弈论 · 计算机科学 2020-03-25 Alexander Weinert

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

计算机科学中的逻辑 · 计算机科学 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

We introduce linear programs encoding regular expressions of finite languages. We show that, given a language, the optimum value of the associated linear program is a lower bound on the size of any regular expression of the language.…

形式语言与自动机理论 · 计算机科学 2017-12-08 Hamoon Mousavi

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

计算机科学中的逻辑 · 计算机科学 2008-12-18 Samuel Mimram

Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…

计算机科学中的逻辑 · 计算机科学 2019-09-18 Tom van Dijk

To verify the robustness of a program or protocol, it is common in the computer science community to rely on the theoretical framework of game theory. In particular, if one seeks to enforce a desired property, or specification, despite an…

计算机科学与博弈论 · 计算机科学 2026-05-20 Léonard Brice

While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation…

计算与语言 · 计算机科学 2024-12-12 Sherzod Hakimov , Yerkezhan Abdullayeva , Kushal Koshti , Antonia Schmidt , Yan Weiser , Anne Beyer , David Schlangen

In this paper, we generalize modal $\mu$-calculus to the non-distributive (lattice-based) modal $\mu$-calculus and formalize some scenarios regarding categorization using it. We also provide a game semantics for the developed logic. The…

We investigate quantitative extensions of modal logic and the modal mu-calculus, and study the question whether the tight connection between logic and games can be lifted from the qualitative logics to their quantitative counterparts. It…

计算机科学中的逻辑 · 计算机科学 2008-02-21 Diana Fischer , Erich Grädel , Lukasz Kaiser

We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…

计算机科学中的逻辑 · 计算机科学 2015-03-20 Anuj Dawar , Bjarki Holm

This paper revisits the well-established relationship between the modal mu calculus and parity games to show that it is even more robust than previously known. It addresses the question of whether the descriptive complexity of modal mu…

计算机科学中的逻辑 · 计算机科学 2017-09-08 Karoliina Lehtinen

In experimental applications of bounded-reasoning models, behavior is often summarized by distributions of "levels". We argue that such summaries conflate two conceptually distinct dimensions: a player's type, capturing beliefs about what…

理论经济学 · 经济学 2026-04-15 Shuige Liu , Gabriel Ziegler

In this chapter we survey two topics that have recently been investigated in frame theory. First, we give an overview of the class of scalable frames. These are (finite) frames with the property that each frame vector can be rescaled in…

泛函分析 · 数学 2016-01-19 Kasso A. Okoudjou
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