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AI models are being increasingly integrated into real-world systems, raising significant concerns about their safety and security. Consequently, AI red teaming has become essential for organizations to proactively identify and address…

密码学与安全 · 计算机科学 2025-10-15 Caelin Kaplan , Alexander Warnecke , Neil Archibald

Use of intelligent decision aids can help alleviate the challenges of planning complex operations. We describe integrated algorithms, and a tool capable of translating a high-level concept for a tactical military operation into a fully…

人工智能 · 计算机科学 2016-01-25 Alexander Kott , Ray Budd , Larry Ground , Lakshmi Rebbapragada , John Langston

This paper concludes five years of AI competitions based on Legends of Code and Magic (LOCM), a small Collectible Card Game (CCG), designed with the goal of supporting research and algorithm development. The game was used in a number of…

人工智能 · 计算机科学 2023-07-10 Jakub Kowalski , Radosław Miernik

Distributed online optimization and game have been increasingly researched in the last decade, mostly motivated by its wide applications in sensor networks, robotics (e.g., distributed target tracking and formation control), smart grids,…

机器学习 · 计算机科学 2023-01-24 Xiuxian Li , Lihua Xie , Na Li

Multi-agent systems based on large language models, particularly centralized architectures, have recently shown strong potential for complex and knowledge-intensive tasks. However, central agents often suffer from unstable long-horizon…

人工智能 · 计算机科学 2026-01-12 Ruizhe Zhang , Xinke Jiang , Zhibang Yang , Zhixin Zhang , Jiaran Gao , Yuzhen Xiao , Hongbin Lai , Xu Chu , Junfeng Zhao , Yasha Wang

We propose DefogGAN, a generative approach to the problem of inferring state information hidden in the fog of war for real-time strategy (RTS) games. Given a partially observed state, DefogGAN generates defogged images of a game as…

机器学习 · 计算机科学 2020-03-17 Yonghyun Jeong , Hyunjin Choi , Byoungjip Kim , Youngjune Gwon

This paper presents a new framework for integrating Digital Twins (DTs) within Internet of battlespace Things (IoBT) coalitions. We introduce a novel three-tier architecture that enables efficient coordination and management of DT models…

网络与互联网体系结构 · 计算机科学 2026-04-07 Athanasios Gkelias , Patrick J. Baker , Kin K. Leung , Olwen Worthington , Christopher R. Melville

The development of mobile communication technology, hardware, distributed computing, and artificial intelligence (AI) technology has promoted the application of edge computing in the field of heterogeneous Internet of Things (IoT). In order…

网络与互联网体系结构 · 计算机科学 2019-01-09 Yixue Hao , Yiming Miao , Yuanwen Tian , Long Hu , M. Shamim Hossain , Ghulam Muhammad , Syed Umar Amin

This position paper argues for two claims regarding AI testing and evaluation. First, to remain informative about deployment behaviour, evaluations need account for the possibility that AI systems understand their circumstances and reason…

计算机科学与博弈论 · 计算机科学 2025-08-22 Vojtech Kovarik , Eric Olav Chen , Sami Petersen , Alexis Ghersengorin , Vincent Conitzer

Developments in Artificial Intelligence (AI) and Distributed Ledger Technology (DLT) currently lead to lively debates in academia and practice. AI processes data to perform tasks that were previously thought possible only for humans. DLT…

密码学与安全 · 计算机科学 2020-02-06 Konstantin D. Pandl , Scott Thiebes , Manuel Schmidt-Kraepelin , Ali Sunyaev

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human players in classic games such as Go, or commercial computer…

人工智能 · 计算机科学 2020-09-28 James Goodman , Sebastian Risi , Simon Lucas

This paper documents a collaborative research process involving peacebuilders and data scientists in Kenya and Sudan to develop AI-based text classifiers for monitoring online polarization and hatespeech. The method describes a…

The real-time strategy game of StarCraft II has been posed as a challenge for reinforcement learning by Google's DeepMind. This study examines the use of an agent based on the Monte-Carlo Tree Search algorithm for optimizing the build order…

机器学习 · 计算机科学 2020-06-19 Islam Elnabarawy , Kristijana Arroyo , Donald C. Wunsch

How should an AI-based explanation system explain an agent's complex behavior to ordinary end users who have no background in AI? Answering this question is an active research area, for if an AI-based explanation system could effectively…

人机交互 · 计算机科学 2017-11-21 Jonathan Dodge , Sean Penney , Claudia Hilderbrand , Andrew Anderson , Margaret Burnett

Satellite constellations are transforming space systems from isolated spacecraft into networked, software-defined platforms capable of on-orbit perception, decision making, and adaptation. Yet much of the existing AI studies remains…

机器人学 · 计算机科学 2026-04-21 Ziyang Wang

Existing approaches to coalition formation often assume that requirements associated with tasks are precisely specified by the human operator. However, prior work has demonstrated that humans, while extremely adept at solving complex…

多智能体系统 · 计算机科学 2022-01-26 Anusha Srikanthan , Harish Ravichandar

Virtualization provides an abstraction layer for the Internet of Things technology to tackle the heterogeneity of the edge networks. It enables the deployment of an application on devices with different architectures to achieve uniformity.…

分布式、并行与集群计算 · 计算机科学 2022-09-28 Umut Can Özyar , Arda Yurdakul

Computational task offloading based on edge computing can deal with the performance bottleneck of traditional cloud-based systems for Internet of things (IoT). To further optimize computing efficiency and resource allocation, collaborative…

分布式、并行与集群计算 · 计算机科学 2023-01-05 Tonghe Wang , Songpu Ai , Junwei Cao

Docker has gained attention as a lightweight container-based virtualization platform. The process for building a Docker image is defined in a text file called a Dockerfile. A Dockerfile can be considered as a kind of source code that…

软件工程 · 计算机科学 2025-04-28 Yuki Goto , Shinsuke Matsumoto , Shinji Kusumoto

So-called battle maps are an appropriate way to visually summarize the flow of battles as they happen in many team-based combat games. Such maps can be a valuable tool for retrospective analysis of battles for the purpose of training or for…

人机交互 · 计算机科学 2019-06-12 Günter Wallner