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Emerging applications in engineering such as crowd-sourcing and (mis)information propagation involve a large population of heterogeneous users or agents in a complex network who strategically make dynamic decisions. In this work, we…

计算机科学与博弈论 · 计算机科学 2015-03-30 Yezekael Hayel , Quanyan Zhu

Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…

计算机科学与博弈论 · 计算机科学 2019-10-29 Chulwook Park

Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two…

物理与社会 · 物理学 2016-05-23 Marco A. Amaral , Lucas Wardil , Matjaz Perc , Jafferson K. L. da Silva

Complex social behaviors lie at the heart of many of the challenges facing evolutionary biology, sociology, economics, and beyond. For evolutionary biologists in particular the question is often how such behaviors can arise \textit{de novo}…

种群与进化 · 定量生物学 2015-11-18 Alexander J. Stewart , Joshua B. Plotkin

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

机器学习 · 计算机科学 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

Computer modelling for evolutionary systems consists in: 1) to store in the memory the individual features of each member of a large population; and 2) to update the whole system repeatedly, as time goes by, according to some prescribed…

统计力学 · 物理学 2007-05-23 Paulo Murilo Castro de Oliveira

Animals often demonstrate a remarkable ability to adapt to their environments during their lifetime. They do so partly due to the evolution of morphological and neural structures. These structures capture features of environments shared…

机器学习 · 计算机科学 2024-01-30 Corentin Léger , Gautier Hamon , Eleni Nisioti , Xavier Hinaut , Clément Moulin-Frier

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

人工智能 · 计算机科学 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, growing a policy population that is robust to exploit. This…

人工智能 · 计算机科学 2022-02-16 Siqi Liu , Luke Marris , Daniel Hennes , Josh Merel , Nicolas Heess , Thore Graepel

We analyze the game of go from the point of view of complex networks. We construct three different directed networks of increasing complexity, defining nodes as local patterns on plaquettes of increasing sizes, and links as actual…

物理与社会 · 物理学 2014-10-27 V. Kandiah , B. Georgeot , O. Giraud

One explanation for how people can plan efficiently despite limited cognitive resources is that we possess a set of adaptive planning strategies and know when and how to use them. But how are these strategies acquired? While previous…

人工智能 · 计算机科学 2024-12-05 Ruiqi He , Falk Lieder

Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…

机器学习 · 计算机科学 2018-01-09 Benjamin Spector , Serge Belongie

Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning and artificial intelligence have begun to approximate and even surpass human performance, but machine systems reliably…

人工智能 · 计算机科学 2025-12-10 Leonidas A. A. Doumas , Guillermo Puebla , Andrea E. Martin

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…

机器学习 · 计算机科学 2019-09-12 Yue Zheng

Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…

混沌动力学 · 物理学 2011-09-22 Tobias Galla , J. Doyne Farmer

Purpose: In recent years Monte-Carlo sampling methods, such as Monte Carlo tree search, have achieved tremendous success in model free reinforcement learning. A combination of the so called upper confidence bounds policy to preserve the…

人工智能 · 计算机科学 2011-10-24 Boris Mitavskiy , Jonathan Rowe , Chris Cannings

Deep neural networks have shown superior performance in many regimes to remember familiar patterns with large amounts of data. However, the standard supervised deep learning paradigm is still limited when facing the need to learn new…

机器学习 · 计算机科学 2018-11-16 Jing Shi , Jiaming Xu , Yiqun Yao , Bo Xu

We examine the feasibility of predicting and subsequently managing the future evolution of a Complex Adaptive System. Our archetypal system mimics a competitive population of mechanical, biological, informational or human objects. We show…

无序系统与神经网络 · 物理学 2007-05-23 David M. D. Smith , Neil F. Johnson

In this letter, we deal with evolutionary game theoretic learning processes for population games on networks with dynamically evolving communities. Specifically, we propose a novel mathematical framework in which a deterministic,…

社会与信息网络 · 计算机科学 2022-03-02 Alain Govaert , Lorenzo Zino , Emma Tegling

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren