中文
相关论文

相关论文: Active Learning for Out-of-class Activities by Usi…

200 篇论文

Student engagement is a key construct for learning and teaching. While most of the literature explored the student engagement analysis on computer-based settings, this paper extends that focus to classroom instruction. To best examine…

计算机视觉与模式识别 · 计算机科学 2024-10-28 Ömer Sümer , Patricia Goldberg , Sidney D'Mello , Peter Gerjets , Ulrich Trautwein , Enkelejda Kasneci

The rise of process data availability has recently led to the development of data-driven learning approaches. However, most of these approaches restrict the use of the learned model to predict the future of ongoing process executions. The…

In this paper I describe an in-class discussion activity aimed at helping elementary education majors in a physical science course think about issues surrounding the inclusion of "Intelligent Design" in public school science standards. I…

物理教育 · 物理学 2008-02-22 Brian C. Thomas

Due to their characteristics, millennials prefer learning-by-doing and social learning, such as project-based learning. However, software development projects require not only technical skills but also creativity; Design Thinking can serve…

计算机与社会 · 计算机科学 2018-03-29 Yen Dieu Pham , Davide Fucci , Walid Maalej

Continual learning strives to ensure stability in solving previously seen tasks while demonstrating plasticity in a novel domain. Recent advances in continual learning are mostly confined to a supervised learning setting, especially in NLP…

机器学习 · 计算机科学 2024-06-03 Stella Ho , Ming Liu , Shang Gao , Longxiang Gao

To investigate the detection of students' behavioral engagement (On-Task vs. Off-Task), we propose a two-phase approach in this study. In Phase 1, contextual logs (URLs) are utilized to assess active usage of the content platform. If there…

计算机与社会 · 计算机科学 2019-01-21 Eda Okur , Nese Alyuz , Sinem Aslan , Utku Genc , Cagri Tanriover , Asli Arslan Esme

Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…

人机交互 · 计算机科学 2022-10-17 Arnab Sen Sharma , Mohammad Ruhul Amin , Muztaba Fuad

This article describes how the author successfully adapted techniques drawn from the literature on active learning for use in a graduate-level course on quantum field theory. Students completed readings and online questions ahead of each…

物理教育 · 物理学 2021-02-25 G. Peter Lepage

Temporary school closures caused by the Covid-19 pandemic have posed new challenges for many teachers and students worldwide. Especially the abrupt shift to online distance learning posed many obstacles to be overcome and it particularly…

计算机与社会 · 计算机科学 2021-05-21 Christian Giang , Lucio Negrini

In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns,…

人机交互 · 计算机科学 2015-01-06 S. Thuseethan , S. Kuhanesan

We carried out a qualitative study to identify the "missing pieces" in current computing devices and technologies that are preventing people from eliminating paper from their lives. Most of the existing literature has looked into the work…

人机交互 · 计算机科学 2016-11-11 Joey Chakraborty

E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of…

计算机与社会 · 计算机科学 2022-01-19 Huansheng Ning , Hang Wang , Wenxi Wang , Xiaozhen Ye , Jianguo Ding , Per Backlund

Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…

计算机与社会 · 计算机科学 2021-04-20 Vasilis Gkogkidis , Nicholas Dacre

App Planner is an interactive support tool for K-12 students, designed to assist in creating mobile applications. By utilizing generative AI, App Planner helps students articulate the problem and solution through guided conversations via a…

人机交互 · 计算机科学 2024-04-30 David Kim , Prerna Ravi , Randi Williams , Daeun Yoo

Generative Artificial Intelligence (GAI) can be seen as a double-edged weapon in education. Indeed, it may provide personalized, interactive and empowering pedagogical sequences that could favor students' intrinsic motivation, active…

计算机与社会 · 计算机科学 2023-11-13 Rania Abdelghani , Hélène Sauzéon , Pierre-Yves Oudeyer

Models can fail in unpredictable ways during deployment due to task ambiguity, when multiple behaviors are consistent with the provided training data. An example is an object classifier trained on red squares and blue circles: when…

机器学习 · 计算机科学 2022-04-20 Alex Tamkin , Dat Nguyen , Salil Deshpande , Jesse Mu , Noah Goodman

Active learning is the iterative construction of a classification model through targeted labeling, enabling significant labeling cost savings. As most research on active learning has been carried out before transformer-based language models…

计算与语言 · 计算机科学 2022-03-22 Christopher Schröder , Andreas Niekler , Martin Potthast

Interest in K-12 AI Literacy education has surged in the past year, yet large-scale learning data remains scarce despite considerable efforts in developing learning materials and running summer programs. To make larger scale dataset…

人机交互 · 计算机科学 2024-12-20 Ruiwei Xiao , Ying-Jui Tseng , Hanqi Li , Hsuan Nieu , Guanze Liao , John Stamper , Kenneth Koedinger

We demonstrate how students' use of modeling can be examined and assessed using student notebooks collected from an upper-division electronics lab course. The use of models is a ubiquitous practice in undergraduate physics education, but…

物理教育 · 物理学 2017-02-15 Jacob T. Stanley , Weifeng Su , H. J. Lewandowski

Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…

人机交互 · 计算机科学 2019-10-14 Andreas Mallas , Michalis Xenos