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Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and…

信息检索 · 计算机科学 2021-08-24 Anton Smerdov , Andrey Somov , Evgeny Burnaev , Bo Zhou , Paul Lukowicz

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Game development has become an extremely competitive multi-billion-dollar industry. Many games fail even after years of development efforts because of game-breaking bugs that disrupt the game-play and ruin the player experience. The goal of…

Open data, as an essential element in the sustainable development of the digital economy, is highly valued by many relevant sectors in the implementation process. However, most studies suppose that there are only data providers and users in…

计算机科学与博弈论 · 计算机科学 2025-11-25 Qin Li , Bin Pi , Minyu Feng , Jürgen Kurths

The high increase in the number of companies competing in mature markets makes customer retention an important factor for any company to survive. Thus, many methodologies (e.g., data mining and statistics) have been proposed to analyse and…

计算机与社会 · 计算机科学 2016-07-27 Mohammed Hassouna , Ali Tarhini , Tariq Elyas , Mohammad Saeed AbouTrab

Behavior cloning has seen a resurgence as scaling model and data sizes demonstrate strong performance. In this work, we introduce an open recipe for training a video game playing foundation model designed for inference in realtime on a…

人工智能 · 计算机科学 2026-01-30 Yuguang Yue , Irakli Salia , Samuel Hunt , Chris Green , Wenzhe Shi , Jonathan J Hunt

In this paper, we consider a recent cellular network connection paradigm, known as user-provided network (UPN), where users share their connectivity and act as an access point for other users. To incentivize user participation in this…

网络与互联网体系结构 · 计算机科学 2016-10-27 Beatriz Lorenzo , F. Javier Gonzalez-Castano

Data is the central commodity of the digital economy. Unlike physical goods, it is non-rival, replicable at near-zero cost, and traded under heterogeneous licensing rules. These properties defy standard supply--demand theory and call for…

物理与社会 · 物理学 2025-10-13 Pasquale Casaburi , Giovanni Piccioli , Pierpaolo Vivo

Decision-making in large imperfect information games is difficult. Thanks to recent success in Poker, Counterfactual Regret Minimization (CFR) methods have been at the forefront of research in these games. However, most of the success in…

人工智能 · 计算机科学 2019-05-28 Douglas Rebstock , Christopher Solinas , Michael Buro

Data competitions have become a popular approach to crowdsource new data analysis methods for general and specialized data science problems. In plant phenotyping, data competitions have a rich history, and new outdoor field datasets have…

计算机视觉与模式识别 · 计算机科学 2021-05-14 Etienne David , Franklin Ogidi , Wei Guo , Frederic Baret , Ian Stavness

This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. It has previously been demonstrated that Deep Reinforcement Learning (DRL) game-playing agents can predict both game…

Game development is an interdisciplinary concept that embraces software engineering, business, management, and artistic disciplines. This research facilitates a better understanding of the business dimension of digital games. The main…

计算机与社会 · 计算机科学 2015-11-16 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

With the extensive use of machine learning technologies, data providers encounter increasing privacy risks. Recent legislation, such as GDPR, obligates organizations to remove requested data and its influence from a trained model. Machine…

计算机与社会 · 计算机科学 2024-11-07 Hengzhu Liu , Tianqing Zhu , Lefeng Zhang , Ping Xiong

Recently, data mining studies are being successfully conducted to estimate several parameters in a variety of domains. Data mining techniques have attracted the attention of the information industry and society as a whole, due to a large…

The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

人工智能 · 计算机科学 2019-03-06 Jiang Rong , Tao Qin , Bo An

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Recently, the market size of online game has been increasing astonishingly fast, and so does the importance of good game design. In online games, usually a human user competes with others, so the fairness of the game system to all users is…

应用统计 · 统计学 2011-05-05 Hyokun Yun

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

软件工程 · 计算机科学 2023-04-14 Patric Feldmeier , Gordon Fraser

Causal discovery remains a central challenge in machine learning, yet existing methods face a fundamental gap: algorithms like GES and GraN-DAG achieve strong empirical performance but lack finite-sample guarantees, while theoretically…

机器学习 · 计算机科学 2025-10-24 Amartya Roy , Souvik Chakraborty