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Sequential patterns play an important role in building modern recommender systems. To this end, several recommender systems have been built on top of Markov Chains and Recurrent Models (among others). Although these sequential models have…

信息检索 · 计算机科学 2019-08-28 An Yan , Shuo Cheng , Wang-Cheng Kang , Mengting Wan , Julian McAuley

The majority of recommender systems are designed to recommend items (such as movies and products) to users. We focus on the problem of recommending buyers to sellers which comes with new challenges: (1) constraints on the number of…

社会与信息网络 · 计算机科学 2014-06-16 Cheng Chen , Lan Zheng , Venkatesh Srinivasan , Alex Thomo , Kui Wu , Anthony Sukow

Blackjack or "21" is a popular card-based game of chance and skill. The objective of the game is to win by obtaining a hand total higher than the dealer's without exceeding 21. The ideal blackjack strategy will maximize financial return in…

人工智能 · 计算机科学 2023-08-16 Avish Buramdoyal , Tim Gebbie

Collaborative filtering has been largely used to advance modern recommender systems to predict user preference. A key component in collaborative filtering is representation learning, which aims to project users and items into a low…

信息检索 · 计算机科学 2021-02-15 Gang Wang , Ziyi Guo , Xiang Li , Dawei Yin , Shuai Ma

In this paper, we develop a recommender system for a game that suggests potential items to players based on their interactive behaviors to maximize revenue for the game provider. Our approach is built on a reinforcement learning-based…

人工智能 · 计算机科学 2021-11-18 Hung Nguyen , Minh Nguyen , Long Pham , Jennifer Adorno Nieves

The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

人工智能 · 计算机科学 2019-03-06 Jiang Rong , Tao Qin , Bo An

In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where…

概率论 · 数学 2021-07-20 Persi Diaconis , Ron Graham , Sam Spiro

Reinforcement learning-based recommender systems have recently gained popularity. However, the design of the reward function, on which the agent relies to optimize its recommendation policy, is often not straightforward. Exploring the…

信息检索 · 计算机科学 2023-08-29 Siyu Wang , Xiaocong Chen , Dietmar Jannach , Lina Yao

The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds.…

软件工程 · 计算机科学 2016-11-28 A. W. Roscoe

In this work, we presented a study regarding two important aspects of evolving feature-based game evaluation functions: the choice of genome representation and the choice of opponent used to test the model. We compared three…

人工智能 · 计算机科学 2021-05-05 Radosław Miernik , Jakub Kowalski

Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

计算机科学中的逻辑 · 计算机科学 2022-10-07 Rose Bohrer , André Platzer

Deep learning-based recommendation systems (e.g., DLRMs) are widely used AI models to provide high-quality personalized recommendations. Training data used for modern recommendation systems commonly includes categorical features taking on…

信息检索 · 计算机科学 2026-01-06 Gopi Krishna Jha , Anthony Thomas , Nilesh Jain , Sameh Gobriel , Tajana Rosing , Ravi Iyer

Conversational and question-based recommender systems have gained increasing attention in recent years, with users enabled to converse with the system and better control recommendations. Nevertheless, research in the field is still limited,…

信息检索 · 计算机科学 2020-06-01 Jie Zou , Yifan Chen , Evangelos Kanoulas

We develop a generic computational model that can be used effectively for establishing the existence of winning strategies for concrete finite combinatorial games. Our modelling is (equational) logic-based involving advanced techniques from…

计算机科学中的逻辑 · 计算机科学 2025-12-12 Răzvan Diaconescu

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

组合数学 · 数学 2023-07-11 Anders Martinsson

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

计算机科学与博弈论 · 计算机科学 2020-03-25 Alexander Weinert

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

人工智能 · 计算机科学 2021-04-08 Stefan Edelkamp

In this work we propose a planning and acting architecture endowed with a module which learns to select subgoals with Deep Q-Learning. This allows us to decrease the load of a planner when faced with scenarios with real-time restrictions.…

人工智能 · 计算机科学 2024-06-24 Carlos Núñez-Molina , Juan Fernández-Olivares , Raúl Pérez

In this paper, we propose a recommendation framework named Cayley-Dickson Recommender. We introduce Cayley-Dickson construction which uses a recursive process to define hypercomplex algebras and their mathematical operations. We also design…

信息检索 · 计算机科学 2022-01-19 Anchen Li , Bo Yang , Huan Huo , Farookh Hussain

Efficient index structures for fast approximate nearest neighbor queries are required in many applications such as recommendation systems. In high-dimensional spaces, many conventional methods suffer from excessive usage of memory and slow…