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Large-scale streaming platforms such as Twitch are becoming increasingly popular, but detailed audience-streamer interaction dynamics remain unexplored at scale. In this paper, we perform a mixed-methods study on a dataset with over 12…

社会与信息网络 · 计算机科学 2020-12-02 Claudia Flores-Saviaga , Jessica Hammer , Juan Pablo Flores , Joseph Seering , Stuart Reeves , Saiph Savage

We study persistent query evaluation over streaming graphs, which is becoming increasingly important. We focus on navigational queries that determine if there exists a path between two entities that satisfies a user-specified constraint. We…

数据库 · 计算机科学 2020-04-07 Anil Pacaci , Angela Bonifati , M. Tamer Özsu

Videos often have to be transmitted and stored at low bitrates due to poor network connectivity during adaptive bitrate streaming. Designing optimal bitrate ladders that would select the perceptually-optimized resolution, frame-rate, and…

图像与视频处理 · 电气工程与系统科学 2022-07-14 Joshua P. Ebenezer , Yixu Chen , Yongjun Wu , Hai Wei , Sriram Sethuraman

Development of the majority of the leading web services and software products today is generally guided by data-driven decisions based on evaluation that ensures a steady stream of updates, both in terms of quality and quantity. Large…

人机交互 · 计算机科学 2018-09-05 Roman Budylin , Alexey Drutsa , Gleb Gusev , Pavel Serdyukov , Igor Yashkov

Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive individual education, gameplay adjustment, professional…

人机交互 · 计算机科学 2021-01-08 Tobias Drey , Enrico Rukzio

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

软件工程 · 计算机科学 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza

People in the Internet era have to cope with the information overload, striving to find what they are interested in, and usually face this situation by following a limited number of sources or friends that best match their interests. A…

物理与社会 · 物理学 2013-03-26 Duanbing Chen , An Zeng , Giulio Cimini , Yi-Cheng Zhang

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend.…

计算机与社会 · 计算机科学 2023-10-12 Tommaso Martorella , Antonio Bucchiarone

Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…

网络与互联网体系结构 · 计算机科学 2019-06-28 Jie Feng , Yongpeng Wu , Guangtao Zhai , Ning Liu , Wenjun Zhang

Personalized recommender systems have been widely studied and deployed to reduce information overload and satisfy users' diverse needs. However, conventional recommendation models solely conduct a one-time training-test fashion and can…

信息检索 · 计算机科学 2023-03-22 Bowei He , Xu He , Yingxue Zhang , Ruiming Tang , Chen Ma

We present StreamBridge, a simple yet effective framework that seamlessly transforms offline Video-LLMs into streaming-capable models. It addresses two fundamental challenges in adapting existing models into online scenarios: (1) limited…

计算机视觉与模式识别 · 计算机科学 2025-09-22 Haibo Wang , Bo Feng , Zhengfeng Lai , Mingze Xu , Shiyu Li , Weifeng Ge , Afshin Dehghan , Meng Cao , Ping Huang

Virtual Reality (VR) and 360-degree video streaming have gained significant attention in recent years. First standards have been published in order to avoid market fragmentation. For instance, 3GPP released its first VR specification to…

Proactive streaming video understanding requires models to continuously process video streams and decide when to respond, rather than merely what to respond. This naturally introduces a decision-making problem under partial observations,…

计算机视觉与模式识别 · 计算机科学 2026-05-19 Ao Li , Zihan Xiao , Zihao Yue , Boshen Xu , Linli Yao , Jiaze Li , Pei Fu , Jianzhong Ju , Jian Luan , Qin Jin

3D tele-immersion improves the state of collaboration among geographically distributed participants. Unlike the traditional 2D videos, a 3D tele-immersive system employs multiple 3D cameras based in each physical site to cover a much larger…

多媒体 · 计算机科学 2016-03-29 Mohammad Hosseini , Gregorij Kurillo , Seyed Rasoul Etesami , Jiang Yu

High frame rate (HFR) videos are becoming increasingly common with the tremendous popularity of live, high-action streaming content such as sports. Although HFR contents are generally of very high quality, high bandwidth requirements make…

多媒体 · 计算机科学 2021-09-28 Pavan C. Madhusudana , Xiangxu Yu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

In today's digital world, streaming platforms offer a vast array of movies, making it hard for users to find content matching their preferences. This paper explores integrating real time data from popular movie websites using advanced HTML…

信息检索 · 计算机科学 2024-12-17 Pronit Raj , Chandrashekhar Kumar , Harshit Shekhar , Amit Kumar , Kritibas Paul , Debasish Jana

Recent years have witnessed a dramatic increase of user-generated video services. In such user-generated video services, crowdsourced live streaming (e.g., Periscope, Twitch) has significantly challenged today's edge network infrastructure:…

多媒体 · 计算机科学 2016-05-31 Chenglei Wu , Zhi Wang , Jiangchuan Liu , Shiqiang Yang

Short video applications have attracted billions of users in recent years, fulfilling their various needs with diverse content. Users usually watch short videos on many topics on mobile devices in a short period of time, and give explicit…

信息检索 · 计算机科学 2022-11-09 Xudong Gong , Qinlin Feng , Yuan Zhang , Jiangling Qin , Weijie Ding , Biao Li , Peng Jiang , Kun Gai

To facilitate high quality interaction during the regular use of computing systems, it is essential that the user interface (UI) deliver content and components in an appropriate manner. Although extended reality (XR) is emerging as a new…

人机交互 · 计算机科学 2023-09-11 Kashyap Todi , Tanya R. Jonker

Empowered by today's rich tools for media generation and distribution, and the convenient Internet access, crowdsourced streaming generalizes the single-source streaming paradigm by including massive contributors for a video channel. It…

多媒体 · 计算机科学 2015-02-24 Fei Chen , Cong Zhang , Feng Wang , Jiangchuan Liu