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Sports data has become widely available in the recent past. With the improvement of machine learning techniques, there have been attempts to use sports data to analyze not only the outcome of individual games but also to improve insights…

人工智能 · 计算机科学 2020-07-21 Ashwin Vaswani , Rijul Ganguly , Het Shah , Sharan Ranjit S , Shrey Pandit , Samruddhi Bothara

The World Wide Web is a complex interconnected digital ecosystem, where information and attention flow between platforms and communities throughout the globe. These interactions co-construct how we understand the world, reflecting and…

计算机与社会 · 计算机科学 2025-04-17 Patrick Gildersleve , Anna Beers , Viviane Ito , Agustin Orozco , Francesca Tripodi

Wikipedia is a goldmine of information; not just for its many readers, but also for the growing community of researchers who recognize it as a resource of exceptional scale and utility. It represents a vast investment of manual effort and…

人工智能 · 计算机科学 2009-05-10 Olena Medelyan , David Milne , Catherine Legg , Ian H. Witten

Online encyclopedia such as Wikipedia has become one of the best sources of knowledge. Much effort has been devoted to expanding and enriching the structured data by automatic information extraction from unstructured text in Wikipedia.…

信息检索 · 计算机科学 2014-06-26 Kezun Zhang , Yanghua Xiao , Hanghang Tong , Haixun Wang , Wei Wang

Mastermind is in essence a search problem in which a string of symbols that is kept secret must be found by sequentially playing strings that use the same alphabet, and using the responses that indicate how close are those other strings to…

神经与进化计算 · 计算机科学 2012-07-06 J. J. Merelo , Antonio M. Mora , Carlos Cotta , Thomas P. Runarsson

We present a new multiplayer game model for the interaction and the flow of information in a distributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each…

计算机科学中的逻辑 · 计算机科学 2014-08-27 Bernd Finkbeiner , Ernst-Rüdiger Olderog

Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…

人机交互 · 计算机科学 2020-02-11 Athanasios Mazarakis , Paula Bräuer

We introduce WikiDoMiner, a tool for automatically generating domain-specific corpora by crawling Wikipedia. WikiDoMiner helps requirements engineers create an external knowledge resource that is specific to the underlying domain of a given…

软件工程 · 计算机科学 2022-06-22 Saad Ezzini , Sallam Abualhaija , Mehrdad Sabetzadeh

With the growth of fake news and disinformation, the NLP community has been working to assist humans in fact-checking. However, most academic research has focused on model accuracy without paying attention to resource efficiency, which is…

计算机与社会 · 计算机科学 2021-09-03 Mykola Trokhymovych , Diego Saez-Trumper

In open-domain dialogue intelligent agents should exhibit the use of knowledge, however there are few convincing demonstrations of this to date. The most popular sequence to sequence models typically "generate and hope" generic utterances…

计算与语言 · 计算机科学 2019-02-25 Emily Dinan , Stephen Roller , Kurt Shuster , Angela Fan , Michael Auli , Jason Weston

We present a general computation model inspired in the notion of information hiding in software engineering. This model has the form of a game which we call quiz game. It allows in a uniform way to prove exponential lower bounds for several…

Sub-tasks of intent classification, such as robustness to distribution shift, adaptation to specific user groups and personalization, out-of-domain detection, require extensive and flexible datasets for experiments and evaluation. As…

计算与语言 · 计算机科学 2021-08-17 Pavel Burnyshev , Valentin Malykh , Andrey Bout , Ekaterina Artemova , Irina Piontkovskaya

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely…

计算机视觉与模式识别 · 计算机科学 2026-05-13 Kuan Zhang , Dongchen Liu , Qiyue Zhao , Tianyu Xin , Yue Su , Haisheng Wang , Han Yin , Hongbo Ma , Peize Li , Tianjun Gu , Xiangnan Wu , Xinran Zhang , Yongxuan Li , Zirong Chen , Yiming Li

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

人工智能 · 计算机科学 2016-02-26 Matthew Guzdial , Mark Riedl

Deploying machine learning models in production may allow adversaries to infer sensitive information about training data. There is a vast literature analyzing different types of inference risks, ranging from membership inference to…

The growing capabilities of generative AI (GenAI) have begun to reshape how games are designed and developed, offering new tools for content creation, gameplay simulation, and design ideation. While prior research has explored traditional…

软件工程 · 计算机科学 2025-07-25 Xiang Echo Chen , Wenhan Zhu , Guoshuai Albert Shi , Michael W. Godfrey

As Machine Learning (ML) systems becomes more ubiquitous, ensuring the fair and equitable application of their underlying algorithms is of paramount importance. We argue that one way to achieve this is to proactively cultivate public…

计算机与社会 · 计算机科学 2020-04-22 Eric Chu , Nabeel Gillani , Sneha Priscilla Makini

To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…

密码学与安全 · 计算机科学 2018-01-19 Vivek Shandilya , Sajjan Shiva

The Connections puzzle is a word association game published daily by The New York Times (NYT). In this game, players are asked to find groups of four words that are connected by a common theme. While solving a given Connections puzzle…

人工智能 · 计算机科学 2024-07-17 Tim Merino , Sam Earle , Ryan Sudhakaran , Shyam Sudhakaran , Julian Togelius

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli