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相关论文: Filtering Procedures for Sensor Data in Basketball

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Data mining is a new concept & an exploration and analysis of large data sets, in order to discover meaningful patterns and rules. Many organizations are now using the data mining techniques to find out meaningful patterns from the…

数据库 · 计算机科学 2011-12-20 Tejaswini Hilage , R. V. Kulkarni

The success rate of a basketball shot may be higher at locations where a player makes more shots. For a marked spatial point process, this means that the mark and the intensity are associated. We propose a Bayesian joint model for the mark…

应用统计 · 统计学 2023-02-02 Jieying Jiao , Guanyu Hu , Jun Yan

We consider a two player game, where a first player has to install a surveillance system within an admissible region. The second player needs to enter the the monitored area, visit a target region, and then leave the area, while minimizing…

最优化与控制 · 数学 2017-04-13 Jean-Marie Mirebeau , Johann Dreo

With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces…

计算机视觉与模式识别 · 计算机科学 2022-08-18 Gabriel Van Zandycke , Vladimir Somers , Maxime Istasse , Carlo Del Don , Davide Zambrano

Soccer analytics is attracting increasing interest in academia and industry, thanks to the availability of data that describe all the spatio-temporal events that occur in each match. These events (e.g., passes, shots, fouls) are collected…

计算机视觉与模式识别 · 计算机科学 2020-07-14 Danilo Sorano , Fabio Carrara , Paolo Cintia , Fabrizio Falchi , Luca Pappalardo

Professional team sports provide an excellent domain for studying the dynamics of social competitions. These games are constructed with simple, well-defined rules and payoffs that admit a high-dimensional set of possible actions and…

数据分析、统计与概率 · 物理学 2016-06-17 Leto Peel , Aaron Clauset

Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…

Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the…

计算机视觉与模式识别 · 计算机科学 2017-10-03 Marco Godi , Paolo Rota , Francesco Setti

Wearable devices and sensors have recently become a popular way to collect data, especially in the health sciences. The use of sensors allows patients to be monitored over a period of time with a high observation frequency. Due to the…

统计方法学 · 统计学 2024-10-16 Nihan Acar-Denizli , Pedro Delicado

In the era of big data and Internet of things, massive sensor data are gathered with Internet of things. Quantity of data captured by sensor networks are considered to contain highly useful and valuable information. However, for a variety…

分布式、并行与集群计算 · 计算机科学 2017-03-10 Sai Xie , Zhe Chen

In a soccer game, the information provided by detecting and tracking brings crucial clues to further analyze and understand some tactical aspects of the game, including individual and team actions. State-of-the-art tracking algorithms…

计算机视觉与模式识别 · 计算机科学 2020-11-23 Samuel Hurault , Coloma Ballester , Gloria Haro

An increasing amount of processes are becoming automated for increased efficiency and safety. Common examples are in automotive, industrial control systems or healthcare. Automation usually relies on a network of sensors to provide key data…

密码学与安全 · 计算机科学 2021-08-10 Raoul Guiazon

Predicting athletes' performance has relied mostly on statistical data. Besides the traditional data, various types of data, including video, have become available. However, it is challenging to use them for deep learning, especially when…

人机交互 · 计算机科学 2023-04-07 Jaeyoun You , Jinhan Choi , Ho-Jae Shin , Bongwon Suh

Many successful games rely heavily on data analytics to understand players and inform design. Popular methodologies focus on machine learning and statistical analysis of aggregated data. While effective in extracting information regarding…

Most existing action quality assessment methods rely on the deep features of an entire video to predict the score, which is less reliable due to the non-transparent inference process and poor interpretability. We argue that understanding…

计算机视觉与模式识别 · 计算机科学 2022-04-08 Jinglin Xu , Yongming Rao , Xumin Yu , Guangyi Chen , Jie Zhou , Jiwen Lu

Many works in the domain of artificial intelligence in games focus on board or video games due to the ease of reimplementing their mechanics. Decision-making problems in real-world sports share many similarities to such domains.…

人工智能 · 计算机科学 2024-08-13 Carlo Nübel , Alexander Dockhorn , Sanaz Mostaghim

Knowing if a user is a buyer vs window shopper solely based on clickstream data is of crucial importance for ecommerce platforms seeking to implement real-time accurate NBA (next best action) policies. However, due to the low frequency of…

信息检索 · 计算机科学 2019-07-02 Luca Bigon , Giovanni Cassani , Ciro Greco , Lucas Lacasa , Mattia Pavoni , Andrea Polonioli , Jacopo Tagliabue

It is customary for researchers and practitioners to fit linear models in order to predict NBA player's salary based on the players' performance on court. On the contrary, we focus on the players salary share (with regards to the team…

应用统计 · 统计学 2022-02-07 Ioanna Papadaki , Michail Tsagris

Classifying player actions from soccer videos is a challenging problem, which has become increasingly important in sports analytics over the years. Most state-of-the-art methods employ highly complex offline networks, which makes it…

计算机视觉与模式识别 · 计算机科学 2023-07-26 Sarosij Bose , Saikat Sarkar , Amlan Chakrabarti

Automatically generating a summary of sports video poses the challenge of detecting interesting moments, or highlights, of a game. Traditional sports video summarization methods leverage editing conventions of broadcast sports video that…

计算机视觉与模式识别 · 计算机科学 2018-04-16 Antonio Tejero-de-Pablos , Yuta Nakashima , Tomokazu Sato , Naokazu Yokoya , Marko Linna , Esa Rahtu