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Video analytics pipelines have steadily shifted to edge deployments to reduce bandwidth overheads and privacy violations, but in doing so, face an ever-growing resource tension. Most notably, edge-box GPUs lack the memory needed to…

分布式、并行与集群计算 · 计算机科学 2022-05-06 Arthi Padmanabhan , Neil Agarwal , Anand Iyer , Ganesh Ananthanarayanan , Yuanchao Shu , Nikolaos Karianakis , Guoqing Harry Xu , Ravi Netravali

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Graphics rendering that builds on machine learning and radiance fields is gaining significant attention due to its outstanding quality and speed in generating photorealistic images from novel viewpoints. However, prior work has primarily…

图形学 · 计算机科学 2025-02-25 Junseo Lee , Jaisung Kim , Junyong Park , Jaewoong Sim

In real-time rendering, a 3D scene is modelled with meshes of triangles that the GPU projects to the screen. They are discretized by sampling each triangle at regular space intervals to generate fragments which are then added texture and…

硬件体系结构 · 计算机科学 2022-02-23 Martí Anglada , Enrique de Lucas , Joan-Manuel Parcerisa , Juan L. Aragón , Antonio González

Ptychography is a popular microscopic imaging modality for many scientific discoveries and sets the record for highest image resolution. Unfortunately, the high image resolution for ptychographic reconstruction requires significant amount…

图像与视频处理 · 电气工程与系统科学 2022-12-19 Xiao Wang , Aristeidis Tsaris , Debangshu Mukherjee , Mohamed Wahib , Peng Chen , Mark Oxley , Olga Ovchinnikova , Jacob Hinkle

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

图形学 · 计算机科学 2025-08-14 Yitian Yuan , Qianyue He

3D Gaussian Splatting (3DGS) has vastly advanced the pace of neural rendering, but it remains computationally demanding on today's mobile SoCs. To address this challenge, we propose Lumina, a hardware-algorithm co-designed system, which…

硬件体系结构 · 计算机科学 2025-06-09 Yu Feng , Weikai Lin , Yuge Cheng , Zihan Liu , Jingwen Leng , Minyi Guo , Chen Chen , Shixuan Sun , Yuhao Zhu

Industrial anomaly detection is an important task within computer vision with a wide range of practical use cases. The small size of anomalous regions in many real-world datasets necessitates processing the images at a high resolution. This…

计算机视觉与模式识别 · 计算机科学 2024-04-10 Blaž Rolih , Dick Ameln , Ashwin Vaidya , Samet Akcay

We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…

图形学 · 计算机科学 2020-07-02 Zhenghai Chen , Tiow-Seng Tan , Hong-Yang Ong

3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices…

硬件体系结构 · 计算机科学 2025-10-10 Leshu Li , Jiayin Qin , Jie Peng , Zishen Wan , Huaizhi Qu , Ye Han , Pingqing Zheng , Hongsen Zhang , Yu Cao , Tianlong Chen , Yang Katie Zhao

Heterogeneous architectures can deliver higher performance and energy efficiency than symmetric counterparts by using multiple architectures tuned to different types of workloads. While previous works focused on CPUs, this work extends the…

硬件体系结构 · 计算机科学 2026-02-02 Aurora Tomás , Juan Luis Aragón , Joan Manuel Parcerisa , Antonio González

This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is…

计算机视觉与模式识别 · 计算机科学 2023-03-16 Sara Rojas , Jesus Zarzar , Juan Camilo Perez , Artsiom Sanakoyeu , Ali Thabet , Albert Pumarola , Bernard Ghanem

Temporal Interaction Graphs (TIGs) are widely employed to model intricate real-world systems such as financial systems and social networks. To capture the dynamism and interdependencies of nodes, existing TIG embedding models need to…

机器学习 · 计算机科学 2023-09-12 Xi Chen , Yongxiang Liao , Yun Xiong , Yao Zhang , Siwei Zhang , Jiawei Zhang , Yiheng Sun

Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

图形学 · 计算机科学 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

Redundancy identification is an important step of the design flow that typically follows logic synthesis and optimization. In addition to reducing circuit area, power consumption, and delay, redundancy removal also improves testability. All…

数据结构与算法 · 计算机科学 2015-03-24 Maxim Teslenko , Elena Dubrova

Computational fluid dynamic simulations often produce large clusters of finite elements with non-trivial, non-convex boundaries and uneven distributions among compute nodes, posing challenges to compositing during interactive volume…

Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; however, they are more demanding than traditional desktop applications and require a wired connection to desktops in order to enjoy maximum…

图形学 · 计算机科学 2023-03-30 Ville Cantory , Nathan Ringo

The strategy of using CUDA-compatible GPUs as a parallel computation solution to improve the performance of programs has been more and more widely approved during the last two years since the CUDA platform was released. Its benefit extends…

分布式、并行与集群计算 · 计算机科学 2010-01-12 Chang Xu , Steven R. Kirk , Samantha Jenkins

We present a Pseudo-Transient Topology Optimization (PeTTO) approach that can leverage graphics processing units (GPUs) to efficiently solve single-material and multi-material topology optimization problems. By integrating PeTTO with phase…

数值分析 · 数学 2025-09-10 Mingyuan Yang , Qian Yu , Chao Yang

Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than…

图形学 · 计算机科学 2024-03-19 Vasco Costa , João M. Pereira , Joaquim Jorge
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