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Adjacent GEMM problems that differ by a single 128-element step in N can show 30% different throughput on the same GPU. This pervasive performance ruggedness - invisible to roofline analysis and peak-FLOPs intuition, yet dominant for every…

性能 · 计算机科学 2026-05-29 Aditya Chatterjee

In this work, we survey the role of GPUs in real-time systems. Originally designed for parallel graphics workloads, GPUs are now widely used in time-critical applications such as machine learning, autonomous vehicles, and robotics due to…

Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery life, while…

图形学 · 计算机科学 2018-08-01 Yunjin Zhang , Marta Ortin , Victor Arellano , Rui Wang , Diego Gutierrez , Hujun Bao

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time…

图形学 · 计算机科学 2025-12-05 Xiaotong Huang , He Zhu , Zihan Liu , Weikai Lin , Xiaohong Liu , Zhezhi He , Jingwen Leng , Minyi Guo , Yu Feng

Denoising is a core operation in modern video pipelines. In codecs, in-loop filters suppress sensor noise and quantisation artefacts to improve rate-distortion performance; in cinema post-production, denoisers are used for restoration,…

图像与视频处理 · 电气工程与系统科学 2025-10-07 Changhong Li , Clément Bled , Rosa Fernandez , Shreejith Shanker

We propose a simple yet effective neural network-based framework for global illumination rendering. Recently, rendering techniques that learn neural radiance caches by minimizing the difference (i.e., residual) between the left and right…

计算机视觉与模式识别 · 计算机科学 2024-10-15 In-Young Cho , Jaewoong Cho

This work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in…

计算机视觉与模式识别 · 计算机科学 2024-08-16 Chaojie Ji , Yufeng Li , Yiyi Liao

In recent years graphical processing units (GPUs) have become a powerful tool in scientific computing. Their potential to speed up highly parallel applications brings the power of high performance computing to a wider range of users.…

分布式、并行与集群计算 · 计算机科学 2017-04-26 Uldis Locans , Andreas Adelmann , Andreas Suter , Jannis Fischer , Werner Lustermann , Gunther Dissertori , Qiulin Wang

Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users frequently encounter scenes where only a small portion is…

图形学 · 计算机科学 2024-06-25 Bing Xu , Tzu-Mao Li , Iliyan Georgiev , Trevor Hedstrom , Ravi Ramamoorthi

This paper tackles the problem of real-time semantic segmentation of high definition videos using a hybrid GPU / CPU approach. We propose an Efficient Video Segmentation(EVS) pipeline that combines: (i) On the CPU, a very fast optical flow…

计算机视觉与模式识别 · 计算机科学 2019-12-30 Matthieu Paul , Christoph Mayer , Luc Van Gool , Radu Timofte

This paper presents a comprehensive study of interactive rendering techniques for large 3D line sets with transparency. The rendering of transparent lines is widely used for visualizing trajectories of tracer particles in flow fields.…

图形学 · 计算机科学 2020-08-03 Michael Kern , Christoph Neuhauser , Torben Maack , Mengjiao Han , Will Usher , Rüdiger Westermann

Graph representation is a powerful abstraction of real-world objects and relations. Computing the Graph Edit Distance (GED) between graphs is critical in domains such as bioinformatics, machine learning, and pattern recognition. GED…

分布式、并行与集群计算 · 计算机科学 2026-05-05 Adel Dabah , Andreas Herten

Fine-grained workload and resource balancing is the key to high performance for regular and irregular computations on the GPUs. In this dissertation, we conduct an extensive survey of existing load-balancing techniques to build an…

分布式、并行与集群计算 · 计算机科学 2022-12-20 Muhammad Osama

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

人工智能 · 计算机科学 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

Large scale-free graphs are famously difficult to process efficiently: the skewed vertex degree distribution makes it difficult to obtain balanced partitioning. Our research instead aims to turn this into an advantage by partitioning the…

分布式、并行与集群计算 · 计算机科学 2015-10-05 Scott Sallinen , Abdullah Gharaibeh , Matei Ripeanu

In order to satisfy timing constraints, modern real-time applications require massively parallel accelerators such as General Purpose Graphic Processing Units (GPGPUs). Generation after generation, the number of computing clusters made…

分布式、并行与集群计算 · 计算机科学 2021-05-24 Houssam-Eddine Zahaf , Ignacio Sanudo Olmedo , Jayati Singh , Nicola Capodieci , Sebastien Faucou

Edge computing is being widely used for video analytics. To alleviate the inherent tension between accuracy and cost, various video analytics pipelines have been proposed to optimize the usage of GPU on edge nodes. Nonetheless, we find that…

计算机视觉与模式识别 · 计算机科学 2022-07-04 Yan Lu , Shiqi Jiang , Ting Cao , Yuanchao Shu

While graph-based dynamic programming (DP) is a cornerstone of genomics and network analytics, its efficiency is hampered by fundamentally conflicting computational patterns. Matrix-centric DP drives regular, compute-bound network…

硬件体系结构 · 计算机科学 2026-04-20 Yanru Chen , Runyang Tian , Zheyu Li , Mahbod Afarin , Weihong Xu , Tajana Rosing

Neural radiance fields (NeRF) have transformed 3D reconstruction and rendering, facilitating photorealistic image synthesis from sparse viewpoints. This work introduces an explicit data reuse neural rendering (EDR-NR) architecture, which…

Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues.…

图形学 · 计算机科学 2025-09-09 Seonghun Oh , Xiaodi Yuan , Xinyue Wei , Ruoxi Shi , Fanbo Xiang , Minghua Liu , Hao Su