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相关论文: Monte Carlo Q-learning for General Game Playing

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Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…

Reinforcement learning (RL) is a classical tool to solve network control or policy optimization problems in unknown environments. The original Q-learning suffers from performance and complexity challenges across very large networks. Herein,…

机器学习 · 计算机科学 2024-09-02 Talha Bozkus , Urbashi Mitra

Reinforcement learning (RL) research focuses on general solutions that can be applied across different domains. This results in methods that RL practitioners can use in almost any domain. However, recent studies often lack the engineering…

机器学习 · 计算机科学 2021-07-05 Anssi Kanervisto , Christian Scheller , Yanick Schraner , Ville Hautamäki

Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or…

人工智能 · 计算机科学 2016-04-26 Xiaoxiao Guo , Satinder Singh , Richard Lewis , Honglak Lee

Reinforcement learning studies how an agent should interact with an environment to maximize its cumulative reward. A standard way to study this question abstractly is to ask how many samples an agent needs from the environment to learn an…

量子物理 · 物理学 2021-12-21 Daochen Wang , Aarthi Sundaram , Robin Kothari , Ashish Kapoor , Martin Roetteler

In the past few years, AlphaZero's exceptional capability in mastering intricate board games has garnered considerable interest. Initially designed for the game of Go, this revolutionary algorithm merges deep learning techniques with the…

人工智能 · 计算机科学 2023-09-06 Wen Liang , Chao Yu , Brian Whiteaker , Inyoung Huh , Hua Shao , Youzhi Liang

The objective of this paper is to investigate the finite-time analysis of a Q-learning algorithm applied to two-player zero-sum Markov games. Specifically, we establish a finite-time analysis of both the minimax Q-learning algorithm and the…

系统与控制 · 电气工程与系统科学 2023-06-13 Donghwan Lee

Deep Reinforcement Learning has been able to achieve amazing successes in a variety of domains from video games to continuous control by trying to maximize the cumulative reward. However, most of these successes rely on algorithms that…

机器学习 · 计算机科学 2017-09-15 Rakesh R Menon , Balaraman Ravindran

Behavioral experiments on the trust game have shown that trust and trustworthiness are universal among human beings, contradicting the prediction by assuming \emph{Homo economicus} in orthodox Economics. This means some mechanism must be at…

种群与进化 · 定量生物学 2024-12-20 Guozhong Zheng , Jiqiang Zhang , Jing Zhang , Weiran Cai , Li Chen

Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training process. We propose that a reinforcement learning algorithm…

机器学习 · 计算机科学 2025-02-06 Kimiya Saadat , Richard Zhao

The $Q$-learning algorithm is a simple and widely-used stochastic approximation scheme for reinforcement learning, but the basic protocol can exhibit instability in conjunction with function approximation. Such instability can be observed…

机器学习 · 计算机科学 2022-06-03 Andrea Zanette , Martin J. Wainwright

Quantitative trading (QT), which refers to the usage of mathematical models and data-driven techniques in analyzing the financial market, has been a popular topic in both academia and financial industry since 1970s. In the last decade,…

机器学习 · 计算机科学 2021-09-29 Shuo Sun , Rundong Wang , Bo An

Q-learning is a popular reinforcement learning algorithm. This algorithm has however been studied and analysed mainly in the infinite horizon setting. There are several important applications which can be modeled in the framework of finite…

机器学习 · 计算机科学 2022-08-09 Vivek VP , Dr. Shalabh Bhatnagar

Making inferences with a deep neural network on a batch of states is much faster with a GPU than making inferences on one state after another. We build on this property to propose Monte Carlo Tree Search algorithms using batched inferences.…

人工智能 · 计算机科学 2021-04-12 Tristan Cazenave

A simple and natural algorithm for reinforcement learning (RL) is Monte Carlo Exploring Starts (MCES), where the Q-function is estimated by averaging the Monte Carlo returns, and the policy is improved by choosing actions that maximize the…

机器学习 · 计算机科学 2022-08-08 Che Wang , Shuhan Yuan , Kai Shao , Keith Ross

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve…

计算机科学与博弈论 · 计算机科学 2023-03-02 Keegan Harris , Ioannis Anagnostides , Gabriele Farina , Mikhail Khodak , Zhiwei Steven Wu , Tuomas Sandholm

In 5G networks, network slicing has emerged as a pivotal paradigm to address diverse user demands and service requirements. To meet the requirements, reinforcement learning (RL) algorithms have been utilized widely, but this method has the…

网络与互联网体系结构 · 计算机科学 2024-08-21 Shavbo Salehi , Pedro Enrique Iturria-Rivera , Medhat Elsayed , Majid Bavand , Raimundas Gaigalas , Yigit Ozcan , Melike Erol-Kantarci

General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for the first time a screen capture learning agent for General…

人工智能 · 计算机科学 2017-04-25 Kamolwan Kunanusont , Simon M. Lucas , Diego Perez-Liebana

Reinforcement learning is time-consuming for complex tasks due to the need for large amounts of training data. Recent advances in GPU-based simulation, such as Isaac Gym, have sped up data collection thousands of times on a commodity GPU.…

机器学习 · 计算机科学 2023-07-25 Zechu Li , Tao Chen , Zhang-Wei Hong , Anurag Ajay , Pulkit Agrawal

Reinforcement learning constantly deals with hard integrals, for example when computing expectations in policy evaluation and policy iteration. These integrals are rarely analytically solvable and typically estimated with the Monte Carlo…

机器学习 · 计算机科学 2022-02-23 Sebastien M. R. Arnold , Pierre L'Ecuyer , Liyu Chen , Yi-fan Chen , Fei Sha