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Axioms are presented which encapsulate the properties satisfied by categories of games which form the basis of results on full abstraction for PCF and other programming languages, and on full completeness for various logics and type…

计算机科学中的逻辑 · 计算机科学 2014-01-22 Samson Abramsky

This paper introduces semi-competitive differential game logic dGLsc, which enables verification of safety-critical applications that involve interactions between two agents. In dGLsc, these interactions are specified as games on hybrid…

计算机科学中的逻辑 · 计算机科学 2026-01-30 Julia Butte , André Platzer

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

人工智能 · 计算机科学 2017-04-07 Rocco Tripodi , Marcello Pelillo

We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the…

逻辑 · 数学 2020-05-22 Lauri Hella , Antti Kuusisto , Raine Rönnholm

We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the…

计算机科学中的逻辑 · 计算机科学 2020-09-24 Lauri Hella , Antti Kuusisto , Raine Rönnholm

In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…

计算机科学中的逻辑 · 计算机科学 2014-04-15 Davi Romero de Vasconcelos , Edward Hermann Haeusler

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

计算机科学中的逻辑 · 计算机科学 2015-08-11 Keehang Kwon

Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational…

计算机科学中的逻辑 · 计算机科学 2013-12-05 Samson Abramsky , Radha Jagadeesan

Many problems can be viewed as games, where one or more agents try to ensure that certain objectives hold no matter the behavior from the environment and other agents. In recent years, a number of logical formalisms have been proposed for…

计算机科学中的逻辑 · 计算机科学 2020-02-07 Munyque Mittelmann , Laurent Perrussel

Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…

计算机科学中的逻辑 · 计算机科学 2024-10-01 Catalin Dima , Mariem Hammami , Youssouf Oualhadj , Régine Laleau

This article presents a new game semantics for Martin-L\"of type theory (MLTT), in which each game is equipped with selected isomorphism strategies that represent (computational) proofs for (intensional) equality between strategies on the…

计算机科学中的逻辑 · 计算机科学 2017-05-04 Norihiro Yamada

In this paper, we generalize modal $\mu$-calculus to the non-distributive (lattice-based) modal $\mu$-calculus and formalize some scenarios regarding categorization using it. We also provide a game semantics for the developed logic. The…

Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…

计算机科学中的逻辑 · 计算机科学 2017-09-05 Helle Hvid Hansen , Clemens Kupke , Johannes Marti , Yde Venema

A classic model to study strategic decision making in multi-agent systems is the normal-form game. This model can be generalised to allow for an infinite number of pure strategies leading to continuous games. Multi-objective normal-form…

计算机科学与博弈论 · 计算机科学 2023-03-02 Willem Röpke , Carla Groenland , Roxana Rădulescu , Ann Nowé , Diederik M. Roijers

This position paper argues that machine learning for scientific discovery should shift from inductive pattern recognition to axiom-based reasoning. We propose a game design framework in which scientific inquiry is recast as a rule-evolving…

计算工程、金融与科学 · 计算机科学 2025-09-09 Pingchuan Ma , Benjamin Tod Jones , Tsun-Hsuan Wang , Minghao Guo , Michal Piotr Lipiec , Chuang Gan , Wojciech Matusik

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

人工智能 · 计算机科学 2014-07-22 Dongmo Zhang , Michael Thielsher

In this paper, we present an explicit substitution calculus which distinguishes between ordinary bound variables and meta-variables. Its typing discipline is derived from contextual modal type theory. We first present a dependently typed…

计算机科学中的逻辑 · 计算机科学 2010-09-16 Andreas Abel , Brigitte Pientka

The univalence axiom expresses the principle of extensionality for dependent type theory. However, if we simply add the univalence axiom to type theory, then we lose the property of canonicity - that every closed term computes to a…

计算机科学中的逻辑 · 计算机科学 2017-03-14 Robin Adams , Marc Bezem , Thierry Coquand

Up to equivalence, a substitution in propositional logic is an endomorphism of its free algebra. On the dual space, this results in a continuous function, and whenever the space carries a natural measure one may ask about the stochastic…

逻辑 · 数学 2007-05-23 Giovanni Panti

Argumentation is one of the most popular approaches of defining a~non-monotonic formalism and several argumentation based semantics were proposed for defeasible logic programs. Recently, a new approach based on notions of conflict…

人工智能 · 计算机科学 2014-04-29 Jozef Frtús