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相关论文: Monte Carlo Q-learning for General Game Playing

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Motivated by the recent success of reinforcement learning in games such as Go and Dota2, we formulate Bell non-local games as a reinforcement learning problem. Such a formulation helps us to explore Bell non-locality in a range of…

量子物理 · 物理学 2019-12-24 Kishor Bharti , Tobias Haug , Vlatko Vedral , Leong-Chuan Kwek

Despite the successes of recent works in quantum reinforcement learning, there are still severe limitations on its applications due to the challenge of encoding large observation spaces into quantum systems. To address this challenge, we…

量子物理 · 物理学 2021-07-12 Owen Lockwood , Mei Si

There have been increasing challenges to solve combinatorial optimization problems by machine learning. Khalil et al. proposed an end-to-end reinforcement learning framework, S2V-DQN, which automatically learns graph embeddings to construct…

机器学习 · 计算机科学 2020-03-10 Kenshin Abe , Zijian Xu , Issei Sato , Masashi Sugiyama

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…

人工智能 · 计算机科学 2018-11-14 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

An interesting iterative procedure is proposed to solve a two-player zero-sum Markov games. Under suitable assumption, the boundedness of the proposed iterates is obtained theoretically. Using results from stochastic approximation, the…

机器学习 · 计算机科学 2025-09-23 Shreyas S R , Antony Vijesh

Quadratic programming is a workhorse of modern nonlinear optimization, control, and data science. Although regularized methods offer convergence guarantees under minimal assumptions on the problem data, they can exhibit the slow…

最优化与控制 · 数学 2026-05-18 Jeremy Bertoncini , Alberto De Marchi , Matthias Gerdts , Simon Gottschalk

Professional race-car drivers can execute extreme overtaking maneuvers. However, existing algorithms for autonomous overtaking either rely on simplified assumptions about the vehicle dynamics or try to solve expensive…

机器人学 · 计算机科学 2021-05-11 Yunlong Song , HaoChih Lin , Elia Kaufmann , Peter Duerr , Davide Scaramuzza

Value function based reinforcement learning (RL) algorithms, for example, $Q$-learning, learn optimal policies from datasets of actions, rewards, and state transitions. However, when the underlying state transition dynamics are stochastic…

机器学习 · 计算机科学 2022-03-29 Udari Madhushani , Biswadip Dey , Naomi Ehrich Leonard , Amit Chakraborty

We present a general algorithm to order moves so as to speedup exact game solvers. It uses online learning of playout policies and Monte Carlo Tree Search. The learned policy and the information in the Monte Carlo tree are used to order…

人工智能 · 计算机科学 2020-01-16 Tristan Cazenave

This paper studies accelerations in Q-learning algorithms. We propose an accelerated target update scheme by incorporating the historical iterates of Q functions. The idea is conceptually inspired by the momentum-based accelerated methods…

机器学习 · 计算机科学 2019-05-14 Bowen Weng , Huaqing Xiong , Wei Zhang

An improvement of Q-learning is proposed in this paper. It is different from classic Q-learning in that the similarity between different states and actions is considered in the proposed method. During the training, a new updating mechanism…

人工智能 · 计算机科学 2021-06-03 Wei Liao , Xiaohui Wei , Jizhou Lai

This paper introduces an approach to Reinforcement Learning Algorithm by comparing their immediate rewards using a variation of Q-Learning algorithm. Unlike the conventional Q-Learning, the proposed algorithm compares current reward with…

机器学习 · 计算机科学 2010-09-15 Punit Pandey , Deepshikha Pandey , Shishir Kumar

We consider the problem of two-player zero-sum games. This problem is formulated as a min-max Markov game in the literature. The solution of this game, which is the min-max payoff, starting from a given state is called the min-max value of…

机器学习 · 计算机科学 2022-03-21 Raghuram Bharadwaj Diddigi , Chandramouli Kamanchi , Shalabh Bhatnagar

This paper presents Generalized Proof-Number Monte-Carlo Tree Search: a generalization of recently proposed combinations of Proof-Number Search (PNS) with Monte-Carlo Tree Search (MCTS), which use (dis)proof numbers to bias UCB1-based…

人工智能 · 计算机科学 2025-06-17 Jakub Kowalski , Dennis J. N. J. Soemers , Szymon Kosakowski , Mark H. M. Winands

Quantum annealing algorithms belong to the class of metaheuristic tools, applicable for solving binary optimization problems. Hardware implementations of quantum annealing, such as the quantum annealing machines produced by D-Wave Systems,…

量子物理 · 物理学 2017-09-18 Florian Neukart , David Von Dollen , Christian Seidel , Gabriele Compostella

Watkins' and Dayan's Q-learning is a model-free reinforcement learning algorithm that iteratively refines an estimate for the optimal action-value function of an MDP by stochastically "visiting" many state-ation pairs [Watkins and Dayan,…

机器学习 · 计算机科学 2021-08-09 Matthew T. Regehr , Alex Ayoub

The Reinforcement Learning field is strong on achievements and weak on reapplication; a computer playing GO at a super-human level is still terrible at Tic-Tac-Toe. This paper asks whether the method of training networks improves their…

神经与进化计算 · 计算机科学 2023-03-28 Brad Windsor , Brandon O'Shea , Mengxi Wu

Game-theoretic resource allocation on graphs (GRAG) involves two players competing over multiple steps to control nodes of interest on a graph, a problem modeled as a multi-step Colonel Blotto Game (MCBG). Finding optimal strategies is…

机器学习 · 计算机科学 2025-05-13 Zijian An , Lifeng Zhou

Generalized Rapid Action Value Estimation (GRAVE) has been shown to be a strong variant within the Monte-Carlo Tree Search (MCTS) family of algorithms for General Game Playing (GGP). However, its reliance on storing additional win/visit…

人工智能 · 计算机科学 2026-02-27 Aloïs Rautureau , Tristan Cazenave , Éric Piette

Tactical decision making for autonomous driving is challenging due to the diversity of environments, the uncertainty in the sensor information, and the complex interaction with other road users. This paper introduces a general framework for…

机器人学 · 计算机科学 2020-03-17 Carl-Johan Hoel , Katherine Driggs-Campbell , Krister Wolff , Leo Laine , Mykel J. Kochenderfer