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相关论文: The Communication Complexity of Local Search

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Nash equilibria and Pareto optimality are two distinct concepts when dealing with multiple criteria. It is well known that the two concepts do not coincide. However, in this work we show that it is possible to characterize the set of all…

最优化与控制 · 数学 2022-12-12 Zachary Feinstein , Birgit Rudloff

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play,…

分布式、并行与集群计算 · 计算机科学 2021-11-16 Ziqin Chen , Ji Ma , Shu Liang , Li Li

Congestion games constitute an important class of games to model resource allocation by different users. As computing an exact or even an approximate pure Nash equilibrium is in general PLS-complete, Caragiannis et al. (2011) present a…

计算机科学与博弈论 · 计算机科学 2020-08-03 Alexander Skopalik , Vipin Ravindran Vijayalakshmi

A local algorithm is a distributed algorithm that completes after a constant number of synchronous communication rounds. We present local approximation algorithms for the minimum dominating set problem and the maximum matching problem in…

分布式、并行与集群计算 · 计算机科学 2010-02-02 Matti Åstrand , Valentin Polishchuk , Joel Rybicki , Jukka Suomela , Jara Uitto

We consider the quantum query complexity of local search as a function of graph geometry. Given a graph $G = (V,E)$ with $n$ vertices and black box access to a function $f : V \to \mathbb{R}$, the goal is find a vertex $v$ that is a local…

计算复杂性 · 计算机科学 2024-12-19 Simina Brânzei , Nicholas J. Recker

In this paper, we study finite-agent linear-quadratic games on graphs. Specifically, we propose a comprehensive framework that extends the existing literature by incorporating heterogeneous and interpretable player interactions. Compared to…

最优化与控制 · 数学 2025-11-19 Ruimeng Hu , Jihao Long , Haosheng Zhou

Finding a maximum-weight matching is a classical and well-studied problem in computer science, solvable in cubic time in general graphs. We consider the specialization called assignment problem where the input is a bipartite graph, and…

数据结构与算法 · 计算机科学 2024-10-15 Romaric Duvignau , Noël Gillet , Ralf Klasing

Community detection using both graphs and social networks is the focus of many algorithms. Recent methods aimed at optimizing the so-called modularity function proceed by maximizing relations within communities while minimizing…

社会与信息网络 · 计算机科学 2014-06-27 Michel Crampes , Michel Plantié

The model of congestion games is widely used to analyze games related to traffic and communication. A central property of these games is that they are potential games and hence posses a pure Nash equilibrium. In reality it is often the case…

计算机科学与博弈论 · 计算机科学 2011-11-17 Sergey Kuniavsky , Rann Smorodinsky

Auctions are modeled as Bayesian games with continuous type and action spaces. Determining equilibria in auction games is computationally hard in general and no exact solution theory is known. We introduce an algorithmic framework in which…

计算机科学与博弈论 · 计算机科学 2023-05-10 Martin Bichler , Maximilian Fichtl , Matthias Oberlechner

An edge-weighted, vertex-capacitated graph G is called stable if the value of a maximum-weight capacity-matching equals the value of a maximum-weight fractional capacity-matching. Stable graphs play a key role in characterizing the…

离散数学 · 计算机科学 2022-11-23 Matthew Gerstbrein , Laura Sanità , Lucy Verberk

We study the query complexity of approximate notions of Nash equilibrium in games with a large number of players $n$. Our main result states that for $n$-player binary-action games and for constant $\varepsilon$, the query complexity of an…

计算机科学与博弈论 · 计算机科学 2014-07-21 Yakov Babichenko

We present a polynomial-time algorithm that always finds an (approximate) Nash equilibrium for repeated two-player stochastic games. The algorithm exploits the folk theorem to derive a strategy profile that forms an equilibrium by…

计算机科学与博弈论 · 计算机科学 2012-06-18 Enrique Munoz de Cote , Michael L. Littman

This paper considers a networked aggregative game (NAG) where the players are distributed over a communication network. By only communicating with a subset of players, the goal of each player in the NAG is to minimize an individual cost…

最优化与控制 · 数学 2021-05-13 Rongping Zhu , Jiaqi Zhang , Keyou You

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…

计算机科学与博弈论 · 计算机科学 2017-05-09 Argyrios Deligkas , John Fearnley , Rahul Savani

We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatrix games over trees, under a mild renormalizing assumption. Our result, in particular, leads to an expected polynomial-time algorithm for…

计算机科学与博弈论 · 计算机科学 2016-04-12 Siddharth Barman , Katrina Ligett , Georgios Piliouras

This paper is an exposition of algorithms for finding one or all equilibria of a bimatrix game (a two-player game in strategic form) in the style of a chapter in a graduate textbook. Using labeled "best-response polytopes", we present the…

计算机科学与博弈论 · 计算机科学 2021-02-10 Bernhard von Stengel

We propose and analyze a broad family of games played by resource-constrained players, which are characterized by the following central features: 1) each user has a multi-dimensional action space, subject to a single sum resource…

计算机科学与博弈论 · 计算机科学 2010-05-07 Yi Su , Mihaela van der Schaar

This paper addresses distributed stochastic optimization problems under non-i.i.d. data, focusing on the inherent trade-offs between communication and computational efficiency. To this end, we propose FlexGT, a flexible snapshot gradient…

最优化与控制 · 数学 2026-02-17 Yan Huang , Jinming Xu , Li Chai , Jiming Chen , Karl H. Johansson