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相关论文: A Game Semantics of Concurrent Separation Logic

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Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…

量子物理 · 物理学 2021-03-17 Adina Goldberg

We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…

最优化与控制 · 数学 2026-02-17 Dean Kraizberg

Concurrent program refinement algebra provides a suitable basis for supporting mechanised reasoning about shared-memory concurrent programs in a compositional manner, for example, it supports the rely/guarantee approach of Jones. The…

计算机科学中的逻辑 · 计算机科学 2018-05-30 Ian J. Hayes , Larissa A. Meinicke

Coordination games have been of interest to game theorists, economists, and ecologists for many years to study such problems as the emergence of local conventions and the evolution of cooperative behavior. Approaches for understanding the…

计算机科学与博弈论 · 计算机科学 2025-07-09 John S. McAlister , Nina H. Fefferman

Coalition Logic is an important logic in logical studies of strategic reasoning, whose models are concurrent game models. In this paper, first, we systematically discuss three assumptions of concurrent game models and argue that they are…

计算机科学中的逻辑 · 计算机科学 2025-09-12 Yinfeng Li , Fengkui Ju

Separation logic is a recent extension of Hoare logic for reasoning about programs with references to shared mutable data structures. In this paper, we provide a new interpretation of the logic for a programming language with higher types.…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Lars Birkedal , Hongseok Yang

Correctness conditions for concurrent objects describe how atomicity of an abstract sequential object may be decomposed. Many different concurrent objects and proof methods for them have been developed. However, arguments about correctness…

计算机科学中的逻辑 · 计算机科学 2016-06-08 Brijesh Dongol , Lindsay Groves

In this paper we introduce the novel framework of distributionally robust games. These are multi-player games where each player models the state of nature using a worst-case distribution, also called adversarial distribution. Thus each…

最优化与控制 · 数学 2017-07-25 Dario Bauso , Jian Gao , Hamidou Tembine

In a multi-battle contest, each time a player competes by investing some of her budgets or resources in a component battle to collect a value if winning the battle. There are multiple battles to fight, and the budgets get consumed over…

计算机科学与博弈论 · 计算机科学 2016-02-15 Chu-Han Cheng , Po-An Chen , Wing-Kai Hon

The Stackelberg equilibrium solution concept describes optimal strategies to commit to: Player 1 (termed the leader) publicly commits to a strategy and Player 2 (termed the follower) plays a best response to this strategy (ties are broken…

计算机科学与博弈论 · 计算机科学 2016-08-24 Branislav Bosansky , Simina Branzei , Kristoffer Arnsfelt Hansen , Peter Bro Miltersen , Troels Bjerre Sorensen

We give a self-contained and elementary proof for boundedness, existence, and uniqueness of solutions to dynamic programming principles (DPP) for biased tug-of-war games with running costs. The domain we work in is very general, and as a…

偏微分方程分析 · 数学 2013-07-19 Qing Liu , Armin Schikorra

Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification:…

人工智能 · 计算机科学 2020-09-23 Simon Marynissen , Bart Bogaerts , Marc Denecker

Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often…

机器学习 · 计算机科学 2025-05-20 Sijin Chen , Omar Hagrass , Jason M. Klusowski

Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…

计算机科学中的逻辑 · 计算机科学 2017-09-05 Helle Hvid Hansen , Clemens Kupke , Johannes Marti , Yde Venema

Two topics are presented: synchronization games and synchronization costs. In a synchronization game on a deterministic finite automaton, there are two players, Alice and Bob, whose moves alternate. Alice wants to synchronize the given…

形式语言与自动机理论 · 计算机科学 2014-11-25 Födor Fominykh , Pavel Martyugin , Mikhail Volkov

The sequential equilibrium is a standard solution concept for extensive-form games with imperfect information that includes an explicit representation of the players' beliefs. An assessment consisting of a strategy and a belief is a…

计算机科学与博弈论 · 计算机科学 2024-02-08 Moritz Graf , Thorsten Engesser , Bernhard Nebel

Strategic interactions between competitive entities are generally considered from the perspective of complete revelation of benefits achieved from those interactions, in the form of public payoff functions and/or beliefs, in the announced…

计算机科学与博弈论 · 计算机科学 2020-02-12 Aditya Ahuja

We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…

计算机科学与博弈论 · 计算机科学 2022-02-28 Laurent Doyen

We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…

计算机科学与博弈论 · 计算机科学 2013-06-21 Krishnendu Chatterjee

The last two decades have witnessed a rapid development of quantum information processing, a new paradigm which studies the power and limit of "quantum advantages" in various information processing tasks. Problems such as when quantum…

量子物理 · 物理学 2015-02-03 Zhaohui Wei , Shengyu Zhang