相关论文: Estimating Gradual-Emotional Behavior in One-Minut…
This short paper describes our solution to the 2018 IEEE World Congress on Computational Intelligence One-Minute Gradual-Emotional Behavior Challenge, whose goal was to estimate continuous arousal and valence values from short videos. We…
The continuous dimensional emotion modelled by arousal and valence can depict complex changes of emotions. In this paper, we present our works on arousal and valence predictions for One-Minute-Gradual (OMG) Emotion Challenge. Multimodal…
This paper addresses the problem of automatic emotion recognition in the scope of the One-Minute Gradual-Emotional Behavior challenge (OMG-Emotion challenge). The underlying objective of the challenge is the automatic estimation of emotion…
This paper presents our approach to the One-Minute Gradual-Emotion Recognition (OMG-Emotion) Challenge, focusing on dimensional emotion recognition through visual analysis of the provided emotion videos. The approach is based on a…
In this paper, we comprehensively describe the methodology of our submissions to the One-Minute Gradual-Emotion Behavior Challenge 2018.
This paper is the basis paper for the accepted IJCNN challenge One-Minute Gradual-Emotion Recognition (OMG-Emotion) by which we hope to foster long-emotion classification using neural models for the benefit of the IJCNN community. The…
In this report we described our approach achieves $53\%$ of unweighted accuracy over $7$ emotions and $0.05$ and $0.09$ mean squared errors for arousal and valence in OMG emotion recognition challenge. Our results were obtained with…
This paper describes audEERING's submissions as well as additional evaluations for the One-Minute-Gradual (OMG) emotion recognition challenge. We provide the results for audio and video processing on subject (in)dependent evaluations. On…
This paper describes the UMONS solution for the OMG-Emotion Challenge. We explore a context-dependent architecture where the arousal and valence of an utterance are predicted according to its surrounding context (i.e. the preceding and…
The integration of information across multiple modalities and across time is a promising way to enhance the emotion recognition performance of affective systems. Much previous work has focused on instantaneous emotion recognition. The 2018…
The proposed model is only for the audio module. All videos in the OMG Emotion Dataset are converted to WAV files. The proposed model makes use of semi-supervised learning for the emotion recognition. A GAN is trained with unsupervised…
Human emotions recognization contributes to the development of human-computer interaction. The machines understanding human emotions in the real world will significantly contribute to life in the future. This paper will introduce the…
Recognizing faces and their underlying emotions is an important aspect of biometrics. In fact, estimating emotional states from faces has been tackled from several angles in the literature. In this paper, we follow the novel route of using…
In this paper, we consider the problem of real-time video-based facial emotion analytics, namely, facial expression recognition, prediction of valence and arousal and detection of action unit points. We propose the novel frame-level emotion…
Emotion recognition in videos is a pivotal task in affective computing, where identifying subtle psychological states such as Ambivalence and Hesitancy holds significant value for behavioral intervention and digital health. Ambivalence and…
We consider the task of dimensional emotion recognition on video data using deep learning. While several previous methods have shown the benefits of training temporal neural network models such as recurrent neural networks (RNNs) on…
Obtaining viewer responses from videos can be useful for creators and streaming platforms to analyze the video performance and improve the future user experience. In this report, we present our method for 2021 Evoked Expression from Videos…
We study the problem of facial analysis in videos. We propose a novel weakly supervised learning method that models the video event (expression, pain etc.) as a sequence of automatically mined, discriminative sub-events (eg. onset and…
This paper presents a novel CNN-RNN based approach, which exploits multiple CNN features for dimensional emotion recognition in-the-wild, utilizing the One-Minute Gradual-Emotion (OMG-Emotion) dataset. Our approach includes first…
We study the problem of video classification for facial analysis and human action recognition. We propose a novel weakly supervised learning method that models the video as a sequence of automatically mined, discriminative sub-events (eg.…